The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Intro to Manual Lip Syncing in FacePoser

Intro to Manual Lip Syncing in FacePoser

Nov 11, 2007 Basic voice acting 7 comments

As Extraction in FacePoser does not currently work for Windows Vista users, it's useful to know how to lip sync without the use of Extraction. This tutorial...

Source Shaders Tutorial

Source Shaders Tutorial

Nov 6, 2007 Basic client side coding 5 comments

This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.

Introduction to Custom Props for Source Powered Games with Maya

Introduction to Custom Props for Source Powered Games with Maya

Jan 10, 2008 Basic props modelling 6 comments

Learn how to take your 3D model from Maya and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your...

Creating Custom Facemaps with Photoshop

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Basic textures 12 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Introduction to the Softimage/XSI 6 MOD Tool

Introduction to the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Basic ui/hud 6 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Introduction to Animation with the Softimage/XSI 6 MOD Tool

Introduction to Animation with the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Basic animation 9 comments

Learn the basics of animation in the Softimage/XSI 6 Mod Tool with this tutorial from Noesis Interactive. Follow along as topics such as bone chains...

Photo to Seamless texture

Photo to Seamless texture

Jan 14, 2008 Basic textures 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Tagging a Rig in Softimage/XSI

Tagging a Rig in Softimage/XSI

Jan 16, 2008 Basic skinning 3 comments

This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so...

Introduction to the Maya 8 User Interface

Introduction to the Maya 8 User Interface

Jan 16, 2008 Basic ui/hud 1 comment

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options...

Basic HUD Modification

Basic HUD Modification

Nov 28, 2008 Basic client side coding 6 comments

This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...

Milkshape 3D Basics & Fundamentals

Milkshape 3D Basics & Fundamentals

Oct 8, 2009 Basic other 10 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Lighting 2: Basics

Lighting 2: Basics

Nov 13, 2009 Basic mapping/technical 15 comments

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

HD Video Tutorial - Displacement Basics

HD Video Tutorial - Displacement Basics

Nov 16, 2009 Basic mapping/technical 26 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

HD Video Tutorial - Lighting 2: Lightmaps

HD Video Tutorial - Lighting 2: Lightmaps

Aug 7, 2010 Basic mapping/technical 12 comments

Learn how to make your map look better and/or compile faster by changing the lightmap scale.

Adding objects to your Mod

Adding objects to your Mod

Jan 13, 2010 Basic other 2 comments

Add the most important detail to your mod. The things that just complete the room, set the mood, or just objects for zombies to throw at you. Whatever...

Learn to use Hammer

Learn to use Hammer

Jan 22, 2010 Basic mapping/technical 0 comments

Learn the very basics of Hammer by video! In the tutorial videos i cover how to make ground and walls, placing objects, Carve & Vertex tools and much...

Hammer Tutorial - Flowing water

Hammer Tutorial - Flowing water

Feb 18, 2010 Basic level design/theory 3 comments

you can also make a trigger_push in the water to make it work more realistic

Source and windows sound fix

Source and windows sound fix

Apr 24, 2010 Basic other 0 comments

How to stop Windows from lowering your sounds while in a Source based game.

Measuring for Source in Softimage/ XSI

Measuring for Source in Softimage/ XSI

Apr 24, 2010 Basic props modelling 0 comments

Several methods for getting accurately-sized props into Source Engine games using Softimage/XSI/Mod Tool.

Hammer Tutorial - Respawning Zombie

Hammer Tutorial - Respawning Zombie

Jul 1, 2010 Basic mapping/technical 0 comments

in this tutorial i will show you how to make a respawning zombie

HD Video Tutorial - Face Poser 1: Recording Sound

HD Video Tutorial - Face Poser 1: Recording Sound

Aug 13, 2010 Basic mapping/technical 4 comments

Learn how to record sound that can be used to lip sync in Face Poser.

Hammer Tutorial - Fake killable npc in CSS

Hammer Tutorial - Fake killable npc in CSS

Sep 15, 2010 Basic level design/theory 6 comments

in this tutorial i will show you how to make a fake killable npc in CS:S

"Advanced Character Animation with Softimage" has been released on design3

"Advanced Character Animation with Softimage" has been released on design3

Mar 10, 2011 Basic animation 2 comments

Learn how to create custom animations and use mocap data in the Source engine.

"Source Machinima Cinematography" released on design3

"Source Machinima Cinematography" released on design3

Mar 22, 2011 Basic design/concepts 0 comments

We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com

Design 3

Design 3

Apr 1, 2011 Basic mapping/technical 0 comments

learn how to make games using UDK, Unity, and source. and also learn how to make 3D models using Softimage, 3ds Max, and Maya.

Hammer Tutorial - Phys_slideconstraint

Hammer Tutorial - Phys_slideconstraint

Jun 28, 2011 Basic mapping/technical 2 comments

phys_slideconstraint is usefull for karts, traps or just puzzle in your'e map.

How to add a sourcemod to Source SDK

How to add a sourcemod to Source SDK

Oct 24, 2011 Basic mapping/technical 2 comments

This is the tutorial that shows you how to properly add a sourcemod to your Source Sdk. This is a step-by-step tutorial, DONT RUSH YOURSELF!

Making a Source mod, and setting it up for programming.

Making a Source mod, and setting it up for programming.

Nov 25, 2011 Basic starting a mod 3 comments

Just follow through these three videos, and you will have a mod that you are able to add custom code into. Since I was tired of looking for video tut's...

Hammer #001: Basic Everything

Hammer #001: Basic Everything

May 10, 2012 Basic mapping/technical 0 comments

A concise video that teaches the basics of the Hammer user interface.

Hammer #002: Lighting & Reflections

Hammer #002: Lighting & Reflections

May 10, 2012 Basic mapping/technical 0 comments

A video tutorial explaining the usefulness of each static light entity.

Platforms
Windows, VR, X360, XBOX, PS3
Company
Valve
Contact
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 2004
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