The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Intro to Manual Lip Syncing in FacePoser
Game

Intro to Manual Lip Syncing in FacePoser

Nov 11, 2007 Source Basic voice acting 7 comments

As Extraction in FacePoser does not currently work for Windows Vista users, it's useful to know how to lip sync without the use of Extraction. This tutorial...

Physics Props- From XSI to HL2
Half-Life 2

Physics Props- From XSI to HL2

Oct 2, 2005 Half-Life 2 Basic props modelling 20 comments

Need some rubbish for your mod maybe a more l33t crate, this tutorial shows you how to make a cake and get it in the game.

Source Shaders Tutorial
Game

Source Shaders Tutorial

Nov 6, 2007 Source Basic client side coding 5 comments

This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.

Introduction to Custom Props for Source Powered Games with Maya
Game

Introduction to Custom Props for Source Powered Games with Maya

Jan 10, 2008 Source Basic props modelling 7 comments

Learn how to take your 3D model from Maya and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your...

Creating Custom Facemaps with Photoshop
Game

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Source Basic textures 12 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Introduction to the Softimage/XSI 6 MOD Tool
Game

Introduction to the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic ui/hud 7 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Introduction to Animation with the Softimage/XSI 6 MOD Tool
Game

Introduction to Animation with the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic animation 9 comments

Learn the basics of animation in the Softimage/XSI 6 Mod Tool with this tutorial from Noesis Interactive. Follow along as topics such as bone chains...

Photo to Seamless texture
Game

Photo to Seamless texture

Jan 14, 2008 Basic textures 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Tagging a Rig in Softimage/XSI
Game

Tagging a Rig in Softimage/XSI

Jan 16, 2008 Source Basic skinning 3 comments

This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so that...

Introduction to the Maya 8 User Interface
Game

Introduction to the Maya 8 User Interface

Jan 16, 2008 Source Basic ui/hud 1 comment

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll...

 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool
Half-Life 2

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Half-Life 2 Basic props modelling 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

Source Dynamite Prop Integration
Half-Life 2

Source Dynamite Prop Integration

Feb 13, 2008 Half-Life 2 Basic mapping/technical 3 comments

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...

Half-Life 2 Mapping Tutorials for Beginners
Half-Life 2

Half-Life 2 Mapping Tutorials for Beginners

Jul 19, 2008 Half-Life 2 Basic mapping/technical 18 comments

These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more...

Hammer Editor Tutorial #2 - Navigation
Game

Hammer Editor Tutorial #2 - Navigation

Sep 15, 2008 Basic mapping/technical 2 comments

In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor...

Hammer Editor Tutorial #1 - How to start the Hammer Editor
Game

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Sep 15, 2008 Basic mapping/technical 3 comments

This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...

Hammer Beginners Tutorial (With pictures!)
Half-Life 2

Hammer Beginners Tutorial (With pictures!)

Nov 15, 2008 Half-Life 2 Basic mapping/technical 35 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Hammer Beginners Tutorial Part 2
Half-Life 2

Hammer Beginners Tutorial Part 2

Nov 16, 2008 Half-Life 2 Basic mapping/technical 20 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...

Basic HUD Modification
Game

Basic HUD Modification

Nov 28, 2008 Source Basic client side coding 6 comments

This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...

Hammer Editor Tutorial #3 - First Room
Game

Hammer Editor Tutorial #3 - First Room

Dec 28, 2008 Basic mapping/technical 11 comments

In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...

Displacements and their uses.
Counter-Strike: Source

Displacements and their uses.

Mar 3, 2009 Counter-Strike: Source Basic level design/theory 6 comments

A tutorial on how to use displacments and their practical uses in SDK Hammer Editor.

(New)Rappeling combine soldier
Half-Life 2

(New)Rappeling combine soldier

Jun 18, 2009 Half-Life 2 Basic mapping/technical 7 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

Grated light effect
Half-Life 2

Grated light effect

Jun 18, 2009 Half-Life 2 Basic level design/theory 25 comments

A very useful effect that can make your map looks so much more detailed

Milkshape 3D Basics & Fundamentals
Game

Milkshape 3D Basics & Fundamentals

Oct 8, 2009 Basic other 8 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Lighting 2: Basics
Game

Lighting 2: Basics

Nov 13, 2009 Source Basic mapping/technical 15 comments

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

HD Video Tutorial - Displacement Basics
Game

HD Video Tutorial - Displacement Basics

Nov 16, 2009 Source Basic mapping/technical 26 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

L4D Mapping Tutorial
Game

L4D Mapping Tutorial

Jan 2, 2010 Basic mapping/technical 18 comments

In this tutorial we will learn how to make a small level and then build the level.

Adding objects to your Mod
Game

Adding objects to your Mod

Jan 13, 2010 Source Basic other 2 comments

Add the most important detail to your mod. The things that just complete the room, set the mood, or just objects for zombies to throw at you. Whatever...

Learn to use Hammer
Game

Learn to use Hammer

Jan 22, 2010 Source Basic mapping/technical 0 comments

Learn the very basics of Hammer by video! In the tutorial videos i cover how to make ground and walls, placing objects, Carve & Vertex tools and much...

Hammer Tutorial - Flowing water
Game

Hammer Tutorial - Flowing water

Feb 18, 2010 Source Basic level design/theory 3 comments

you can also make a trigger_push in the water to make it work more realistic

How to make moving stairs
Half-Life 2

How to make moving stairs

Feb 27, 2010 Half-Life 2 Basic mapping/technical 2 comments

Four easy steps to create moving stairs like in Portal.

Platforms
Windows, PS3, X360, XBOX
Company
Valve
Contact
Send Message
Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 31, 2004
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Tutorial Categories
 - Client Side Coding
2
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3
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2
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3
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52
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6
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1
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3
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7
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5
 - Skinning
3
 - Voice Acting
1
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1
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4
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8