The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Source Shaders Tutorial

Source Shaders Tutorial

Nov 6, 2007 Basic client side coding 5 comments

This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.

Intro to Manual Lip Syncing in FacePoser

Intro to Manual Lip Syncing in FacePoser

Nov 11, 2007 Basic voice acting 7 comments

As Extraction in FacePoser does not currently work for Windows Vista users, it's useful to know how to lip sync without the use of Extraction. This tutorial...

Maya to Source: A Model Exportation Guide

Maya to Source: A Model Exportation Guide

Dec 15, 2007 Intermediate props modelling 15 comments

A detailed guide of the arduous process of exporting an object from Maya and importing it into Source.

Introduction to Custom Props for Source Powered Games with Maya

Introduction to Custom Props for Source Powered Games with Maya

Jan 10, 2008 Basic props modelling 6 comments

Learn how to take your 3D model from Maya and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your...

Creating Custom Facemaps with Photoshop

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Basic textures 12 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Introduction to the Softimage/XSI 6 MOD Tool

Introduction to the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Basic ui/hud 6 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Introduction to Animation with the Softimage/XSI 6 MOD Tool

Introduction to Animation with the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Basic animation 9 comments

Learn the basics of animation in the Softimage/XSI 6 Mod Tool with this tutorial from Noesis Interactive. Follow along as topics such as bone chains...

Photo to Seamless texture

Photo to Seamless texture

Jan 14, 2008 Basic textures 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Introduction to the Maya 8 User Interface

Introduction to the Maya 8 User Interface

Jan 16, 2008 Basic ui/hud 1 comment

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options...

Tagging a Rig in Softimage/XSI

Tagging a Rig in Softimage/XSI

Jan 16, 2008 Basic skinning 3 comments

This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so...

Basic HUD Modification

Basic HUD Modification

Nov 28, 2008 Basic client side coding 6 comments

This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...

Creating Teams

Creating Teams

Nov 28, 2008 Intermediate server side coding 3 comments

This tutorial will lay out how to force teamplay in a Deathmatch Source SDK. If you want to set up teams for a from-scratch SDK, refer to this tutorial...

Last Man Standing Gametype

Last Man Standing Gametype

Nov 28, 2008 Intermediate server side coding 2 comments

The purpose of this tutorial is to setup game rules to allow for last man standing gametype.

Milkshape 3D Basics & Fundamentals

Milkshape 3D Basics & Fundamentals

Oct 8, 2009 Basic other 10 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

HD Video Tutorial - Rappelling Combine

HD Video Tutorial - Rappelling Combine

Nov 9, 2009 Intermediate mapping/technical 13 comments

This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.

HD Video Tutorial - Real and Fake Doors

HD Video Tutorial - Real and Fake Doors

Nov 11, 2009 Intermediate mapping/technical 10 comments

Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.

Lighting 2: Basics

Lighting 2: Basics

Nov 13, 2009 Basic mapping/technical 15 comments

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

HD Video Tutorial - Displacement Basics

HD Video Tutorial - Displacement Basics

Nov 16, 2009 Basic mapping/technical 26 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

HD Video Tutorial - NPC Animations 1

HD Video Tutorial - NPC Animations 1

Nov 21, 2009 Intermediate mapping/technical 40 comments

Learn how to use a scripted_sequence to make a combine kick in a door.

HD Video Tutorial - NPC Navigation

HD Video Tutorial - NPC Navigation

Nov 30, 2009 Intermediate mapping/technical 14 comments

Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.

HD Video Tutorial - NPC Relationships

HD Video Tutorial - NPC Relationships

Dec 4, 2009 Intermediate mapping/technical 28 comments

Learn how to alter the minds of those puny NPCs to change what they think about other people or things.

HD Video Tutorial - Moving Brushes

HD Video Tutorial - Moving Brushes

Dec 13, 2009 Intermediate mapping/technical 21 comments

Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...

HD Video Tutorial - 3D Skybox

HD Video Tutorial - 3D Skybox

Jan 8, 2010 Intermediate mapping/technical 9 comments

Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...

Adding objects to your Mod

Adding objects to your Mod

Jan 13, 2010 Basic other 2 comments

Add the most important detail to your mod. The things that just complete the room, set the mood, or just objects for zombies to throw at you. Whatever...

how to model a knife in xsi(modtool)

how to model a knife in xsi(modtool)

Jan 14, 2010 Intermediate weapons modelling 1 comment

This tutorial is about 45 minutes long. the following list of tools you will see alot of. Add (edge,vert,polygon(hotkey is n) bevel,split edge tool. tweak...

Learn to use Hammer

Learn to use Hammer

Jan 22, 2010 Basic mapping/technical 0 comments

Learn the very basics of Hammer by video! In the tutorial videos i cover how to make ground and walls, placing objects, Carve & Vertex tools and much...

HD Video Tutorial - Explosions

HD Video Tutorial - Explosions

Feb 5, 2010 Intermediate mapping/technical 17 comments

Learn how to destroy a breakable wall with the help of a triggered explosion.

HD Video Tutorial - Optimization 1: func_detail

HD Video Tutorial - Optimization 1: func_detail

Feb 8, 2010 Intermediate mapping/technical 8 comments

Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down using func_detail to increase compilation speed.

Hammer Tutorial - Headcrab hanging from ceiling

Hammer Tutorial - Headcrab hanging from ceiling

Feb 18, 2010 Intermediate level design/theory 0 comments

A headcrab that are hanging from the ceiling is good at dark areas not so well in bright areas...

Hammer Tutorial - Flowing water

Hammer Tutorial - Flowing water

Feb 18, 2010 Basic level design/theory 3 comments

you can also make a trigger_push in the water to make it work more realistic

Platforms
Windows, VR, X360, XBOX, PS3
Company
Valve
Contact
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 2004
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