The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Source Shaders Tutorial
Half-Life 2

Source Shaders Tutorial

Nov 06, 2007 Half-Life 2 Basic client side coding 3 comments

This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.

Intro to Manual Lip Syncing in FacePoser
Game

Intro to Manual Lip Syncing in FacePoser

Nov 11, 2007 Source Basic voice acting 4 comments

As Extraction in FacePoser does not currently work for Windows Vista users, it's useful to know how to lip sync without the use of Extraction. This tutorial...

Maya to Source: A Model Exportation Guide
Game

Maya to Source: A Model Exportation Guide

Dec 15, 2007 Source Intermediate props modelling 9 comments

A detailed guide of the arduous process of exporting an object from Maya and importing it into Source.

Introduction to Custom Props for Source Powered Games with Maya
Game

Introduction to Custom Props for Source Powered Games with Maya

Jan 10, 2008 Source Basic props modelling 4 comments

Learn how to take your 3D model from Maya and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your...

Creating Custom Facemaps with Photoshop
Game

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Source Basic textures 11 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Introduction to the Softimage/XSI 6 MOD Tool
Game

Introduction to the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic ui/hud 5 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Introduction to Animation with the Softimage/XSI 6 MOD Tool
Game

Introduction to Animation with the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic animation 7 comments

Learn the basics of animation in the Softimage/XSI 6 Mod Tool with this tutorial from Noesis Interactive. Follow along as topics such as bone chains...

Zombie Panic! Source Mapping Guide
Half-Life 2

Zombie Panic! Source Mapping Guide

Jan 12, 2008 Zombie Panic: Source Basic mapping/technical 8 comments

Basics of ZPS mapping. A must-read for every ZPS level designer. Custom entities and random item placement system explained.

Photo to Seamless texture
Game

Photo to Seamless texture

Jan 14, 2008 Source Basic textures 12 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Introduction to the Maya 8 User Interface
Game

Introduction to the Maya 8 User Interface

Jan 16, 2008 Source Basic ui/hud 0 comments

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options...

Tagging a Rig in Softimage/XSI
Game

Tagging a Rig in Softimage/XSI

Jan 16, 2008 Source Basic skinning 3 comments

This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so...

Milkshape 3D Basics & Fundamentals
Game

Milkshape 3D Basics & Fundamentals

Oct 08, 2009 Basic other by therealzomb 4 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

HD Video Tutorial - Rappelling Combine
Game

HD Video Tutorial - Rappelling Combine

Nov 09, 2009 Source Intermediate mapping/technical 14 comments

This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.

HD Video Tutorial - Real and Fake Doors
Game

HD Video Tutorial - Real and Fake Doors

Nov 11, 2009 Source Intermediate mapping/technical 9 comments

Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.

HD Video Tutorial - Basic Lighting
Game

HD Video Tutorial - Basic Lighting

Nov 13, 2009 Source Basic mapping/technical 16 comments

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

HD Video Tutorial - Displacement Basics
Game

HD Video Tutorial - Displacement Basics

Nov 16, 2009 Source Basic mapping/technical 24 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

HD Video Tutorial - NPC Animations
Game

HD Video Tutorial - NPC Animations

Nov 21, 2009 Source Intermediate mapping/technical 37 comments

Learn how to use a scripted_sequence to make a combine kick in a door.

HD Video Tutorial - NPC Navigation
Game

HD Video Tutorial - NPC Navigation

Nov 30, 2009 Source Intermediate mapping/technical 14 comments

Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.

HD Video Tutorial - NPC Relationships
Game

HD Video Tutorial - NPC Relationships

Dec 04, 2009 Source Intermediate mapping/technical 27 comments

Learn how to alter the minds of those puny NPCs to change what they think about other people or things.

HD Video Tutorial - Moving Brushes
Game

HD Video Tutorial - Moving Brushes

Dec 13, 2009 Source Intermediate mapping/technical 15 comments

Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...

Platforms
PC, X360, PS3, XBOX
Company
Valve
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Nov 1, 2004
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Popular Tutorials
HD Video Tutorial - NPC Animations
HD Video Tutorial - NPC Animations
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HD Video Tutorial - Moving Brushes
HD Video Tutorial - Moving Brushes
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HD Video Tutorial - NPC Navigation
HD Video Tutorial - NPC Navigation
Intermediate mapping/technical
HD Video Tutorial - NPC Relationships
HD Video Tutorial - NPC Relationships
Intermediate mapping/technical
HD Video Tutorial - Displacement Basics
HD Video Tutorial - Displacement Basics
Basic mapping/technical
HD Video Tutorial - Real and Fake Doors
HD Video Tutorial - Real and Fake Doors
Intermediate mapping/technical
HD Video Tutorial - Basic Lighting
HD Video Tutorial - Basic Lighting
Basic mapping/technical
Tutorial Categories
 - Client Side Coding
1
 - UI/HUD
2
 - Textures
2
 - Mapping/Technical
9
 - Props Modelling
2
 - Animation
1
 - Skinning
1
 - Voice Acting
1
 - Other
1