The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool
Half-Life 2

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Half-Life 2 Basic props modelling 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

"Advanced Character Animation with Maya" has been released on design3

"Advanced Character Animation with Maya" has been released on design3

Mar 29, 2011 Advanced animation 0 comments

This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.

"Advanced Character Animation with Softimage" has been released on design3

"Advanced Character Animation with Softimage" has been released on design3

Mar 10, 2011 Basic animation 2 comments

Learn how to create custom animations and use mocap data in the Source engine.

"Source Creature Rigging" is up on design3

"Source Creature Rigging" is up on design3

Nov 29, 2010 Intermediate animation 0 comments

Check out the "Source Creature Rigging" video tutorial on design3 and learn to create rigs for different character shapes.

"Source Machinima Cinematography" released on design3

"Source Machinima Cinematography" released on design3

Mar 22, 2011 Basic design/concepts 0 comments

We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com

(New)Rappeling combine soldier
Half-Life 2

(New)Rappeling combine soldier

Jun 18, 2009 Half-Life 2 Basic mapping/technical 7 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

2D SkyBox
Half-Life 2

2D SkyBox

Jan 2, 2007 Half-Life 2 Basic mapping/technical 11 comments

Learn how to add a simple 2d skybox to your Half-Life 2 level.

3D Skybox Tutorial
Half-Life 2

3D Skybox Tutorial

Jul 20, 2008 Half-Life 2 Intermediate mapping/technical 12 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

Adding a new weapon
Half-Life 2

Adding a new weapon

Jan 2, 2007 Half-Life 2 Intermediate server side coding 46 comments

Add your own weapon to your Half-Life 2 mod.

Adding an Npc_Crow
Half-Life 2

Adding an Npc_Crow

May 26, 2007 Half-Life 2 Basic mapping/technical 4 comments

This tutorial shows you how to make a crow fly around using path_corners.

Adding cl_righthand in Half Life 2

Adding cl_righthand in Half Life 2

Jul 2, 2010 Intermediate server side coding 1 comment

Adding cl_righthand in Half Life 2 for adding CSS models to hl2 so there not on the left hand side of the screen :D

Adding headlights to the buggy
Half-Life 2

Adding headlights to the buggy

Jul 21, 2007 Half-Life 2 Basic server side coding 4 comments

Because some sections of Highway 17 are just too dark!

Adding objects to your Mod

Adding objects to your Mod

Jan 13, 2010 Basic other 2 comments

Add the most important detail to your mod. The things that just complete the room, set the mood, or just objects for zombies to throw at you. Whatever...

Adding Precipitation
Half-Life 2

Adding Precipitation

Jul 24, 2007 Half-Life 2 Intermediate mapping/technical 12 comments

Learn how to add rain, snow, or falling ash into your Half-Life 2 map.

Advanced Lighting
Half-Life 2

Advanced Lighting

May 5, 2007 Half-Life 2 Advanced mapping/technical 20 comments

Using a combination of effects to achieve a nicer light effect

Altering the camera angle
Half-Life 2

Altering the camera angle

Jun 13, 2005 Half-Life 2 Basic client side coding 14 comments

The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...

An Introduction To Dynamic Props
Half-Life 2

An Introduction To Dynamic Props

Mar 6, 2010 Half-Life 2 Intermediate mapping/technical 8 comments

This will teach you how to create a Combine Door open without using Complex Brush Work

Automatic Sliding Doors
Half-Life 2

Automatic Sliding Doors

May 6, 2007 Half-Life 2 Intermediate mapping/technical 18 comments

Learn how to create Star Trek style doors that slide into the ceiling when a player approaches.

Basic Doors Video Tutorial
Half-Life 2

Basic Doors Video Tutorial

Dec 9, 2004 Half-Life 2 Basic mapping/technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

Basic Hl2 Modeling Tutorial

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling 25 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Basic HUD Modification

Basic HUD Modification

Nov 28, 2008 Basic client side coding 6 comments

This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...

Beginners Guide to Valve Hammer Editor
Half-Life 2

Beginners Guide to Valve Hammer Editor

Aug 5, 2005 Half-Life 2 Basic mapping/technical 162 comments

This tutorial will show you how to make a very basic map, you will learn how to create brushes (they are blocks that you use to make your level) apply...

Blow up a wall tutorial
Half-Life 2

Blow up a wall tutorial

Aug 18, 2005 Half-Life 2 Advanced mapping/technical 10 comments

This tutorial will show you how to make a wall get hit by an explosion and be destroyed. This assumes you know basic hammer functions.

Changing the HUD Colour, Layout, Fonts & Effects
Half-Life 2

Changing the HUD Colour, Layout, Fonts & Effects

Dec 27, 2005 Half-Life 2 Intermediate client side coding 49 comments

In this tutorial we will be changing the HUD colour, Layout, Fonts, Font colours & Effects. Also i will cover how to change the colours of the Main Menu...

Changing The Sounds In Your MOD
Half-Life 2

Changing The Sounds In Your MOD

Feb 28, 2006 Half-Life 2 Basic server side coding 5 comments

Add or customize your mod's sound effects, for weapons and such.

Collapsible  Tower
Half-Life 2

Collapsible Tower

May 16, 2007 Half-Life 2 Intermediate mapping/technical 4 comments

Learn how to create a destructible wooden watch tower, as used by the Combine in the canals level of Half-Life 2.

Colour Correction
Half-Life 2

Colour Correction

Jul 12, 2009 Half-Life 2 Intermediate mapping/technical 9 comments

This tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction

Combine Assaults
Half-Life 2

Combine Assaults

Apr 2, 2007 Half-Life 2 Intermediate mapping/technical 13 comments

Learn how to make a small squad of Combine soldiers perform an organized assault on a house.

Combine/Rebel Combat
Half-Life 2

Combine/Rebel Combat

Apr 15, 2007 Half-Life 2 Intermediate mapping/technical 11 comments

Learn how to create dynamic cover-based combat between squads of rebels and Combine.

Complete guide for customizing a single-player mod
Half-Life 2

Complete guide for customizing a single-player mod

Sep 5, 2005 Half-Life 2 Advanced client side coding 68 comments

This tutorial will teach you how to take your custom.bsp level and add the ingredients to make it start in the elaborate way that Half-Life2(r) starts.

Platforms
Windows, VR, X360, XBOX, PS3
Company
Valve
Contact
Send Message
Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 2004
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