The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool
Half-Life 2

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Half-Life 2 Basic props modelling 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

"Advanced Character Animation with Maya" has been released on design3
Game

"Advanced Character Animation with Maya" has been released on design3

Mar 29, 2011 Source Advanced animation 0 comments

This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.

"Advanced Character Animation with Softimage" has been released on design3
Game

"Advanced Character Animation with Softimage" has been released on design3

Mar 10, 2011 Source Basic animation 2 comments

Learn how to create custom animations and use mocap data in the Source engine.

"Source Creature Rigging" is up on design3
Game

"Source Creature Rigging" is up on design3

Nov 29, 2010 Source Intermediate animation 0 comments

Check out the "Source Creature Rigging" video tutorial on design3 and learn to create rigs for different character shapes.

"Source Machinima Cinematography" released on design3
Game

"Source Machinima Cinematography" released on design3

Mar 22, 2011 Source Basic design/concepts 0 comments

We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com

(New)Rappeling combine soldier
Half-Life 2

(New)Rappeling combine soldier

Jun 18, 2009 Half-Life 2 Basic mapping/technical 7 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

3D Skybox Tutorial
Half-Life 2

3D Skybox Tutorial

Jul 20, 2008 Half-Life 2 Intermediate mapping/technical 12 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

Adding cl_righthand in Half Life 2
Game

Adding cl_righthand in Half Life 2

Jul 2, 2010 Source Intermediate server side coding 1 comment

Adding cl_righthand in Half Life 2 for adding CSS models to hl2 so there not on the left hand side of the screen :D

Adding objects to your Mod
Game

Adding objects to your Mod

Jan 13, 2010 Source Basic other 2 comments

Add the most important detail to your mod. The things that just complete the room, set the mood, or just objects for zombies to throw at you. Whatever...

An Introduction To Dynamic Props
Half-Life 2

An Introduction To Dynamic Props

Mar 6, 2010 Half-Life 2 Intermediate mapping/technical 8 comments

This will teach you how to create a Combine Door open without using Complex Brush Work

Basic HUD Modification
Game

Basic HUD Modification

Nov 28, 2008 Source Basic client side coding 6 comments

This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...

Colour Correction
Half-Life 2

Colour Correction

Jul 12, 2009 Half-Life 2 Intermediate mapping/technical 9 comments

This tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction

Contagion Mossberg 590 Rigging Tutorial
Contagion

Contagion Mossberg 590 Rigging Tutorial

Sep 4, 2010 Contagion Basic skinning 4 comments

Mark Sneddon's Contagion - Mossberg 590 Rigging Tutorial

Contagion Mossberg 590 UV Tutorial
Contagion

Contagion Mossberg 590 UV Tutorial

Sep 1, 2010 Contagion Intermediate weapons modelling 8 comments

Mark Sneddon's Contagion - Mossberg 590 UV Tutorial

Creating a custom env_screenoverlay
Game

Creating a custom env_screenoverlay

Feb 24, 2013 Advanced textures 4 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

Creating Custom Facemaps with Photoshop
Game

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Source Basic textures 12 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Creating HD Eyelashes for Characters
Game

Creating HD Eyelashes for Characters

Dec 27, 2012 Intermediate players modelling 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

Creating Teams
Game

Creating Teams

Nov 28, 2008 Source Intermediate server side coding 3 comments

This tutorial will lay out how to force teamplay in a Deathmatch Source SDK. If you want to set up teams for a from-scratch SDK, refer to this tutorial...

Design 3
Game

Design 3

Apr 1, 2011 Basic mapping/technical 0 comments

learn how to make games using UDK, Unity, and source. and also learn how to make 3D models using Softimage, 3ds Max, and Maya.

Displacements and their uses.
Counter-Strike: Source

Displacements and their uses.

Mar 3, 2009 Counter-Strike: Source Basic level design/theory 6 comments

A tutorial on how to use displacments and their practical uses in SDK Hammer Editor.

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players
Game

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Aug 19, 2014 Basic weapons modelling 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Getting setup for Portal 2 mapping
Portal 2

Getting setup for Portal 2 mapping

Apr 21, 2011 Portal 2 Basic mapping/technical 47 comments

Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.

Grated light effect
Half-Life 2

Grated light effect

Jun 18, 2009 Half-Life 2 Basic level design/theory 25 comments

A very useful effect that can make your map looks so much more detailed

Half-Life 2 Mapping Tutorials for Beginners
Half-Life 2

Half-Life 2 Mapping Tutorials for Beginners

Jul 19, 2008 Half-Life 2 Basic mapping/technical 18 comments

These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more...

Hammer #001: Basic Everything
Game

Hammer #001: Basic Everything

May 10, 2012 Source Basic mapping/technical 0 comments

A concise video that teaches the basics of the Hammer user interface.

Hammer #002: Lighting & Reflections
Game

Hammer #002: Lighting & Reflections

May 10, 2012 Source Basic mapping/technical 0 comments

A video tutorial explaining the usefulness of each static light entity.

Hammer #003: 3D Skybox
Game

Hammer #003: 3D Skybox

May 10, 2012 Source Intermediate mapping/technical 1 comment

A video tutorial explaining the application and method of creating a 3D skybox for your Source map.

Hammer #004: Applying Textures
Game

Hammer #004: Applying Textures

May 10, 2012 Source Basic mapping/technical 0 comments

A video tutorial on using the Face Edit dialog to add materials to brushes, plus a few related tips and tricks.

Hammer #005: Stairs and Ladders
Game

Hammer #005: Stairs and Ladders

May 10, 2012 Source Basic mapping/technical 0 comments

A video tutorial explaining the best methods of creating stairs and ladders for your map.

Hammer Beginners Tutorial (With pictures!)
Half-Life 2

Hammer Beginners Tutorial (With pictures!)

Nov 15, 2008 Half-Life 2 Basic mapping/technical 35 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Platforms
Windows, PS3, X360, XBOX
Company
Valve
Contact
Send Message
Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 31, 2004
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Tutorial Statistics
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Tutorial Categories
 - Client Side Coding
2
 - Server Side Coding
3
 - UI/HUD
2
 - Textures
3
 - Mapping/Technical
52
 - Level Design/Theory
6
 - Players Modelling
1
 - Weapons Modelling
3
 - Props Modelling
7
 - Animation
5
 - Skinning
3
 - Voice Acting
1
 - Design/Concepts
1
 - Starting a mod
4
 - Other
8