The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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"Advanced Character Animation with Maya" has been released on design3

"Advanced Character Animation with Maya" has been released on design3

Mar 29, 2011 Advanced animation 0 comments

This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.

"Advanced Character Animation with Softimage" has been released on design3

"Advanced Character Animation with Softimage" has been released on design3

Mar 10, 2011 Basic animation 2 comments

Learn how to create custom animations and use mocap data in the Source engine.

"Source Creature Rigging" is up on design3

"Source Creature Rigging" is up on design3

Nov 29, 2010 Intermediate animation 0 comments

Check out the "Source Creature Rigging" video tutorial on design3 and learn to create rigs for different character shapes.

"Source Machinima Cinematography" released on design3

"Source Machinima Cinematography" released on design3

Mar 22, 2011 Basic design/concepts 0 comments

We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com

Adding cl_righthand in Half Life 2

Adding cl_righthand in Half Life 2

Jul 2, 2010 Intermediate server side coding 1 comment

Adding cl_righthand in Half Life 2 for adding CSS models to hl2 so there not on the left hand side of the screen :D

Adding objects to your Mod

Adding objects to your Mod

Jan 13, 2010 Basic other 2 comments

Add the most important detail to your mod. The things that just complete the room, set the mood, or just objects for zombies to throw at you. Whatever...

Basic HUD Modification

Basic HUD Modification

Nov 28, 2008 Basic client side coding 6 comments

This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...

Creating Custom Facemaps with Photoshop

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Basic textures 12 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Dec 27, 2012 Intermediate players modelling 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

Creating Teams

Creating Teams

Nov 28, 2008 Intermediate server side coding 3 comments

This tutorial will lay out how to force teamplay in a Deathmatch Source SDK. If you want to set up teams for a from-scratch SDK, refer to this tutorial...

Design 3

Design 3

Apr 1, 2011 Basic mapping/technical 0 comments

learn how to make games using UDK, Unity, and source. and also learn how to make 3D models using Softimage, 3ds Max, and Maya.

Hammer #001: Basic Everything

Hammer #001: Basic Everything

May 10, 2012 Basic mapping/technical 0 comments

A concise video that teaches the basics of the Hammer user interface.

Hammer #002: Lighting & Reflections

Hammer #002: Lighting & Reflections

May 10, 2012 Basic mapping/technical 0 comments

A video tutorial explaining the usefulness of each static light entity.

Hammer #003: 3D Skybox

Hammer #003: 3D Skybox

May 10, 2012 Intermediate mapping/technical 1 comment

A video tutorial explaining the application and method of creating a 3D skybox for your Source map.

Hammer #004: Applying Textures

Hammer #004: Applying Textures

May 10, 2012 Basic mapping/technical 0 comments

A video tutorial on using the Face Edit dialog to add materials to brushes, plus a few related tips and tricks.

Hammer #005: Stairs and Ladders

Hammer #005: Stairs and Ladders

May 10, 2012 Basic mapping/technical 0 comments

A video tutorial explaining the best methods of creating stairs and ladders for your map.

Hammer tutorial - Bucket-Hat / ParentAttachment

Hammer tutorial - Bucket-Hat / ParentAttachment

Aug 3, 2010 Intermediate mapping/technical 0 comments

ParentAttachment is usefull for Attach hats to humans or get em to hold things.

Hammer Tutorial - Fake killable npc in CSS

Hammer Tutorial - Fake killable npc in CSS

Sep 15, 2010 Basic level design/theory 6 comments

in this tutorial i will show you how to make a fake killable npc in CS:S

Hammer Tutorial - Flowing water

Hammer Tutorial - Flowing water

Feb 18, 2010 Basic level design/theory 3 comments

you can also make a trigger_push in the water to make it work more realistic

Hammer Tutorial - Headcrab hanging from ceiling

Hammer Tutorial - Headcrab hanging from ceiling

Feb 18, 2010 Intermediate level design/theory 0 comments

A headcrab that are hanging from the ceiling is good at dark areas not so well in bright areas...

Hammer Tutorial - Mirrors

Hammer Tutorial - Mirrors

Apr 10, 2010 Intermediate mapping/technical 3 comments

!!! mirrors can only be made in the orange box engine !!!

Hammer Tutorial - Phys_slideconstraint

Hammer Tutorial - Phys_slideconstraint

Jun 28, 2011 Basic mapping/technical 2 comments

phys_slideconstraint is usefull for karts, traps or just puzzle in your'e map.

Hammer Tutorial - Respawning Zombie

Hammer Tutorial - Respawning Zombie

Jul 1, 2010 Basic mapping/technical 0 comments

in this tutorial i will show you how to make a respawning zombie

HD Video Tutorial - 3D Skybox

HD Video Tutorial - 3D Skybox

Jan 8, 2010 Intermediate mapping/technical 9 comments

Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...

HD Video Tutorial - Decompiling Maps

HD Video Tutorial - Decompiling Maps

May 24, 2010 Intermediate mapping/technical 19 comments

Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.

HD Video Tutorial - Displacement Basics

HD Video Tutorial - Displacement Basics

Nov 16, 2009 Basic mapping/technical 26 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

HD Video Tutorial - Driving APC

HD Video Tutorial - Driving APC

May 7, 2010 Intermediate mapping/technical 6 comments

Learn how to create an APC that drives along a path in the Source engine.

HD Video Tutorial - Explosions

HD Video Tutorial - Explosions

Feb 5, 2010 Intermediate mapping/technical 17 comments

Learn how to destroy a breakable wall with the help of a triggered explosion.

HD Video Tutorial - Exporting Textures

HD Video Tutorial - Exporting Textures

Dec 19, 2010 Advanced mapping/technical 16 comments

Learn how to export a texture to the Source engine, the basic way.

HD Video Tutorial - Face Poser 1: Recording Sound

HD Video Tutorial - Face Poser 1: Recording Sound

Aug 13, 2010 Basic mapping/technical 4 comments

Learn how to record sound that can be used to lip sync in Face Poser.

Platforms
Windows, VR, X360, XBOX, PS3
Company
Valve
Contact
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 2004
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