The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive
This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.
Learn how to create custom animations and use mocap data in the Source engine.
We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com
This tutorial will teach you how to take your custom.bsp level and add the ingredients to make it start in the elaborate way that Half-Life2(r) starts.