The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool
Half-Life 2

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Half-Life 2 Props Modelling 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

"Advanced Character Animation with Maya" has been released on design3

"Advanced Character Animation with Maya" has been released on design3

Animation Tutorial 0 comments

This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.

"Advanced Character Animation with Softimage" has been released on design3

"Advanced Character Animation with Softimage" has been released on design3

Animation Tutorial 2 comments

Learn how to create custom animations and use mocap data in the Source engine.

"Source Creature Rigging" is up on design3

"Source Creature Rigging" is up on design3

Animation Tutorial 0 comments

Check out the "Source Creature Rigging" video tutorial on design3 and learn to create rigs for different character shapes.

"Source Machinima Cinematography" released on design3

"Source Machinima Cinematography" released on design3

Design/Concepts Tutorial 0 comments

We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com

(New)Rappeling combine soldier
Half-Life 2

(New)Rappeling combine soldier

Half-Life 2 Mapping/Technical 7 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

Half-Life 2

2D SkyBox

Half-Life 2 Mapping/Technical 11 comments

Learn how to add a simple 2d skybox to your Half-Life 2 level.

3D Skybox Tutorial
Half-Life 2

3D Skybox Tutorial

Half-Life 2 Mapping/Technical 12 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

Half-Life 2

Adding a new weapon

Half-Life 2 Server Side Coding 47 comments

Add your own weapon to your Half-Life 2 mod.

Half-Life 2

Adding an Npc_Crow

Half-Life 2 Mapping/Technical 4 comments

This tutorial shows you how to make a crow fly around using path_corners.

Adding cl_righthand in Half Life 2

Adding cl_righthand in Half Life 2

Server Side Coding Tutorial 1 comment

Adding cl_righthand in Half Life 2 for adding CSS models to hl2 so there not on the left hand side of the screen :D

Half-Life 2

Adding headlights to the buggy

Half-Life 2 Server Side Coding 4 comments

Because some sections of Highway 17 are just too dark!

Adding objects to your Mod

Adding objects to your Mod

Other Tutorial 2 comments

Add the most important detail to your mod. The things that just complete the room, set the mood, or just objects for zombies to throw at you. Whatever...

Half-Life 2

Adding Precipitation

Half-Life 2 Mapping/Technical 13 comments

Learn how to add rain, snow, or falling ash into your Half-Life 2 map.

Advanced Lighting
Half-Life 2

Advanced Lighting

Half-Life 2 Mapping/Technical 20 comments

Using a combination of effects to achieve a nicer light effect

Half-Life 2

Altering the camera angle

Half-Life 2 Client Side Coding 14 comments

The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...

An Introduction To Dynamic Props
Half-Life 2

An Introduction To Dynamic Props

Half-Life 2 Mapping/Technical 8 comments

This will teach you how to create a Combine Door open without using Complex Brush Work

Half-Life 2

Automatic Sliding Doors

Half-Life 2 Mapping/Technical 18 comments

Learn how to create Star Trek style doors that slide into the ceiling when a player approaches.

Half-Life 2

Basic Doors Video Tutorial

Half-Life 2 Mapping/Technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

Basic Hl2 Modeling Tutorial

Weapons Modelling Tutorial 25 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Basic HUD Modification

Basic HUD Modification

Client Side Coding Tutorial 6 comments

This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...

Half-Life 2

Beginners Guide to Valve Hammer Editor

Half-Life 2 Mapping/Technical 164 comments

This tutorial will show you how to make a very basic map, you will learn how to create brushes (they are blocks that you use to make your level) apply...

Half-Life 2

Blow up a wall tutorial

Half-Life 2 Mapping/Technical 10 comments

This tutorial will show you how to make a wall get hit by an explosion and be destroyed. This assumes you know basic hammer functions.

Half-Life 2

Changing the HUD Colour, Layout, Fonts & Effects

Half-Life 2 Client Side Coding 50 comments

In this tutorial we will be changing the HUD colour, Layout, Fonts, Font colours & Effects. Also i will cover how to change the colours of the Main Menu...

Half-Life 2

Changing The Sounds In Your MOD

Half-Life 2 Server Side Coding 5 comments

Add or customize your mod's sound effects, for weapons and such.

Half-Life 2

Collapsible Tower

Half-Life 2 Mapping/Technical 4 comments

Learn how to create a destructible wooden watch tower, as used by the Combine in the canals level of Half-Life 2.

Colour Correction
Half-Life 2

Colour Correction

Half-Life 2 Mapping/Technical 9 comments

This tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction

Half-Life 2

Combine Assaults

Half-Life 2 Mapping/Technical 13 comments

Learn how to make a small squad of Combine soldiers perform an organized assault on a house.

Half-Life 2

Combine/Rebel Combat

Half-Life 2 Mapping/Technical 11 comments

Learn how to create dynamic cover-based combat between squads of rebels and Combine.

Half-Life 2

Complete guide for customizing a single-player mod

Half-Life 2 Client Side Coding 68 comments

This tutorial will teach you how to take your custom.bsp level and add the ingredients to make it start in the elaborate way that Half-Life2(r) starts.

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Windows, VR, X360, XBOX, PS3
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