The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...
Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.
Learn how to create displacements and use the displacement editing tools in Hammer.
Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...
Learn how to use a scripted_sequence to make a combine kick in a door.
Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.
Learn how to alter the minds of those puny NPCs to change what they think about other people or things.
This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.
Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.
As Extraction in FacePoser does not currently work for Windows Vista users, it's useful to know how to lip sync without the use of Extraction. This tutorial...
Learn the basics of animation in the Softimage/XSI 6 Mod Tool with this tutorial from Noesis Interactive. Follow along as topics such as bone chains...
Learn how to take your 3D model from Maya and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your...
This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options...
This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...
A detailed guide of the arduous process of exporting an object from Maya and importing it into Source.
A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...
How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".
This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.
This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so...
Basics of ZPS mapping. A must-read for every ZPS level designer. Custom entities and random item placement system explained.