The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
With the advent of Steampipe, thousands of mods stopped working correctly. Often, they can be made to run with some edits to gameinfo.txt, but getting CUBE to run is slightly more complex.
Posted by Hell_Diguner on Aug 26th, 2013
Basic Starting a mod.
With the help of SkyNinja in a private message conversation, I was able to get CUBE V2 running again. After playing through the entire mod, I found only two side effects. The startup video (creepy blinking eye) is skipped, and Steam thinks I played HL2_EP2 rather than CUBE in it's recent games history. So no critical errors. AASC recently took down their link to download CUBE V2, but if you still have it installed or can find it somewhere on the internet, you can do the following to get it running (again, credit goes to SkyNinja).
First, install the game according to AASC's instructions.
Make a backup of all files before you modify them, so you can revert your changes if something doesn't work.
Find and rename the background01 parts of these files
to something different (and remember it). It is important _widescreen remains on the end of the last file, and it is important you rename the "background01" part to the same thing for each file. I suggest you simply add CUBE to the front of each file's name.
Next, open the text file
and change the text in the quotes from background01 to whatever you renamed background01.bsp to.
Finally, you need to change the code in gameinfo.txt to make CUBE play nice with SteamPipe
....\Steam\steamapps\sourcemods\Cube\gameinfo.txtReplace everything with this:
That should be it. Run the mod from Steam as any other mod.