The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial Report RSS Hammer #002: Lighting & Reflections

A video tutorial explaining the usefulness of each static light entity.

Posted by on - Basic Mapping/Technical

Mappers, visit all of these links - they're important!

LEAKS
OPTIMISATION (func_detail and more):
Youtube.com
Youtube.com

Skyboxes
Lighting
Constant-Linear-Quadratic Falloff

The Source Sky Texture List (includes best settings for light_environment)
More in-depth light_environment tutorial(s) by 3kliksphilip here.

Like the map in my desktop wallpaper? You can download it here.

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