The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Report article RSS Feed Hammer #001: Basic Everything

A concise video that teaches the basics of the Hammer user interface.

Posted by hiyougami on May 10th, 2012
Basic Mapping/Technical.

Visit all of these links!

Official Valve Developer Community tutorial - "Your First Map"
Brushes ('blocks')
Entities

When you click Run Map, you can use these useful commands in "Additional Parameters":
-dev -toconsole -console +sv_lan 1

I used a func_door brush-entity. Click here for 3kliksphilip's doors tutorial

Want to learn all the useful keyboard shortcuts? My keyboard shortcut video tutorial

Like the map in my desktop wallpaper? You can download it here.

***** Notes *****
For the "Z" mouselook toggle to work, your mouse must be in the 3D viewport area when you press Z. When Hammer starts up make sure that the 3D camera view is set to "Shaded Textured Polygons" (Click "camera" in the top left). If you want to centre the four viewports so that each takes up a quarter of the screen, use Ctrl+A anywhere.

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Platforms
Windows, PS3, X360, XBOX
Company
Valve
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 31, 2004
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Source Commercial Released Oct 31, 2004
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