The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
This handy little piece of software seamlessly integrates into Hammer and allows on-the-fly conversion of Source Engine units into metric or imperial...
The first fully-functional Source engine SMD exporter for Blender. Supports reference, physics and animation, and has an accompanying video tutorial.
A level which will be compiled into a BSP is build with many different kinds of objects. With this tutorial the author intends to introduce these objects...
(Formerly the XSI Mod Tool) A completely free version of the Autodesk Softimage modelling package. Plugins for Source, CryEngine 2, Unreal Engine 3, XNA...
Crafty is a 3D object, material, model and file browsing utility.
A map compiling manager bringing a breeze to mappers.
[updated release] Syntax highlighting for various VDF sub-formats. Response rules, Soundscripts, Materials, Actbusy, Soundscapes, QC and SMD are supported...
GCFScape is a file explorer and extractor that supports various archive formats, most notably Steam's GCF files. It can browse, find, preview and extract...
Hammer Units Converter is a tool used to convert values to and from the imperial system, the metric system and the units found in Hammer (the Source engine...
This Noesis Interactive Database goes with the "Source Dynamite Prop Integration" video tutorial. It contains the scene files, textures, compile files...
This Noesis Interactive Database goes with the "Introduction to Dynamite Prop Modeling with the XSI 6 MOD Tool" video tutorial. It contains the scene...
Structure Only (BETA version 0.01). Release date: September 30th, 2005.
This Noesis Interactive Database goes with the "Introduction to Custom Props with Source and Maya" video tutorial. It contains the map, prop, and compile...
This is just an update from the 1.1 demo which includes some map fixes and also some placeholders for new menu options that will be implemented in an...
Our first wallpaper. kicking off a line of wallpapers to come. Just sit back and let you compac drive bring the skyfish to you.
A short trailer/teaser for the game, showing footage of the (almost finished) Farmhouse map made by me (Fate17). Enjoy
The first public of Deathcatch mod, nothing great but initial releases usually aren't you can now see which areas we need help in and can give us a hand.
A tech demo showcasing new tech worked with in portal, Gravity!
This Trailer shows the building technology that is used for the fright project.