The Source Engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system. 

The Source engine was first shown to the world by being the power-horse behind the hugely anticipated Half-Life 2 which was released in late 2004. Since then the Source Engine has been upgraded with the release of such titles as Half-Life 2: Lost Coast, Team Fortress 2 and the Left 4 Dead series to name a few.

Whilst it has been years since the release of the Source Engine they haven't yet unveiled a 'next-generation engine' as the Source engine is always updating and is just as relevant in the gaming world today if not more than when it debuted in 2004. It has been aided by the release of the free Source Development Kit (SDK) which include such features as HDR for developers to use in their projects. Hence the reasons stated we have yet to see 'Source Engine 2'.

On July 10th 2012, Valve released the 'Source Filmmaker' - a freeware client to allowed anyone to make movies inside the Source Engine. More information on the Source Filmmaker can be found here.

Below you can find a list of amazing features that the Source Engine boasts:

Renderer

  • Version 2.0 (and below) shaders, bump mapping, LOD on models and world
  • Author shaders with HLSL
  • Cube and environment mapping
  • Dynamic lights, vertex lighting and light maps, many light types including flickering, pulsing etc.
  • High-Dynamic Range lighting
  • Water with refraction and fresnel effects
  • Advanced particle system that can emit sprites or models
  • Projected shadows allow for a large number of characters per scene
  • Occluder entities for visibility blocking
  • Indoor/Outdoor environments
  • Deformable terrain
  • 3D skyboxes extend the horizon and add parallax on distant objects
  • Dynamically rendered organics (grass, trees etc)
  • Subdivision surfaces, diffuse & specular bump maps
  • Real-time radiosity lighting
  • Effects include but are not limited to: particles, beams, volumetric smoke, sparks, blood, environmental effects like fog and rain
  • Scalability
  • Dx6-Dx9 hardware supported

Materials System

  • Instead of traditional textures, Source defines sets of materials that specify what the object is made from and the texture used for that object. A material specifies how an object will fracture when broken, what it will sound like when broken or dragged across another surface, and what that object’s mass and buoyancy are. This system is much more flexible than other texture only based systems.
  • Materials can interact with objects or NPCs such as mud or ice for vehicles to slide/lose traction on.

Multiplayer Network Code

  • Time and gamer tested by millions of gamers around the world
  • Support for both LAN based multiplayer and Internet based multiplayer games
  • Prediction analysis for interpolating collision/hit detection
  • Optimizations for high-latency, high-packet loss 56k connections

Advanced Characters

  • Detailed and believable characters
  • Realistic eyes
  • Focus on player/object, not simply parallel views
  • Proper eye “bulge” for realistic eye reflections
  • Simulated musculature provides outstanding emotions, speech and body language
  • Language independent speech, characters can naturally speak in many languages
  • Skeletal/bone system for animation
  • Layered animation system can synthesize complex animations out of several pieces
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Blog RSS Feed Report abuse Latest News: Fellow developers - We are looking for you!

About Divinia Chronicles: Relics of Gan-Ti with 0 comments by Dieblein on Sep 1st, 2014

Dear fellow developers,

We are looking for you!

As we all working hard to meet our development goals for the Early Access version, we are again reaching out for all individuals on Moddb: This year we have passed Greenlight and gained our spot on Steam - now we have the commercial licence in place to release the game once we are ready. It took us so many years, now we are so close. Do you want to be part of our journey?


Openings available:

  • 3dsMax/Maya 3d Artist Environmental Art (UV & texture highly welcome)
  • 3dsMax/Maya 3d Artist Character Art (UV & texture highly welcome)
  • 3dsmax Animator
  • Concept Artist
Divinia Chronicles- Divinia Chronicles-

Divinia Chronicles: Relics of Gan-Ti is a single-player, classic-style Action-RPG. With influences ranging from Ocarina of Time to Final Fantasy, this action-oriented title seeks to revive the vintage flavour and vibe of the classics in an original world with a new tale to be told. Explore the island of Pandoria, solve puzzles and fight a variety of creatures as Cyrus, Kira and Dyani work to destroy the relics of Gan-Ti and restore order to the land.

We are a small group of friends from different parts of the world, working on the game in our spare time. Developing the game on a zero budget basis, we cannot offer you any payment for your work. However we what we do offer you is the chance to contribute to this unique project, bring in your own ideas to build something truly great - with shared revenues if we should get our initial investment back.


Are you interested? Please do drop me a mail
teammonkeydev (at) outlook (dot) com

@Everyone on Moddb:
Keep creating, keep changing the world!

Martin
"Dieblein"
TeamMonkey

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Post comment Comments  (0 - 10 of 315)
PortalPlayerSteam
PortalPlayerSteam Aug 23 2014, 3:05pm says:

Can't Wait For Source 2 Engine For Left 4 Dead 3, Half Life 3, And Lots More!

+1 vote     reply to comment
Guest
Guest May 2 2014, 1:22am says:

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Crypt
Crypt May 28 2014, 5:42pm replied:

If you want to make a commercial game you need to purchase a commercial license.

+1 vote     reply to comment
Guest
Guest Feb 25 2014, 2:33am says:

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Dukenukem1234
Dukenukem1234 Dec 7 2013, 9:51pm says:

can some one help me make a duke nukem 3d remake on source sdk plz!

+1 vote     reply to comment
Guest
Guest Aug 23 2014, 8:57pm replied:

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Bogdyalive
Bogdyalive Aug 18 2014, 12:05pm replied:

I could help you with mapping.

+1 vote     reply to comment
racerautov8
racerautov8 Dec 29 2013, 2:48am replied:

That's a big job to do there.

+5 votes     reply to comment
roblox254
roblox254 May 25 2014, 1:00am replied:

use Real Virtuality 4 :)

+1 vote     reply to comment
Toyoka
Toyoka Nov 26 2013, 12:58am replied:

This isn't possible because of Source Engine limitations. You're better off using the Unreal engine for that.

+3 votes     reply to comment
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Platforms
Windows, PS3, X360, XBOX
Company
Valve
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 31, 2004
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Highest Rated (16 agree) 10/10

Even tho it is aging and it is beginning to show its weakness comparred to other more modern engines, it is still my most preferred engine and the only one I was able to get into succesfully. And with all of the updates Valve is giving it, I think the source engine will be with us for a long time. I wouldn't really recommend this for a commerical product, just because there are so many more modern engines out there that will be a lot easier in the long run (like UDK), but all of the commercial games…

Nov 16 2010, 3:48pm by Half_Kill

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