The Source Engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system. 

Renderer

  • Version 2.0 (and below) shaders, bump mapping, LOD on models and world
  • Author shaders with HLSL
  • Cube and environment mapping
  • Dynamic lights, vertex lighting and light maps, many light types including flickering, pulsing etc.
  • High-Dynamic Range lighting
  • Water with refraction and fresnel effects
  • Advanced particle system that can emit sprites or models
  • Projected shadows allow for a large number of characters per scene
  • Occluder entities for visibility blocking
  • Indoor/Outdoor environments
  • Deformable terrain
  • 3D skyboxes extend the horizon and add parallax on distant objects
  • Dynamically rendered organics (grass, trees etc)
  • Subdivision surfaces, diffuse & specular bump maps
  • Real-time radiosity lighting
  • Effects include but are not limited to: particles, beams, volumetric smoke, sparks, blood, environmental effects like fog and rain
  • Scalability
  • Dx6-Dx9 hardware supported

Materials System

  • Instead of traditional textures, Source defines sets of materials that specify what the object is made from and the texture used for that object. A material specifies how an object will fracture when broken, what it will sound like when broken or dragged across another surface, and what that object’s mass and buoyancy are. This system is much more flexible than other texture only based systems.
  • Materials can interact with objects or NPCs such as mud or ice for vehicles to slide/lose traction on.

Multiplayer Network Code

  • Time and gamer tested by millions of gamers around the world
  • Support for both LAN based multiplayer and Internet based multiplayer games
  • Prediction analysis for interpolating collision/hit detection
  • Optimizations for high-latency, high-packet loss 56k connections

Advanced Characters

  • Detailed and believable characters
  • Realistic eyes
  • Focus on player/object, not simply parallel views
  • Proper eye “bulge” for realistic eye reflections
  • Simulated musculature provides outstanding emotions, speech and body language
  • Language independent speech, characters can naturally speak in many languages
  • Skeletal/bone system for animation
  • Layered animation system can synthesize complex animations out of several pieces

More

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Blog RSS Feed Report abuse Latest News: Noesis Interactive Announces the Addition of Curriculum to SourceU

21 comments by Noesis_Interactive on Apr 1st, 2009 digg this super bookmark



March 30, 2009, Santa Cruz, CA  — Today Noesis Interactive announced an agreement with Valve Corporation to provide SourceU developers with educational content including, curriculum, lecture materials and assessment aids for six game development classes downloadable through Steam, a leading platform for the distribution and management of PC games with over 20 million accounts worldwide. 

The educational classes for game development include: “Introduction to Content Creation and Level Design”, “Beginning Character Design”, Level Design & Scripting”, “Mod Programming”, “Advanced Character Design”, and “Machinima”.  SourceU is Valve's program to equip instructors and students with the real-world skills and knowledge needed to foster a successful and rewarding career in the games industry.

Noesis Interactive has been developing tutorials for video game modders and independent developers on the Source platform for several years.  As a part of the SourceU initiative, Valve, Noesis, and  SourceU  members  have developed an extensive curriculum based on several Noesis tutorials. Each class syllabus is provided along with instructor materials including lecture notes, tutorial examples, and assessment tools.

“We are excited to be working with Valve to make our Video Courseware available to the education market” says Casey Noland, CEO, Noesis Interactive.  “Noesis is all about teaching gamers how to create their own games, so working with educators to integrate our content into their curriculum is a perfect solution for students interested in game development”.

The Department of Computer Science, University of California, Santa Cruz, will launch “Introduction to Content Creation & Level Design”, an introductory class designed to teach 3D level design, as part of its Game Development Major curriculum. According to Professor Jim Whitehead, “Using Noesis content, the class can combine the theory of level design with practical hands-on level creation. Content creation and level design tools change quickly, so it's challenging to instruct students in the tool-specific aspects of level design. These packages solve this problem for us. Our first class will include 30 students, both majors and non-majors. Students are really excited about this class."

 “Beginning Character Design”, Level Design & Scripting”, “Mod Programming”, “Advanced Character Design”, and “ Machinima” are complementary classes that function as either stand alone courses or as part of an integrated curriculum. Each course is designed to enable students to build upon the knowledge and results from previous classes as they progress through the curriculum.  

The Interactive Simulation & Game Technology Program at Richland College in Dallas, Texas will begin integrating the Noesis SourceU curriculum in the Spring semester as additional learning resources for our students. “Our goal is to insure the Interactive Simulation & Game Technology program at Richland College is rigorous and relevant to the gaming industry, so our students know what to expect upon graduation," says Program Director & Lead Faculty Jeremy Roden. “Our students have had great success using the Noesis videos on an informal basis as part of our educational program. Accompanied with Richland’s instructional design team, the SourceU program, and experience of our faculty at Richland College, the Noesis videos allow the student to have reference material that provides additional guidance outside of the classroom.”

SourceU will be offering the Noesis Video Courseware at an education discount downloadable through Steam with a product key.  Various purchase options are available depending upon the requirements of the educational institution.

Noesis Interactive is the premier developer of Video Courseware and training materials for game modders and indie-developers. Noesis is dedicated to improving gaming related education worldwide and preparing its users for industry careers or independent production. Noesis is based in the California San Francisco Bay Area, just minutes from Silicon Valley. For more information, visit Education.noesisinteractive.com.

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Comments  (0 - 10 of 75)
GORDENFRECHMEN
GORDENFRECHMEN Oct 22 2009, 12:37pm says:

Doom 3 is with source engine?

-2 votes     reply to comment
KILLER89(FIN)
KILLER89(FIN) Oct 24 2009, 1:50pm replied:

IdTech 3.

+2 votes     reply to comment
ZombieTerminator
ZombieTerminator Sep 26 2009, 11:04pm says:

if i were the creator of Killing Floor i will make Killing Floor retail on a Source engine! it will be cool XD

+2 votes     reply to comment
pivvott
pivvott Sep 23 2009, 10:13am says:

Source is the best frikin enegine !! oh and goldSource to!

+3 votes     reply to comment
GameGuy99
GameGuy99 Sep 14 2009, 7:06pm says:

What do you think is the best game engine?

+2 votes     reply to comment
waqwarrior
waqwarrior Sep 17 2009, 9:35pm replied:

GoldSource

-3 votes     reply to comment
RianXD
RianXD Sep 8 2009, 1:33pm says:

STARGATE SOURCE FTW xD

+1 vote     reply to comment
Davkilla101
Davkilla101 Sep 7 2009, 4:35pm says:

Only downside to the source engine is that it limits the ammount of enteties you can place in a map(i believe the limit was 2024 enteties but be careful some of them occupy more than 1)

+2 votes     reply to comment
psam091
psam091 Aug 17 2009, 6:46am says:

hi i have half life deathmatch source can i mod them?

+1 vote     reply to comment
tschumann
tschumann Sep 8 2009, 10:52pm replied:

You can only map for Half-Life Deathmatch Source.

+1 vote     reply to comment
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