About Blade Symphony with
by urinal-cake on May 6th, 2012
Hi everyone! Kickstarter pledger Joey Smith asked a very valid question, that I want to respond to in front of everyone. Recently, there have been a pretty significant lack of updates. For a while, we were doing weekly development journals of progress for Blade Symphony.
Do not fret, updates will return! There is a perfectly good reason for why we have not released updates. However, I'm not allowed to be specific about what that reasoning is; so I'll have to be a little bit vague. We've recently entered into a very small time period, as a business entity, where we are unable to talk about the game. Again, this is a very short period, and we hope to get back to weekly updates within the next 1-2 weeks.
So please don't worry, and try not to think about the reasoning too much. Just know that we're doing this to protect Blade Symphony, and we want to keep everyone updated very much. In the meantime, our last development journal posted on April 7th, didn't get much love here! So here it is! Development Journal #6 gives you a quick view of the new costumes that we've created for the Ryoku character. Believe you me, we intend on adding additional costumes as time goes on and tweaking our current ones. These costumes will have NO effect on gameplay.
Instead, we've received some very cool ideas about costumes getting their own taunts, gestures and particles. If you have any ideas about how to make costumes more unique, please do leave us a comment!
@ennemyofficer
dude, really? sounds like you pirated the game your modding. i have a point_veiwcontroll parented to a func_tracktrain and it works FINE.
and yes, it has bugs, but that doesn't mean it's oudated.
(even the newest tech has bugs. the source engine has been updated for every new game that valve makes. your argument is invalid.)
I don't know about you guys, but this here is the BEST gaming engine EVER released... Yeah, I said it and I mean it, in my opinion at least... I take it over CryENGINE 3, Unreal Engine and even ****** up, full-of-**** Frost **** Bite 3...
(buried)
The Source Engine is an outdated piece of **** that makes you spend 60% of your time trying to find alternative ways to make something because of the amazing number of bugs the SDK contains.
I want to make a laser that dissolves any NPCs ; I can't because the beam doesn't do any damages even if I set the properties/flags rightly. So I try to parent a trigger_hurt to the beam but even if I set "Damage Type" to "Beam", it is only turning a NPC to a ragdoll and doesn't dissolve it as I wanted. Great, now I have laser that just turn without blood a combine into a ragdoll, very realistic !
I want to make an introduction sequence with a point_viewcontrol that will fly over a path_corner/path_track, I can't because the viewcontrol doesn't stop and still continue to fly in a direction even when it's out of the map. Great, I have to use it in a static way.
There are so many stupid bugs that force you to change things you wanted in your mod.
And please don't tell me "wfgo I make css map and soucre 4 ever !!1!1 never had problems", since the Source Engine may seems nice only when you make what Valve is making now.
Bugged, yes, i agree. But any engine have bugs. I tried many of them. Indie engines, commecraial, some very old ones. All of them have bad sides.
If you can't make something on it then it don't mean it "outdated piece of ****", get some skills.
Source and GoldSource are very modifiable and more easier to use, compared to other engines.
Even though it was outdated, its still get the job done for awesome mods and etc. I have outdated source engines and they work so OutStandingly (mortal combat voice and silence, dripping blood in background with the fatality music...) but hey its what you think, so okay...But outdated source engines work is a fact. Well at least it worked for me.
This is the best engine for all mods...if theres any other engines that are good for some other mods that source isnt, speak up and disagree with a comment supporting your disagreement about this comment.
I ONLY map with the Source Engine because it's easy more fun and better to make things. Unlike Unreal Engine which SUCKS it's complex, boring, and unbelievably frustrating.
This keeps being the best engine for mods, in my opinion. Even if the source code for the 2009 version isn't available.
Buy a Source game. You can install Source SDK. There.
Half-Life 2, Portal, Team Fortress 2, Day of Defeat Source, Counter Strike Source.