The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial RSS feed Tutorials  (60 - 90 of 170)
how to model a knife in xsi(modtool)

how to model a knife in xsi(modtool)

Weapons Modelling Tutorial 1 comment

This tutorial is about 45 minutes long. the following list of tools you will see alot of. Add (edge,vert,polygon(hotkey is n) bevel,split edge tool. tweak...

Adding objects to your Mod

Adding objects to your Mod

Other Tutorial 2 comments

Add the most important detail to your mod. The things that just complete the room, set the mood, or just objects for zombies to throw at you. Whatever...

HD Video Tutorial - 3D Skybox

HD Video Tutorial - 3D Skybox

Mapping/Technical Tutorial 9 comments

Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...

L4D Mapping Tutorial

L4D Mapping Tutorial

Mapping/Technical Tutorial 18 comments

In this tutorial we will learn how to make a small level and then build the level.

HD Video Tutorial - Moving Brushes

HD Video Tutorial - Moving Brushes

Mapping/Technical Tutorial 21 comments

Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...

HD Video Tutorial - NPC Relationships

HD Video Tutorial - NPC Relationships

Mapping/Technical Tutorial 28 comments

Learn how to alter the minds of those puny NPCs to change what they think about other people or things.

HD Video Tutorial - NPC Navigation

HD Video Tutorial - NPC Navigation

Mapping/Technical Tutorial 14 comments

Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.

HD Video Tutorial - NPC Animations 1

HD Video Tutorial - NPC Animations 1

Mapping/Technical Tutorial 40 comments

Learn how to use a scripted_sequence to make a combine kick in a door.

HD Video Tutorial - Displacement Basics

HD Video Tutorial - Displacement Basics

Mapping/Technical Tutorial 26 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

Lighting 2: Basics

Lighting 2: Basics

Mapping/Technical Tutorial 15 comments

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

HD Video Tutorial - Real and Fake Doors

HD Video Tutorial - Real and Fake Doors

Mapping/Technical Tutorial 10 comments

Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.

HD Video Tutorial - Rappelling Combine

HD Video Tutorial - Rappelling Combine

Mapping/Technical Tutorial 13 comments

This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.

Milkshape 3D Basics & Fundamentals

Milkshape 3D Basics & Fundamentals

Other Tutorial 10 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Colour Correction
Half-Life 2

Colour Correction

Half-Life 2 Mapping/Technical 9 comments

This tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction

Grated light effect
Half-Life 2

Grated light effect

Half-Life 2 Level Design/Theory 25 comments

A very useful effect that can make your map looks so much more detailed

(New)Rappeling combine soldier
Half-Life 2

(New)Rappeling combine soldier

Half-Life 2 Mapping/Technical 7 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

The basics of AI in Half Life 2
Half-Life 2

The basics of AI in Half Life 2

Half-Life 2 Other 16 comments

Have a look at the methods to create a convincing fight against real threats in your levels.

Displacements and their uses.
Counter-Strike: Source

Displacements and their uses.

Counter-Strike: Source Level Design/Theory 6 comments

A tutorial on how to use displacments and their practical uses in SDK Hammer Editor.

Hammer Editor Tutorial #3 - First Room

Hammer Editor Tutorial #3 - First Room

Mapping/Technical Tutorial 11 comments

In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...

Last Man Standing Gametype

Last Man Standing Gametype

Server Side Coding Tutorial 2 comments

The purpose of this tutorial is to setup game rules to allow for last man standing gametype.

Creating Teams

Creating Teams

Server Side Coding Tutorial 3 comments

This tutorial will lay out how to force teamplay in a Deathmatch Source SDK. If you want to set up teams for a from-scratch SDK, refer to this tutorial...

Basic HUD Modification

Basic HUD Modification

Client Side Coding Tutorial 6 comments

This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...

Hammer Beginners Tutorial Part 2
Half-Life 2

Hammer Beginners Tutorial Part 2

Half-Life 2 Mapping/Technical 20 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...

Hammer Beginners Tutorial (With pictures!)
Half-Life 2

Hammer Beginners Tutorial (With pictures!)

Half-Life 2 Mapping/Technical 35 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Hammer Editor Tutorial #2 - Navigation

Hammer Editor Tutorial #2 - Navigation

Mapping/Technical Tutorial 2 comments

In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor...

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Mapping/Technical Tutorial 3 comments

This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...

Importing Static Props Into Half-Life 2: 3DS Max 9
Half-Life 2

Importing Static Props Into Half-Life 2: 3DS Max 9

Half-Life 2 Mapping/Technical 34 comments

This tutorial will teach you how to import a custom model into Half Life 2 as a static prop.

3D Skybox Tutorial
Half-Life 2

3D Skybox Tutorial

Half-Life 2 Mapping/Technical 12 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

Half-Life 2 Mapping Tutorials for Beginners
Half-Life 2

Half-Life 2 Mapping Tutorials for Beginners

Half-Life 2 Mapping/Technical 19 comments

These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more...

How to compile a model
Half-Life 2

How to compile a model

Half-Life 2 Starting a mod 22 comments

In this tutorial, you will learn how to export a model to a source mdl with CannonFodder's StudioCompiler.

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Popular Tutorials
Installing A Mod Basic Installers
Changing the HUD Colour, Layout, Fonts & Effects Intermediate Client Side Coding
Beginners Guide to Valve Hammer Editor Basic Mapping/Technical
Complete guide for customizing a single-player mod Advanced Client Side Coding
How to modify weapon models
How to modify weapon models Basic Skinning
Exporting Half Life 2 Characters to a 3D Modeling Program Intermediate Players Modelling
FacePoser Basics Basic Animation
NPC and Item Placement Theory Basic Level Design/Theory
[Source Engine] Implementing Basic SSAO Shader | Part 2
[Source Engine] Implementing Basic SSAO Shader | Part 2 Intermediate Client Side Coding
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Setting up a mod with the Source SDK 2013
Setting up a mod with the Source SDK 2013 Basic Starting a mod
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[Source Engine] Implementing Basic SSAO Shader | Part 1 Intermediate Client Side Coding
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