The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Tutorials RSS Feed Summary List Tutorials  (60 - 90 of 101) (view official)
HD Video Tutorial - 3D Skybox
Game

HD Video Tutorial - 3D Skybox

Jan 8, 2010 Source Intermediate mapping/technical 9 comments

Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...

L4D Mapping Tutorial
Game

L4D Mapping Tutorial

Jan 2, 2010 Basic mapping/technical 18 comments

In this tutorial we will learn how to make a small level and then build the level.

HD Video Tutorial - Moving Brushes
Game

HD Video Tutorial - Moving Brushes

Dec 13, 2009 Source Intermediate mapping/technical 21 comments

Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...

HD Video Tutorial - NPC Relationships
Game

HD Video Tutorial - NPC Relationships

Dec 4, 2009 Source Intermediate mapping/technical 28 comments

Learn how to alter the minds of those puny NPCs to change what they think about other people or things.

HD Video Tutorial - NPC Navigation
Game

HD Video Tutorial - NPC Navigation

Nov 30, 2009 Source Intermediate mapping/technical 14 comments

Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.

HD Video Tutorial - NPC Animations 1
Game

HD Video Tutorial - NPC Animations 1

Nov 21, 2009 Source Intermediate mapping/technical 40 comments

Learn how to use a scripted_sequence to make a combine kick in a door.

HD Video Tutorial - Displacement Basics
Game

HD Video Tutorial - Displacement Basics

Nov 16, 2009 Source Basic mapping/technical 26 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

Lighting 2: Basics
Game

Lighting 2: Basics

Nov 13, 2009 Source Basic mapping/technical 15 comments

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

HD Video Tutorial - Real and Fake Doors
Game

HD Video Tutorial - Real and Fake Doors

Nov 11, 2009 Source Intermediate mapping/technical 10 comments

Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.

HD Video Tutorial - Rappelling Combine
Game

HD Video Tutorial - Rappelling Combine

Nov 9, 2009 Source Intermediate mapping/technical 14 comments

This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.

Milkshape 3D Basics & Fundamentals
Game

Milkshape 3D Basics & Fundamentals

Oct 8, 2009 Basic other 8 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Colour Correction
Half-Life 2

Colour Correction

Jul 12, 2009 Half-Life 2 Intermediate mapping/technical 9 comments

This tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction

Grated light effect
Half-Life 2

Grated light effect

Jun 18, 2009 Half-Life 2 Basic level design/theory 25 comments

A very useful effect that can make your map looks so much more detailed

(New)Rappeling combine soldier
Half-Life 2

(New)Rappeling combine soldier

Jun 18, 2009 Half-Life 2 Basic mapping/technical 7 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

The basics of AI in Half Life 2
Half-Life 2

The basics of AI in Half Life 2

May 31, 2009 Half-Life 2 Intermediate other 16 comments

Have a look at the methods to create a convincing fight against real threats in your levels.

Displacements and their uses.
Counter-Strike: Source

Displacements and their uses.

Mar 3, 2009 Counter-Strike: Source Basic level design/theory 6 comments

A tutorial on how to use displacments and their practical uses in SDK Hammer Editor.

Hammer Editor Tutorial #3 - First Room
Game

Hammer Editor Tutorial #3 - First Room

Dec 28, 2008 Basic mapping/technical 11 comments

In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...

Last Man Standing Gametype
Game

Last Man Standing Gametype

Nov 28, 2008 Source Intermediate server side coding 2 comments

The purpose of this tutorial is to setup game rules to allow for last man standing gametype.

Creating Teams
Game

Creating Teams

Nov 28, 2008 Source Intermediate server side coding 3 comments

This tutorial will lay out how to force teamplay in a Deathmatch Source SDK. If you want to set up teams for a from-scratch SDK, refer to this tutorial...

Basic HUD Modification
Game

Basic HUD Modification

Nov 28, 2008 Source Basic client side coding 6 comments

This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...

Hammer Beginners Tutorial Part 2
Half-Life 2

Hammer Beginners Tutorial Part 2

Nov 16, 2008 Half-Life 2 Basic mapping/technical 20 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...

Hammer Beginners Tutorial (With pictures!)
Half-Life 2

Hammer Beginners Tutorial (With pictures!)

Nov 15, 2008 Half-Life 2 Basic mapping/technical 35 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Hammer Editor Tutorial #2 - Navigation
Game

Hammer Editor Tutorial #2 - Navigation

Sep 15, 2008 Basic mapping/technical 2 comments

In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor...

Hammer Editor Tutorial #1 - How to start the Hammer Editor
Game

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Sep 15, 2008 Basic mapping/technical 3 comments

This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...

Importing Static Props Into Half-Life 2: 3DS Max 9
Half-Life 2

Importing Static Props Into Half-Life 2: 3DS Max 9

Aug 8, 2008 Half-Life 2 Intermediate mapping/technical 34 comments

This tutorial will teach you how to import a custom model into Half Life 2 as a static prop.

3D Skybox Tutorial
Half-Life 2

3D Skybox Tutorial

Jul 20, 2008 Half-Life 2 Intermediate mapping/technical 12 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

Half-Life 2 Mapping Tutorials for Beginners
Half-Life 2

Half-Life 2 Mapping Tutorials for Beginners

Jul 19, 2008 Half-Life 2 Basic mapping/technical 18 comments

These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more...

How to compile a model
Half-Life 2

How to compile a model

Apr 7, 2008 Half-Life 2 Intermediate starting a mod 22 comments

In this tutorial, you will learn how to export a model to a source mdl with CannonFodder's StudioCompiler.

Source Dynamite Prop Integration
Half-Life 2

Source Dynamite Prop Integration

Feb 13, 2008 Half-Life 2 Basic mapping/technical 3 comments

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...

 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool
Half-Life 2

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Half-Life 2 Basic props modelling 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

Platforms
Windows, PS3, X360, XBOX
Company
Valve
Contact
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 31, 2004
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Tutorial Statistics
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Tutorial Categories
 - Client Side Coding
2
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3
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2
 - Textures
3
 - Mapping/Technical
52
 - Level Design/Theory
6
 - Players Modelling
1
 - Weapons Modelling
3
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7
 - Animation
5
 - Skinning
3
 - Voice Acting
1
 - Design/Concepts
1
 - Starting a mod
4
 - Other
8