The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Tutorials RSS Feed Post tutorial Summary List Related Tutorials  (90 - 120 of 168)
Hammer Beginners Tutorial Part 2
Half-Life 2

Hammer Beginners Tutorial Part 2

Nov 16, 2008 Half-Life 2 Basic mapping/technical 20 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...

Hammer Beginners Tutorial (With pictures!)
Half-Life 2

Hammer Beginners Tutorial (With pictures!)

Nov 15, 2008 Half-Life 2 Basic mapping/technical 35 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Hammer Editor Tutorial #2 - Navigation

Hammer Editor Tutorial #2 - Navigation

Sep 15, 2008 Basic mapping/technical 2 comments

In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor...

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Sep 15, 2008 Basic mapping/technical 3 comments

This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...

Importing Static Props Into Half-Life 2: 3DS Max 9
Half-Life 2

Importing Static Props Into Half-Life 2: 3DS Max 9

Aug 8, 2008 Half-Life 2 Intermediate mapping/technical 34 comments

This tutorial will teach you how to import a custom model into Half Life 2 as a static prop.

3D Skybox Tutorial
Half-Life 2

3D Skybox Tutorial

Jul 20, 2008 Half-Life 2 Intermediate mapping/technical 12 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

Half-Life 2 Mapping Tutorials for Beginners
Half-Life 2

Half-Life 2 Mapping Tutorials for Beginners

Jul 19, 2008 Half-Life 2 Basic mapping/technical 18 comments

These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more...

How to compile a model
Half-Life 2

How to compile a model

Apr 7, 2008 Half-Life 2 Intermediate starting a mod 22 comments

In this tutorial, you will learn how to export a model to a source mdl with CannonFodder's StudioCompiler.

Source Dynamite Prop Integration
Half-Life 2

Source Dynamite Prop Integration

Feb 13, 2008 Half-Life 2 Basic mapping/technical 3 comments

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...

 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool
Half-Life 2

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Half-Life 2 Basic props modelling 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

How-To make a skybox CS:S tutorial
Counter-Strike: Source

How-To make a skybox CS:S tutorial

Oct 14, 2007 Counter-Strike: Source Basic mapping/technical 1 comment

Here it is, a made-easy tutorial by me of course, a skybox tutorial, on How-To create step-by-step, enjoy! :)

Hammer Basics
Counter-Strike: Source

Hammer Basics

Oct 13, 2007 Counter-Strike: Source Basic mapping/technical 3 comments

This tutorial, I teach you the basics of Hammer and components you should learn for now, and look into intermediate and advanced components later.

Creating a Basic CS:S Map
Counter-Strike: Source

Creating a Basic CS:S Map

Oct 12, 2007 Counter-Strike: Source Basic mapping/technical 6 comments

Introducing the Hammer World Editor, the maximization to the Source gaming engine world, people see all these custom maps and wonder how to make them...

Creating a Weapon for Source - Part 3
Half-Life 2

Creating a Weapon for Source - Part 3

Sep 27, 2007 Half-Life 2 Intermediate animation 8 comments

The final Part of the Creating a weapon for Source Series.

Garry's Mod 10 Personal Skin Making (Updated 08/08/09)
Garry’s Mod 10

Garry's Mod 10 Personal Skin Making (Updated 08/08/09)

Aug 13, 2007 Garry’s Mod 10 Basic skinning 36 comments

My First tutorial here it's to help everyone learn how to skin and make themselves personal skins for their use or others use.

TFS Video - Metal Texture from scratch
Half-Life 2

TFS Video - Metal Texture from scratch

Aug 5, 2007 Half-Life 2 Intermediate textures 21 comments

This is a video tutorial where I explain and show how to make metal texture without any photo reference or anything. Just pure photoshop!

Adding Precipitation
Half-Life 2

Adding Precipitation

Jul 24, 2007 Half-Life 2 Intermediate mapping/technical 12 comments

Learn how to add rain, snow, or falling ash into your Half-Life 2 map.

Adding headlights to the buggy
Half-Life 2

Adding headlights to the buggy

Jul 21, 2007 Half-Life 2 Basic server side coding 4 comments

Because some sections of Highway 17 are just too dark!

Post-Process Shader
Half-Life 2

Post-Process Shader

Jul 20, 2007 Half-Life 2 Advanced client side coding 20 comments

How to create a simple post-process shader

Introduction to Shaders
Half-Life 2

Introduction to Shaders

Jul 20, 2007 Half-Life 2 Advanced client side coding 3 comments

This tutorial will take you over the basic concepts of Shaders, and how to configure your environment to work with them.

How to easily make a custom car
Garry’s Mod 10

How to easily make a custom car

Jul 11, 2007 Garry’s Mod 10 Basic management 8 comments

This tutorial shows you how to create a custom car, such as a Bath using Garrys Mod 10.

Creating a Weapon For Source - Part 2

Creating a Weapon For Source - Part 2

Jul 9, 2007 Intermediate skinning 17 comments

This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...

FacePoser Basics
Half-Life 2

FacePoser Basics

Jun 19, 2007 Half-Life 2 Basic animation 13 comments

Learn how to use FacePoser to choreograph a very simple scene with one NPC.

Rotating Pickups
Half-Life 2

Rotating Pickups

Jun 12, 2007 Half-Life 2 Basic mapping/technical 9 comments

Learn how to make rotating weapons/items (like Doom 3) in any Source game. Using the dynamic input and output system and a few other entities, you will...

Creating a Weapon for Source

Creating a Weapon for Source

Jun 10, 2007 Intermediate weapons modelling 31 comments

This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...

Introduction to Hammer SDK Video
Half-Life 2

Introduction to Hammer SDK Video

Jun 8, 2007 Half-Life 2 Intermediate mapping/technical 2 comments

Brought to you by Noesis Interactive™ this is a 2 part introduction to the Hammer SDK. Come check us out @

Texture Painting Video
Half-Life 2

Texture Painting Video

Jun 8, 2007 Half-Life 2 Intermediate props modelling 1 comment

This is a 4 part tutorial hosted by youtube that will instruct you in texture painting for props and models using SoftImage|XSI, courtesy of your freinds...

Face Mapping Video
Half-Life 2

Face Mapping Video

Jun 8, 2007 Half-Life 2 Basic players modelling 9 comments

From Noesis Interactive's "Mod Your World" DVD Series, a tutorial on how to port a true to life set of facial shots onto a character model...

Mini Cutscenes
Half-Life 2

Mini Cutscenes

Jun 5, 2007 Half-Life 2 Intermediate mapping/technical 7 comments

Learn how to use the point_viewcontrol entity to make a mini cutscene of a door opening.

DoD Mapping Tutorial

DoD Mapping Tutorial

Jun 4, 2007 Advanced mapping/technical 8 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor

Platforms
Windows, VR, X360, XBOX, PS3
Company
Valve
Contact
Send Message
Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 2004
Engine Watch
Track this engine
Tutorial Statistics
Articles
168
Views
1,986,355
Views Today
327
Popular Tutorials
Installing A Mod
Installing A Mod Basic installers
Beginners Guide to Valve Hammer Editor
Beginners Guide to Valve Hammer Editor Basic mapping/technical
Changing the HUD Colour, Layout, Fonts & Effects
Changing the HUD Colour, Layout, Fonts & Effects Intermediate client side coding
Adding a new weapon
Adding a new weapon Intermediate server side coding
Creating HD Eyelashes for Characters
Creating HD Eyelashes for Characters Intermediate players modelling
How to make skins
How to make skins Intermediate skinning
Creating a Weapon for Source
Creating a Weapon for Source Intermediate weapons modelling
Source Shaders Tutorial
Source Shaders Tutorial Basic client side coding
Hammer Beginners Tutorial Part 2
Hammer Beginners Tutorial Part 2 Basic mapping/technical
Introduction to Shaders
Introduction to Shaders Advanced client side coding
Tutorial Categories
 - Client Side Coding
9
 - Server Side Coding
7
 - UI/HUD
2
 - Textures
7
 - Mapping/Technical
88
 - Level Design/Theory
7
 - Players Modelling
3
 - Weapons Modelling
5
 - Props Modelling
8
 - Animation
7
 - Skinning
7
 - Sound Effects
1
 - Voice Acting
1
 - Design/Concepts
1
 - Management
2
 - Starting a mod
4
 - Installers
1
 - Other
8