The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...
This tutorial will teach you how to import a custom model into Half Life 2 as a static prop.
Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive
My First tutorial here it's to help everyone learn how to skin and make themselves personal skins for their use or others use.