The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Tutorials RSS Feed Summary List Tutorials  (90 - 97 of 97) (view official)
Introduction to the Softimage/XSI 6 MOD Tool
Game

Introduction to the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic ui/hud 7 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Creating Custom Facemaps with Photoshop
Game

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Source Basic textures 12 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Introduction to Custom Props for Source Powered Games with Maya
Game

Introduction to Custom Props for Source Powered Games with Maya

Jan 10, 2008 Source Basic props modelling 7 comments

Learn how to take your 3D model from Maya and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your...

Maya to Source: A Model Exportation Guide
Game

Maya to Source: A Model Exportation Guide

Dec 15, 2007 Source Intermediate props modelling 15 comments

A detailed guide of the arduous process of exporting an object from Maya and importing it into Source.

Intro to Manual Lip Syncing in FacePoser
Game

Intro to Manual Lip Syncing in FacePoser

Nov 11, 2007 Source Basic voice acting 7 comments

As Extraction in FacePoser does not currently work for Windows Vista users, it's useful to know how to lip sync without the use of Extraction. This tutorial...

Source Shaders Tutorial
Game

Source Shaders Tutorial

Nov 6, 2007 Source Basic client side coding 5 comments

This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.

Physics Props- From XSI to HL2
Half-Life 2

Physics Props- From XSI to HL2

Oct 2, 2005 Half-Life 2 Basic props modelling 20 comments

Need some rubbish for your mod maybe a more l33t crate, this tutorial shows you how to make a cake and get it in the game.

Platforms
Windows, PS3, X360, XBOX
Company
Valve
Contact
Send Message
Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 31, 2004
Engine Watch
Track this engine
Tutorial Statistics
Articles
97
Views
477,373
Views Today
230
Popular Tutorials
Creating HD Eyelashes for Characters
Creating HD Eyelashes for Characters Intermediate players modelling
How to make a prop in XSI for HL2
How to make a prop in XSI for HL2 Basic props modelling
How to compile a model
How to compile a model Intermediate starting a mod
Source Shaders Tutorial
Source Shaders Tutorial Basic client side coding
Getting setup for Portal 2 mapping
Getting setup for Portal 2 mapping Basic mapping/technical
Photo to Seamless texture
Photo to Seamless texture Basic textures
Make a func_physbox tangle on an axis
Make a func_physbox tangle on an axis Intermediate mapping/technical
The basics of AI in Half Life 2
The basics of AI in Half Life 2 Intermediate other
Hammer Beginners Tutorial Part 2
Hammer Beginners Tutorial Part 2 Basic mapping/technical
L4D Mapping Tutorial
L4D Mapping Tutorial Basic mapping/technical
Tutorial Categories
 - Client Side Coding
2
 - Server Side Coding
3
 - UI/HUD
2
 - Textures
3
 - Mapping/Technical
52
 - Level Design/Theory
6
 - Players Modelling
1
 - Weapons Modelling
2
 - Props Modelling
7
 - Animation
5
 - Skinning
3
 - Voice Acting
1
 - Design/Concepts
1
 - Starting a mod
2
 - Other
7