Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.

As a soldier, explore war-torn post-apocalyptic landscapes, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons across ten distinct load-outs to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skill and tactics more than on twitch reflexes and map memorization.

Then, take Nuclear Dawn above the action, and play as the commander. Organize your fellow players in squads, and assign them to tactical objectives. Plan the resource routes for your army, and production of your structures for forward deployment. Exploit the terrain and resource point locations to block your enemies’ advance, and crush their plans in an iron fist. Research and implement new technologies to give your soldiers the edge on the battlefield, and set up forward bases to lead the assault on your enemies, with a full complement of defensive and offensive structures to choose from, to build your perfect fortress.

  • Two factions: The Empire and the Consortium have completely separate base-building paradigms.
  • RTS commander: Produce structures, research advanced technologies, unleash devastating strikes on the enemy, and lead your team to victory as a RTS commander.
  • Four classes: Each faction has four classes with various kit load outs, totalling over three dozen weapons.
  • Squad up: Squad-based 32 player full warfare battle mode.
  • Six maps: Travel across the largest, most detailed maps built in Source multiplayer to date.
  • Advanced Weaponry: As a commander, judiciously dispense healing to your troops, and death to their enemies, by managing your advanced abilities.
  • Stats and Unlocks: 60 ranks, 12 unlocks for each weapon, achievements, gizmos and more.
  • SDK: Nuclear Dawn Software Development Kit will be available for the community to be able to create custom maps, etc.
  • Source Powered: Based on the L4D2 engine and modified to bring you the ultimate online battle experience.
  • Steam Powered: Available for both Mac and PC through Steamplay, with Steam Cloud support.
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Blog RSS Feed Report abuse Latest News: Nuclear Dawn Update 6.3 released!

1 comment by tcviper on May 17th, 2012

Nuclear Dawn Update 6.3
New Features
- Increased rank cap from 60 to 80. Rank is based on xp, so some players may already be higher than 60.
- Added new team-based gizmos for levels 65, 70, 75, and 80. Whole team gets effect of highest level one equipped by any player on team.
- Added all new loading screen to show map overview, server info, loading progress, and game tips.
- Added squad-only voice chat (default is b ).
- Added ability for commander to spectate a troop.
- Added support for player sprays (can disable serverside with "sv_allowsprays 0" or clientside on Options -> Other ).
- Added new particle effects for medpacks, ammo packs, radar kits, and players with Nano Skin active.
- Added beta support for Source TV ( most things from here apply, Developer.valvesoftware.com ).

Other enhancements
- Transport Gate teleport menu now auto-closed after teleporting (can be changed in Options -> Other)
- Scoreboard now shows above other hud elements.
- Added bots column to server browser.
- Added ach_headshot_progress client command to show detailed progress toward Headshot achievement.
- Added an error message (rather than silent failure) to show when server connection failed due to server being VAC-secured with insecure client.
- Removed cheat flag from server spawn time convars Tag with Play Now penalty will be applied if changed.
- Many engine stability fixes.
- Unlocked client viewmodel_fov convar.
- Updated localizations.

Balance Changes
- Added radarkit to Stealth Sniper kit.
- Adjusted damage dropoff factors for all weapons.
- Capped max resources at 250,000 to prevent issues when it gets too high.

Other Fixes
- Fixed rare occurence where player could be only half-spawned, unable to move.
- Fixed team selection panel showing at round start while spectating.
- Fixed issue where medpack would sometimes show clipping into view when spectating a Support player.
- Fixed some keys getting stuck in commander mode.
- Fixed "retry" client console command.
- Fixed rare grenade-related server crash.
- Fixed a rare listen server crash related to player stats.
- Fixed bots not showing in player counts on in-game status command and server queries.
- Fixed potential gizmo exploit.
- Cleaned up and fixed many console messages and errors.

Oasis
- Fixed getting stuck at primary point.
- Fixed getting stuck on a corner of a building near the broken glass walkway.
- Fixed plants sticking through floor near CT base.

Metro
- Fixed getting stuck at primary point.
- Added additional no-build areas to avoid structure deployment inside buildings.

Silo
- Fixed able to deploy structures inside a pallet stack near Primary area.
- Fixed floating secondary point near EMP Base.
- Adjusted a few no-build areas.
- Removed the roof near the EMP base to make it easier to deploy structures.
- Adjusted secondary area near EMP to make more space for placing structures.
- Additional optimisation pass due the adjusted secondary area.
- Converted a physic prop to a multiplayer physic to improve performance.
- Fixed a few small issues throughout the map.

Known issues
- In-hand weapon model is not drawn in first-person spectate in Source TV.

New Weapon changes

One of the biggest changes to this update is an entirely new weapon damage model. We have listened to your feedback, taken into account your suggestions, and incorporated them with our own, and came up with a complete overhaul of most weapons in Nuclear Dawn.

To start with, damage output has been toned down by roughly 20% on all bullet weapons, in order to change the pace of combat, and give players more chances to react in a gunfight.

Secondly, the distance falloff system has been re-designed from the ground up. While the basic design concepts remain the same –some weapons will (and are meant to) be more effective than others over long distances – the way this is applied is completely new, and gives us much more control over the falloff curve.

Small, practical examples of this are that the X01 and shotgun no longer are sniping weapons, and that the way assault rifle bullets behave at long distances makes more sense.

We’re quite excited to see what you think of the changes, and hope you find them a further step on the road to awesomeness for Nuclear Dawn. If not, you’re wrong.

But we can talk about it, and keep evolving the game, as we have done for the past (almost) year.

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Comments  (0 - 10 of 473)
ÐiamonÐ
ÐiamonÐ Apr 30 2012, 8:56pm says:

While more players would be great, I am, quite literally, in love with the die-hard dedicated community. Small, but talented and always willing to stick to Nuclear Dawn. Pre-ordered this and I still don't regret it. Best 24 bucks I spent.

+1 vote     reply to comment
EvilHammer
EvilHammer Apr 11 2012, 7:38am says: Online

this game reminds me of Zombie Master, what a fantastic game that was.

+1 vote     reply to comment
Pucokue
Pucokue Mar 4 2012, 2:18pm says:

Why does this game require steam? Is that due to the Source engine?

+5 votes     reply to comment
Purgendem
Purgendem Mar 21 2012, 1:32pm replied:

Hey, it's better than requiring Origin isn't it?

+11 votes     reply to comment
ahx
ahx Feb 26 2012, 5:40am says:

Reminds me of Savage: The Battle for Newerth. Are there any leagues or cups?

+4 votes     reply to comment
Khelben
Khelben Feb 11 2012, 11:13am says:

Great game, no competition... deja vue?

+3 votes     reply to comment
_Dexter_
_Dexter_ Feb 9 2012, 2:57am says:

Amazing that Source has only been free for around a year, and already games are rising upward at such a momentum, this is invigorating!

+3 votes     reply to comment
tcviper
tcviper Feb 9 2012, 4:05am replied:

Not gonna happen unfortunately, sorry.

+3 votes     reply to comment
AlexVSharp
AlexVSharp Jan 12 2012, 7:02am replied:

Actually I too would like to see this title on my Mintbox. Would be nice indeed.

+1 vote     reply to comment
CreativeReach
CreativeReach Jan 22 2012, 2:54am replied:

Since you need steam to play........I wont happen soon.

+2 votes     reply to comment
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Nuclear Dawn
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InterWave Studios
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Released Sep 25, 2011
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