Post tutorial Report RSS Setting up a mod with the Source SDK 2013

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently was released, I decided I wanted to update the community, in videoformat, just as last time, on how to set up a source mod for coding.

Posted by on - Basic Starting a mod

Part 1 - Downloads:


Part 2 - Setting up for debugging:


Hope these videos helped you along the way.
If you run in to any errors, contact me @ youtube or stektpotet

Comments
sliznut
sliznut

Thanks for the vids. I was able to get my mod setup using these.

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fhnb16
fhnb16

Thank you

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Liamv3God
Liamv3God

What game is this for ?

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GamerDude27
GamerDude27

YOU CAN'T BE SERIOUS!

What did you think it was for?

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Boonie
Boonie

Half-Life 2. A new SDK for it was released.

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ngbeslhang
ngbeslhang

Um... Techinally... I mean this is exactly NOT a game but a game engine.

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xtmgmr
xtmgmr

Its for half life 2

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Thall33
Thall33

Tutorial already outdated. Some settings are different now, and the code is more simplified. once you wrap your head around it, its pretty sweet. Looking forward to Source2 more, should be insanely easier to use.

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xtmgmr
xtmgmr

Do you know where can I find a new tutorial?

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RaraCerberus
RaraCerberus

yes, please tell us if you find an updated one!
I really want to code source mods!

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Guest

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FaithNoMango
FaithNoMango

Thanks for the tutorial

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NightMareMeScream
NightMareMeScream

C00L TuToRiaL....I like those videos..keep up the good work

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Purple_Steve
Purple_Steve

Anyone who needs help just use microsoft vs2013 and download this version of sourcesdk2013
Github.com

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