The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial Report article RSS Feed How to add a sourcemod to Source SDK

This is the tutorial that shows you how to properly add a sourcemod to your Source Sdk. This is a step-by-step tutorial, DONT RUSH YOURSELF!

Posted by ModsFreeAreForTV on Oct 24th, 2011
Basic Mapping/Technical.

1. Open Source SDK

2. Press Add Game Configuration

3. Browse the Directory

4. Goto C:\Program Files\Steam\steamapps\sourcemods\*enter sourcemod here*

5. Now press select then add it.

6. Restart Source SDK

7. Open hammer

8. Goto the Tools tab then click options

9. Delete the thing that says base.fdg at the end then click add

10. Go into your sourcemod folder and find bg2.fdg (or w/e your sourcemod is) then click add

11. Your done!

Post comment Comments
KirbyPyro Apr 16 2012 says:

You forgot before step two to press 'Edit Game Configuration' then to click on add ;)

+3 votes     reply to comment
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