The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial Report content RSS feed How to add a sourcemod to Source SDK

This is the tutorial that shows you how to properly add a sourcemod to your Source Sdk. This is a step-by-step tutorial, DONT RUSH YOURSELF!

Posted by on - Basic Mapping/Technical

1. Open Source SDK

2. Press Add Game Configuration

3. Browse the Directory

4. Goto C:\Program Files\Steam\steamapps\sourcemods\*enter sourcemod here*

5. Now press select then add it.

6. Restart Source SDK

7. Open hammer

8. Goto the Tools tab then click options

9. Delete the thing that says base.fdg at the end then click add

10. Go into your sourcemod folder and find bg2.fdg (or w/e your sourcemod is) then click add

11. Your done!

Comments
KirbyPyro
KirbyPyro

You forgot before step two to press 'Edit Game Configuration' then to click on add ;)

Reply Good karma Bad karma+3 votes
Guest
Guest

i can't find the bg2.fdg

Reply Good karma Bad karma0 votes
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