The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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phys_slideconstraint is usefull for karts, traps or just puzzle in your'e map.

Posted by Roasted-Salmon on Jun 28th, 2011
Basic Mapping/Technical.

The Tutorial in text:

1. Crate a func_physbox/prop_physics and give it a name

2. Create a phys_slideconstraint and put it at the starting point were your'e brush/prop is going to slide

3. Drag the "middle-point-thing" in the mith of the phys_slideconstraint to the end point of your'e slide

4. Goto properties of the phys_slideconstraint

5. Set "entity 1" to the name of you're func_physbox/prop_physics

6. Goto flags and uncheck "no collision until break" and check "limit endpoints" if you want a limit of the slide

7. You are now done! :D

Post comment Comments
Jokerme Jun 29 2011, 6:40am says:

Good one. Can be helpful.

+1 vote     reply to comment
damnmav Jul 19 2011, 1:52pm says:

Very good idea for a maze game!

+1 vote     reply to comment
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