The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

READ THE DESCRIPTION! Nekro's Addonpack is now Kompendium. An Addonpack with focus on immersion. 1.5.1 compatible. Including over 60 Addons & Patches so far. I don't made these Addons, just packed them together. Credits are going to Creators, Authors and Uploaders! Also visit their pages and give a rating when you like their work.

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Kompendium
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Nekrokant Author
Nekrokant - - 117 comments

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Info
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I won't answer here, because overviewing these amount of comments got confusing. Only Discord.

Questions, answers, new versions, fixes etc. in Discord.

Discord: Discord.gg

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humvee500
humvee500 - - 188 comments

lmao

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Dann_by_High
Dann_by_High - - 43 comments

Hi. Thx for ModPack.
Can I add HD Models Addon and Absolut Nature Anomaly Adoptation?

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Nekrokant Author
Nekrokant - - 117 comments

Addonpack is not intended to work with other Addons. Don't tested it with these both. I reckon it won't work, but not sure. Besides that with these two Addons the system requirements are increased significantly. Be sure you have what it takes to get this combination running.

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TerZenn
TerZenn - - 3 comments

Heyo, I've tried installing this with JSGME and mod organizer 2, they both seem to have installed it with no problem but I get about 30 seconds into the starting area as renegade and crash.

FATAL ERROR

[error]Expression : SG
[error]Function : CRender::model_CreateParticles
[error]File : r4.cpp
[error]Line : 683
[error]Description : Particle effect or group doesn't exist
[error]Arguments : ghost_particles\weapons\flame_eft_sks

Found this in the error log hopefully it can help.

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HumHo852
HumHo852 - - 1 comments

Exact same error! Didn't fire a SKS or anything at all.

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Guest
Guest - - 690,362 comments

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Nothing228
Nothing228 - - 11 comments

shooting TOZ makes me crash in Zaton
edit: crashlong when firing KS-23
FATAL ERROR

[error]Expression : SG
[error]Function : CRender::model_CreateParticles
[error]File : r4.cpp
[error]Line : 683
[error]Description : Particle effect or group doesn't exist
[error]Arguments : ghost_particles\weapons\flame_eft_shotgun

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aesop45
aesop45 - - 9 comments

I had this error, too

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Nekrokant Author
Nekrokant - - 117 comments

Will be fixed in 1.3 and it's already on it's way. :)

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aesop45
aesop45 - - 9 comments

can't wait! so excited. thank you!

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Guest
Guest - - 690,362 comments

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remotecontrol
remotecontrol - - 82 comments

still got that ctd in the mines... will try this new version

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IronScooby27
IronScooby27 - - 59 comments

omg thank you! I was wondering what happened to the mod pack. that last bug made the game unplayable for me as well ! downloading this to see how it is :D so happy

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Guest
Guest - - 690,362 comments

i had an issue last night with the original mod pack, i couldnt switch zones at all { from cordon to garbage or cordon to great swamps} it would just show a black screen then put me back in cordon. any ideas? frresh install, fresh save

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Nekrokant Author
Nekrokant - - 117 comments

Forget about the original v1.0 Addonpack. Now you need only Clean Anomaly 1.5.1 installation and Addonpack 1.1 on the top - Then everything should work fine.

There was a corrupted user.ltx which was causing all mentioned weird bugs recently.

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Guest
Guest - - 690,362 comments

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zoust
zoust - - 355 comments

Good job !

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Botcrack
Botcrack - - 3 comments

good =)

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alexanderpfannensti
alexanderpfannensti - - 3 comments

do you plan to use mod organizer 2 at some point? i would like to install other mods. but i'm afraid i'll break the game in the end.

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Nekrokant Author
Nekrokant - - 117 comments

Don't thought about it yet, so I can't tell right now. Of course it is possible to tweak and add things by yourself, but I can not help if someone is altering things and it gets broken in the end as it isn't intended like this way.

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alexanderpfannensti
alexanderpfannensti - - 3 comments

good to know. thank you!

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CrowIX
CrowIX - - 1 comments

Bro, I just made an Account to say thank you, I was really searching for some modpack with immersive stuff for the new version of anomaly, and you nailed it, so, thank you mate!

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Nekrokant Author
Nekrokant - - 117 comments

Thank you very much :) Enjoy!

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humvee500
humvee500 - - 188 comments

is this for anomaly RC23?

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Nekrokant Author
Nekrokant - - 117 comments

It is only tested with Anomaly 1.5.1!
Cannot confirm nor guarantee that it will work with RC23 or previous versions. If you want to test it, make a backup of your Vanilla Anomaly Folder before and report.

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Detestt
Detestt - - 165 comments

The bandit voice is obnoxious. I'd prefer to be able to disable this.

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Nekrokant Author
Nekrokant - - 117 comments

If you delete 'ayykyu_voiced_actor' which is located in 'gamedata\scripts' you should be fine.

@Detestt: Sorry! You will have to delete the 'player' folder located in 'gamedata\sounds\characters_voice\' also. Then it will work and you got the normal Anomaly Player sounds back.

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-Ghost-
-Ghost- - - 255 comments

If I want to replace the voice with a different one, will that still be okay? Or will the leftover bandit files mess it up?

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Nekrokant Author
Nekrokant - - 117 comments

Don't tested it with other ones but I looked into the 'Mercenary - Actor Voice' Mod and it seems to me that you can overwrite the 'Bandit Voice' with it. It has the same files and will just replace them. So, will probably work fine.

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Detestt
Detestt - - 165 comments

Ty sir, good merge overall :)

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Coton
Coton - - 28 comments

Wonderful modpack, thank you :D

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Bulletproofbullet
Bulletproofbullet - - 11 comments

I'm going to recommend you take the "Clean up Registry with CCleaner is recommended!" out of the description.

Despite some high profile hacks of CCleaner

Zdnet.com

registry cleaners are not only not useful, they're often detrimental. This microsoft employee explains

Decentsecurity.com

The takeaway "”Registry cleaners” will offer to damage a brand-new installation of Windows just to make it look like they are useful. Imagine being told your brand-new car with 50 miles on it needs the “headlight fluid” replaced. It’s the same scam."

You can find more of her stuff @swiftonsecurity twitter

Nice mod pack though, except for cinemaVFX. It makes anomalies visible, kind of destroying the point. It also made the FX for the electrical anomaly worse IMO

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Nekrokant Author
Nekrokant - - 117 comments

Thank you for this hint! Will take it out immediately.

EDIT: Yeah, I struggle a little bit for myself because of the CinemaVFX and Bandit Actor Voice. Eventually i will change this in future versions. Not sure, but it would be interesting and useful to know what the other people think about this.

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Bulletproofbullet
Bulletproofbullet - - 11 comments

No problem, registry cleaners are more popular than they should be.

Ya i had CinemaVFX installed yesterday, and was very excited for it, until I saw what it changed in game. Great if you're sick of running into anomalies by accident. The lightning on the electrical anomaly also looked good, but was a very small effect compared to the vanilla that throws electricity out in every direction.

I have hopes for it though, and I'm sure some people will like it, but I don't think it adds "immersion"

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Vega10XT
Vega10XT - - 150 comments

I found a big issue with this modpack. It introduced a couole of bad bugs making one of the best included mods broken and i have no idea how the issue was missed and the issue is all food or usable item animations do not work on a new game. They will start but mever finish so you can not do a thing except move. I have already validated there is no issue with the food drink amd drugs animations mod so there is a conflict somewhere here in your mod pack. The issue does not appear on existing game saves but only on new games and saves made on the new game.

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Nekrokant Author
Nekrokant - - 117 comments

You need a clean Anomaly 1.5.1.2 installation. Your created Anomaly Directory must be empty when you unpack the mod (Anomaly) itself in there. Then just put my Addonpack into Anomaly folder and overwrite everything when asked. You describing the Bug which occured in Addonpack 1.0. You need the latest Addonpack 1.1.

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IronScooby27
IronScooby27 - - 59 comments

could be a small bug but when I shoot the water comes up a black square over the water and goes away lol just looks weird but yeah overall its really fun so far.

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Nekrokant Author
Nekrokant - - 117 comments

Thank you! :)

Yes, it's a known bug caused through Cinematic VFX. I guess I will have to wait for an update if this Addon even stays in this pack.

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Midaychi
Midaychi - - 41 comments

I've noticed you have actor_effects.script included but no changes from vanilla? (I was seeing if I could winmerge Beef's nvg and it was just a straight copy job no editing required)

Also Stealth 1.5 can be used with this as long as you delete the amnesia mod parts that come with stealth 1.5 and use this one's instead.

I'm using Generic mod enabler.

Using it, I've found the following list of mods don't seem to have file conflicts with this pack:
VoDis hud,
Warfare Alife Overhaul
More profitable Cooking
He is with me
Grok's Stash overhaul
Grok's reflections and droplets on masks/4k mask textures
European UNISG names
Disguise as any faction
Bullet Time
4k echo and bear detector textures
boxes loot redone
JSRS port 2.6 sound overhaul
and as previously mentioned with some minor edits, stealth 1.5 and beef's shader based NVG

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Nekrokant Author
Nekrokant - - 117 comments

Hello Midaychi,

the 'actor_effects.script' is part of the 'Slightly Better Mini Mod Pack'.

And wow! Thank you very much to make a list with compatible Addons. The main goal of my Addonpack is immersion, but I will give it a peek.

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Dann_by_High
Dann_by_High - - 43 comments

Could you please help me?
1. I can't find: Disguise as any faction.
2. I understand you meant JSRS port 3.6, not 2.6
3. Can I just copy Beefs_Shader_Based_NVGs_v0.9 without any editing
4. Could you briefly explain how to install Stealth 1.5 and what to edit

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Midaychi
Midaychi - - 41 comments

1. The Disguise as any faction was made by funkypunk and they deleted the addon for some reason. They made Bullet time as well

2. Yes

3. that's what I found. There's always a chance I missed something but In winmerge all I ended up doing was copying every conflict/difference over which is essentially the same as overwriting the file.

Edit: Also don't forget to tick the box for delete shader cache in the launcher any time you install or uninstall a mod that edits/adds shaders like beef's nvg.

4. In the stealth mod, delete xr_danger.ltx and xr_combat_ignore.script.
those two are carry-overs from the integrated amnesia mod in it, which is redundant with what comes with this addon pack

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Midaychi
Midaychi - - 41 comments

It also turns out that JSRS isn't actually file compatible. I was just installing it wrong whoops.

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Nekrokant Author
Nekrokant - - 117 comments

JSRS works fine in combination with the Addons in my pack. Can't say anything about the ones in that list so far except that 'He is with Me' works and 'UNISG Names' probably too.

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Guest
Guest - - 690,362 comments

So much better after you delete the bandit voice lol. I'm really enjoying this addon pack so far. Thanks for your work. Any plans on implementing T.H.A.P. in the future?

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Nekrokant Author
Nekrokant - - 117 comments

Thank you!

I'll consider it but not quite sure yet.

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Bigpotatoes
Bigpotatoes - - 87 comments

You think it's possible to implement Anomaly Magazines now that it's updated? I feel like suffering in my next playthrough.

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Nekrokant Author
Nekrokant - - 117 comments

Should be doable, but have to wait for compatibility patches (TO, BaS) for 100% functionality.

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Bigpotatoes
Bigpotatoes - - 87 comments

That's great, thanks man!

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-Ghost-
-Ghost- - - 255 comments

I was actually just thinking that as well. Some of the addons may have updated today too.

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Nekrokant Author
Nekrokant - - 117 comments

Every integrated Addon is up-to-date by now.

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