The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Overhauls shaders for a more modern and customizable appearance without the need for ReShade. DX10+

Preview
Enhanced Shaders and Color Grading for 1.5.1
Comments  (0 - 50 of 555)
theRealBeef
theRealBeef - - 272 comments

This is awesome work, and congrats KennShade on getting this released!

It's really awesome and adds a lot of depth, and definitely better than what I was able to achieve with ReShade.

As a sidenote: You can't use Beef's NVGs when you're using this - I'll drop a patch on my end for it

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david115
david115 - - 12 comments

Excuse me for being a pratt,

Any timeframe for the nvg patch? Enjoying this a lot so far btw, sometimes the lighting is jaw dropping in red forest, especially with Absolute Nature Tan Omega

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fridgebro
fridgebro - - 199 comments

The patch is out just not on ModDB, here you go.
Cdn.discordapp.com
By the way, the shaders part of the patch says to install after you install the enhanced shaders. Instead you need to install the patch AFTER both enhanced shaders and enhanced colour grading.

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Guest
Guest - - 687,512 comments

I'm confused, there's two patches in this zip. Do I install the shaders patch after shader then install enhanced colours and THEN apply the colour patch?

Cheers, sorry for being a brainlet.

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fridgebro
fridgebro - - 199 comments

One patch is for enhanced colour grading only.
The other is for enhanced shading, this patch works if you use colour grading and shaders, or just shaders. But colour grading on its own wont work with this patch.

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RantinRaginOtter
RantinRaginOtter - - 6 comments

Does the patch even work as it doesnt overwrite anything? I got ES, NVG, SSR and cant get it to boot with NVG enabled.
EDIT: Found my own answer go to the NVG mod page and read descript his patch is uptodate.

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nb79
nb79 - - 327 comments

r__color_grading controls the colors as shown in the pictures? can you give the values of those colors in your pictures? or how i change the color? thanks for the mod.

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KennShade Author
KennShade - - 38 comments

r__color_grading uses 3 numbers separated by commas, they're RGB values that control the color. You can separate them with spaces to make them easier to read.
For example:
r__color_grading 0.475, 0.485, 0.55
This would make the image more blue/teal by darkening the red and green and brightening the blue.

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nb79
nb79 - - 327 comments

Maybe you could write some examples of the values used in the pictures or something if you want in some readme or something, so people can try different colors already fine tuned.
Thanks for the mod again just a suggestion.

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nize2864
nize2864 - - 52 comments

There's still something going wrong with the mod.
I updated to last version and lunched the game and played for 30 min with everything good. Later on i fired up the game again loaded my save and everything is black i only see hud and few lights here and there rest of it is all black. I deleted shaders cache and still the same. Only fix is either delete my user.ltx or disable the mod...

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SyntheticMind
SyntheticMind - - 1 comments

same problem here

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ClownShinji
ClownShinji - - 94 comments

Same problem here

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Loups_lels
Loups_lels - - 21 comments

Same problem here in 2022

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Guest
Guest - - 687,512 comments

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Chimo69
Chimo69 - - 187 comments

Same problem

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Guest
Guest - - 687,512 comments

Changing "sun shadow quality" to high in the game settings fixed it for me. Medium and ultra makes everything black.

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Guest
Guest - - 687,512 comments

Was there ever a solution to this. It's 2023 and I'm running into this now. it seems like it always indoors in the worst.

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Guest
Guest - - 687,512 comments

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Matthew3955
Matthew3955 - - 9 comments

try the command cfg_load atmos

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SirManister
SirManister - - 1 comments

same problem here
the game pretty much is distorted now, anyone figured this out?

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Guest
Guest - - 687,512 comments

I believe this is causing a problem with anomaly detectors - not sure about others, but the Svarog screen is white with this enabled.

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KennShade Author
KennShade - - 38 comments

I've had a similar problem with the geiger counter, I'll look into it

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Guest
Guest - - 687,512 comments

Same for veles detector, if we get a workaround IMHO it's best kind of reshade-like effects, since it won't eat any fps.

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=Krieger=
=Krieger= - - 25 comments

Can confirm white screen with svarog detector I.imgur.com

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Feel_Fried
Feel_Fried - - 493 comments

well... srry for autism... models_lfo_light_dot_weapons.s works fine with your shader, so if somebody wanna quick autisitc fix - copy that shader to shaders/r3 and rename it to models_selflightl.s xD that will "fix" detectors xD

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MagnusJMJ
MagnusJMJ - - 9 comments

Hi, this problem seems to still be around (at least for me)
Can you tell me where to find "models_lfo_light_dot_weapons.s"

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towelie60
towelie60 - - 118 comments

you can find it by de-compiling shaders.db0 in Anomaly\db\shaders

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nb79
nb79 - - 327 comments

the game crashes at startup in dx9, "shader compilation failed", i checked delete shader cache in launcher.

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KennShade Author
KennShade - - 38 comments

Can you copy and paste the end of your log file? It'll show me what caused it

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nb79
nb79 - - 327 comments

compiling shader ogse_sunshafts_mask
! j:/juegos/anomaly-1.5.1.2\appdata\shaders_cache\r2\ogse_sunshafts_mask.ps\153611110011010000000100000110101013
! error: ACES_settings.h(21,8): warning X3206: implicit truncation of vector type
common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(54,8): error X3003: redefinition of 'unpack_tc_base'

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KennShade Author
KennShade - - 38 comments

I've found them problem, I was using the same common_functions.h for r2 and r3. The fix will be uploaded shortly

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L3d
L3d - - 745 comments

Does this only work on dx9 ?

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KennShade Author
KennShade - - 38 comments

It works on dx9 and higher. There is no dx8 support

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L3d
L3d - - 745 comments

Thanks

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OG_Grinskin91
OG_Grinskin91 - - 115 comments

Wow this is great to see, I along with probably many others have been wanting this kind of customisation for a while!

Would this ever be able to be controlled with the new mod configuration menu rather than console commands one day? That'd be a game changer right there

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AyeBlin
AyeBlin - - 364 comments

Can you recommend good r__color_grading? Im bad at these stuff

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KennShade Author
KennShade - - 38 comments

r__color_grading 0.48, 0.485, 0.49 is the setting that I use unless I'm taking screenshots. It tints everything very slightly blue to make the tone of the image 'colder' without being overblown.
I also uncomment the LMT_Technicolor in ACES_LMT.h since I prefer the way it boosts color compared to the regular saturation control
Look for color palettes in movies that you like and play with the settings to try and match them.

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AyeBlin
AyeBlin - - 364 comments

Ah I see thank you so much!

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Guest
Guest - - 687,512 comments

sorry for the stupid question, but besides color grading, what else can be adjusted on the game console?

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KennShade Author
KennShade - - 38 comments

The 'Basic Light Settings" in the options all still work, brightness and saturation are now part of the color grading so that they work in HDR, however the gamma is left as it originally was for people who rely on it. Other than that it's just c__color_grading unless you edit ACES_settings.h

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Guest
Guest - - 687,512 comments

just started it up and audibly said "oh wow" lol looks amazing however am encountering a little hiccup.... its turned some of the foliage around freedom's base white? seems the sky has turned white as well lol or not sure if thats just how cloudy looks now. am on dx9 enhanced. heres some ss
edit: checked out some other maps and it seems to be all the foliage, most trees and bushes are "white" like in the screenshots. any tips? also any tips to remove this for the time being? wasnt sure if i just need to remove the shaders folder or what lol thanks friend

https //imgur.com/a/wsKnSZO

edit 2: Hey! If anyone is experiencing similar, using this mod "ABSOLUTE NATURE TAN OMEGA (FIXED 1.5.1)" actually fixed it for me! The detector is still white, but all foliage seems to be looking great :)
Here's some more ss https //imgur.com/a/piDbaO5

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Captain828
Captain828 - - 93 comments

I think it's the same issue as with the detectors/geiger counter.
Really like what this is trying to do but I would wait on a fix first.

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Flavorable
Flavorable - - 30 comments

Maybe the description should have a before after of the gamma correct lighting? Whenever I install anomaly I always turn gamma down to .7 and color saturation up to 1.3 and the game ends up looking a lot more natural.

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Guest
Guest - - 687,512 comments

Does anyone else have difficulties playing during the night, and even during the day? I feel as if a large amount of the time, it is too dark for me to be able to see much of anything at all.

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pizzaman11
pizzaman11 - - 8 comments

First put in the console commands he listed in the desc in order to correct the color grading. The game was a bit to dark for me even then so I upped the gamma up to about 1.2 and that seemed to improve things.

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KennShade Author
KennShade - - 38 comments

Try boosting your r2_sun_lumscale_hemi setting, I usually have it at 1.4, or change the r2_tonemap_ settings to boost the exposure.
If the problem is that the darkest parts of the image look washed out, try disabling the log color grading, there's a problem with the log transform that messes with the black level just slightly

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Wookienator
Wookienator - - 1,023 comments

Hey

I only have part 1 installed, can you tell me if I can tweak contrast somehow? I love deep contrasts and I love that it does not affect the UI, but it is a little bit too strong for my taste.

Cheers

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KennShade Author
KennShade - - 38 comments

Part 1 shouldn't change the contrast at all, however there is a problem with the gamma correction in the ambient lighting that I'm working on fixing

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Wookienator
Wookienator - - 1,023 comments

That might actually be it, because everything that is not exposed directly by a light source seems to lack gamma. Unless that is a whole different issue :D

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icetmzik
icetmzik - - 16 comments

Hello! thx for the mod. I have one problem. Its too dark indoors...how can i control it?
I think it because i'm installed Michiko's weather revamp 2.0

And second question, how can i control saturation and contrast skies? Previosly i've game with skybloom fix.

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KennShade Author
KennShade - - 38 comments

This mod fixes the skies too, you can overwrite skybloom fix.

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