The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Add addon Enhanced Shaders and Color Grading for 1.5.1
Filename
Enhanced_Shaders_Color_Grading_1.06.zip
Category
Effects GFX
Uploader
KennShade
Credits
LVutner, Meatchunk, Doenitz, Beef and others
Added
Updated
Size
96.78kb (99,105 bytes)
Downloads
2,533 (3 today)
MD5 Hash
b6be8d7651261bdb2f271d9447c83f16
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Description

Overhauls Anomaly's shaders for a more modern and customizable appearance without the need for ReShade. DX9+

Preview
Enhanced Shaders and Color Grading for 1.5.1
Comments  (0 - 50 of 96)
theRealBeef
theRealBeef

This is awesome work, and congrats KennShade on getting this released!

It's really awesome and adds a lot of depth, and definitely better than what I was able to achieve with ReShade.

As a sidenote: You can't use Beef's NVGs when you're using this - I'll drop a patch on my end for it

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david115
david115

Excuse me for being a pratt,

Any timeframe for the nvg patch? Enjoying this a lot so far btw, sometimes the lighting is jaw dropping in red forest, especially with Absolute Nature Tan Omega

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fridgebro
fridgebro

The patch is out just not on ModDB, here you go.
Cdn.discordapp.com
By the way, the shaders part of the patch says to install after you install the enhanced shaders. Instead you need to install the patch AFTER both enhanced shaders and enhanced colour grading.

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nb79
nb79

r__color_grading controls the colors as shown in the pictures? can you give the values of those colors in your pictures? or how i change the color? thanks for the mod.

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KennShade Author
KennShade

r__color_grading uses 3 numbers separated by commas, they're RGB values that control the color. You can separate them with spaces to make them easier to read.
For example:
r__color_grading 0.475, 0.485, 0.55
This would make the image more blue/teal by darkening the red and green and brightening the blue.

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nb79
nb79

Maybe you could write some examples of the values used in the pictures or something if you want in some readme or something, so people can try different colors already fine tuned.
Thanks for the mod again just a suggestion.

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Guest
Guest

I believe this is causing a problem with anomaly detectors - not sure about others, but the Svarog screen is white with this enabled.

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KennShade Author
KennShade

I've had a similar problem with the geiger counter, I'll look into it

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Guest
Guest

Same for veles detector, if we get a workaround IMHO it's best kind of reshade-like effects, since it won't eat any fps.

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=Krieger=
=Krieger=

Can confirm white screen with svarog detector I.imgur.com

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Feel_Fried
Feel_Fried

well... srry for autism... models_lfo_light_dot_weapons.s works fine with your shader, so if somebody wanna quick autisitc fix - copy that shader to shaders/r3 and rename it to models_selflightl.s xD that will "fix" detectors xD

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nb79
nb79

the game crashes at startup in dx9, "shader compilation failed", i checked delete shader cache in launcher.

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KennShade Author
KennShade

Can you copy and paste the end of your log file? It'll show me what caused it

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nb79
nb79

compiling shader ogse_sunshafts_mask
! j:/juegos/anomaly-1.5.1.2\appdata\shaders_cache\r2\ogse_sunshafts_mask.ps\153611110011010000000100000110101013
! error: ACES_settings.h(21,8): warning X3206: implicit truncation of vector type
common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(54,8): error X3003: redefinition of 'unpack_tc_base'

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KennShade Author
KennShade

I've found them problem, I was using the same common_functions.h for r2 and r3. The fix will be uploaded shortly

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L3d
L3d

Does this only work on dx9 ?

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KennShade Author
KennShade

It works on dx9 and higher. There is no dx8 support

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L3d
L3d

Thanks

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OG_Grinskin91
OG_Grinskin91

Wow this is great to see, I along with probably many others have been wanting this kind of customisation for a while!

Would this ever be able to be controlled with the new mod configuration menu rather than console commands one day? That'd be a game changer right there

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AyeBlin
AyeBlin

Can you recommend good r__color_grading? Im bad at these stuff

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KennShade Author
KennShade

r__color_grading 0.48, 0.485, 0.49 is the setting that I use unless I'm taking screenshots. It tints everything very slightly blue to make the tone of the image 'colder' without being overblown.
I also uncomment the LMT_Technicolor in ACES_LMT.h since I prefer the way it boosts color compared to the regular saturation control
Look for color palettes in movies that you like and play with the settings to try and match them.

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AyeBlin
AyeBlin

Ah I see thank you so much!

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Guest
Guest

sorry for the stupid question, but besides color grading, what else can be adjusted on the game console?

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KennShade Author
KennShade

The 'Basic Light Settings" in the options all still work, brightness and saturation are now part of the color grading so that they work in HDR, however the gamma is left as it originally was for people who rely on it. Other than that it's just c__color_grading unless you edit ACES_settings.h

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Guest
Guest

just started it up and audibly said "oh wow" lol looks amazing however am encountering a little hiccup.... its turned some of the foliage around freedom's base white? seems the sky has turned white as well lol or not sure if thats just how cloudy looks now. am on dx9 enhanced. heres some ss
edit: checked out some other maps and it seems to be all the foliage, most trees and bushes are "white" like in the screenshots. any tips? also any tips to remove this for the time being? wasnt sure if i just need to remove the shaders folder or what lol thanks friend

https //imgur.com/a/wsKnSZO

edit 2: Hey! If anyone is experiencing similar, using this mod "ABSOLUTE NATURE TAN OMEGA (FIXED 1.5.1)" actually fixed it for me! The detector is still white, but all foliage seems to be looking great :)
Here's some more ss https //imgur.com/a/piDbaO5

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Captain828
Captain828

I think it's the same issue as with the detectors/geiger counter.
Really like what this is trying to do but I would wait on a fix first.

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Flavorable
Flavorable

Maybe the description should have a before after of the gamma correct lighting? Whenever I install anomaly I always turn gamma down to .7 and color saturation up to 1.3 and the game ends up looking a lot more natural.

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Guest
Guest

Does anyone else have difficulties playing during the night, and even during the day? I feel as if a large amount of the time, it is too dark for me to be able to see much of anything at all.

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pizzaman11
pizzaman11

First put in the console commands he listed in the desc in order to correct the color grading. The game was a bit to dark for me even then so I upped the gamma up to about 1.2 and that seemed to improve things.

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KennShade Author
KennShade

Try boosting your r2_sun_lumscale_hemi setting, I usually have it at 1.4, or change the r2_tonemap_ settings to boost the exposure.
If the problem is that the darkest parts of the image look washed out, try disabling the log color grading, there's a problem with the log transform that messes with the black level just slightly

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Wookienator
Wookienator

Hey

I only have part 1 installed, can you tell me if I can tweak contrast somehow? I love deep contrasts and I love that it does not affect the UI, but it is a little bit too strong for my taste.

Cheers

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KennShade Author
KennShade

Part 1 shouldn't change the contrast at all, however there is a problem with the gamma correction in the ambient lighting that I'm working on fixing

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Wookienator
Wookienator

That might actually be it, because everything that is not exposed directly by a light source seems to lack gamma. Unless that is a whole different issue :D

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icetmzik
icetmzik

Hello! thx for the mod. I have one problem. Its too dark indoors...how can i control it?
I think it because i'm installed Michiko's weather revamp 2.0

And second question, how can i control saturation and contrast skies? Previosly i've game with skybloom fix.

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KennShade Author
KennShade

This mod fixes the skies too, you can overwrite skybloom fix.

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HappiTack
HappiTack

PBR Implementation? This is so damn sexy.

Does the shader use normal information to generate the specular/roughness values?

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KennShade Author
KennShade

No it just maps the gloss map to roughness and uses the gloss map and material index to calculate the fresnel

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HappiTack
HappiTack

Smort!

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OG_Grinskin91
OG_Grinskin91

I've also got the problem where blacks look really badly crushed and gamma seems really off. I'm glad to hear it's a bug being fixed cos when I saw the mod, it was like wow, then tried it and was quite disappointed. Seeing the screen shots up top look completely different to my game.

EDIT:after the last update, its fixed any issue I had, looks spectacular now. Image looks a lot clearer and coherent, thanks!

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icetmzik
icetmzik

Anomaly without this mod Fastpic.ru

Anomaly with this mod
Fastpic.ru

Anomaly with this mod + Michiko's Weather Revamp 2.0
Fastpic.ru

So hard deep black. May i can fix this?

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Guest
Guest

Hey, noticed some weird lighting behavior around campfires. Seems to be caused by this mod but not 100% sure it's the culprit lol heres a vid https //youtu.be/9jKXkJVYpT4

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Guest
Guest

So I have an absolutely bizarre crash. When having a gun equipped and putting on a Nosorog, the game crashes. I've started a new game with ONLY this mod on and it still happens; it doesn't happen when the game is unmodded or with only my usual mods. The log doesn't give a useful error message:
stack trace:
[error][ 258] : The wait operation timed out.
at address 0x0000000140838287

Not a huge deal as I consider Nosorogs way too OP to use anyway, but thought I'd mention it.
Edit: It's all exoskeletons. Exosuits and below work fine with a gun.

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Mintyboy
Mintyboy

Getting the same error here. Hard crash with the same last chunk of the log.

Except this is when activating a Bear Detector. For the record, the same crash does NOT happen with the Echo detector. I don't currently have the higher grade Veles or Svarog to test with.

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Guest
Guest

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thedrakegui
thedrakegui

Hello there!

Unfortunatly my game is crashing after level loaded, as soon as I "press any key" the game crashes to desktop.

Here's the error:

FATAL ERROR

[error]Expression : file
[error]Function : CResourceManager::_CreatePS
[error]File : ..\xrRender\ResourceManager_Resources.cpp
[error]Line : 258
[error]Description : d:/anomaly-1.5.1.2\gamedata\shaders\r2\accum_emissivel_detector_fix.ps

Looking foward to a fix so I can try the shaders myself!

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KennShade Author
KennShade

I've uploaded the fix

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NoJamHyung
NoJamHyung

what do I tweak so that I don't get interiors that are too dark? I'm using michiko's weather 3.0 and I am trying to make it work out somehow

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KennShade Author
KennShade

The newest update with the black level fix installed should improve this problem, however as far as I can tell that's simply how gamma correction causes the ambient lighting to blend together. I can't find anything in hmodel.h that would cause it to be so dark.
Try tweaking your r2_tonemap_lowlum setting, I usually keep it at 0.1
[edit] It was a bug with the gamma correction. It's fixed now

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NoJamHyung
NoJamHyung

I tried doing that, it looks fine aside from lights from the light sources inside the 100 rads bar for example, they seem to be a bit brighter than I'd like.

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NoJamHyung
NoJamHyung

It looks good overall though.

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shatterAx.
shatterAx.

THIS
fixed most contrast related issues i have seen so far. For example in Garbage/Train Depot, you are inside but can see the outer world. The picture was either too dark or oversaturated, depending on settings i've tried.
You may update your docs with this ?

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