The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Increases the amount of dialogue and dynamic news in the game to bring more depth to the world. (1.5.1)

Preview
Dialogue Expanded v4 COMPANION UPDATE [ENGLISH/русский]
Post comment Comments  (0 - 50 of 103)
AGoodSetOfPistol
AGoodSetOfPistol - - 779 comments

A Cool addition (and one I have thought about for one of my addons in the future) is Faction specific dialogue. In this manner Different factions will talk to you differently depending on your faction as well as theirs. It would add a lot of work but that would be great to adding some more to the feeling of it all.

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indyora Author
indyora - - 36 comments

Thanks for the reply! I really appreciate your work, by the way. My mod does indeed have some faction specific dialogue. Much of it won't show up often due to how the game selects dialogue, but there is text that is dependent on your faction as well as the faction of the NPC.

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AGoodSetOfPistol
AGoodSetOfPistol - - 779 comments

Interesting. I really like the concept because the dialogue was really lacking (at least in the quantity area).

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JUSYruby
JUSYruby - - 22 comments

unfortunately new options for dialogs do not appear

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indyora Author
indyora - - 36 comments

Hi there, thanks for the comment. If I understand you correctly, then you seem to be looking for a new dialogue selection option when you talk to an NPC. All of the NPC dialogue lines I wrote are all in the same place: "What's new in the Zone?" etc. The faction dialogue is added to the pool of available dialogues that could be selected. So for instance, if you talk to a Merc, you might get a generic line or you might get a line specific to Mercs that also depends on your own faction. There exists, for example, lines that only have a chance of coming up when you are a Merc and you talk to a fellow Merc. What I'm trying to say is that it's all there and if you just ask around you'll come across a whole lot of new stuff.

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Guest
Guest - - 689,788 comments

I was just thinking about how tired I was of always getting the same lines of dialogue when talking to other stalkers! Thanks! I think this is a much needed mod.

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zoust
zoust - - 355 comments

:0 nice ! gj

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Puffinstuff
Puffinstuff - - 11 comments

Interesting, will definitely keep this one up to date :)

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Ekkaia!
Ekkaia! - - 301 comments

bravo!!

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SilverBlack78
SilverBlack78 - - 1,906 comments

Great, very appreciated addon!

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OldBait
OldBait - - 60 comments

I was actually thinking about this last night! Amazing.

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OnegRiot
OnegRiot - - 398 comments

Great work!

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Bazingarrey
Bazingarrey - - 499 comments

Nice!

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reter
reter - - 615 comments

Amazing work!!! Please keep working and do the pda and dynamic dialogues too, it's awesome!

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Scocou
Scocou - - 160 comments

The three examples you post are of a similarly cynical/whiney character (which is fine, it fits), just wondering if there's any variety to this theme? Thanks for the mod, will try it soon.

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indyora Author
indyora - - 36 comments

Yes indeed, I could have given more variety.
Here's a couple different opinions-

Clear Sky: Careful experimentation is always difficult in the middle of a firefight. For a long time, we've acknowledged that the fate of our mission is tied to the life of the Zone, that we cannot be detached observers. In a way, our military objectives have as much to do with the containment of the Zone as our research programs.

Loner: I guess it's not all bad in the Zone sometimes. Once I found this place, I called it "my lucky spot". Whenever I would go there and sit down for awhile, close to the earth, my head would clear and I would be able to put things together in my mind that I couldn't before. I used to figure out what people would say before they said it, I knew which paths would be full of mutants, that sort of thing. One day, it just stopped working, though. I don't particularly know what it was, but I think it was a little gift from the Zone.

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SilverBlack78
SilverBlack78 - - 1,906 comments

Does this need a new game? Because I can't see any difference after installing this...

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indyora Author
indyora - - 36 comments

A new game is not required, but in my testing it does seem to make use of the new dialogue more. I'm not exactly sure how the game chooses the pool of responses for each stalker, but I think that new stalkers that spawn during your game will use the new text more.

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SilverBlack78
SilverBlack78 - - 1,906 comments

Ok thanks, maybe I just have to wait some more.

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GabeCPB0
GabeCPB0 - - 354 comments

Oh, man! This definitely is a must! Even though Stalker Anomaly may very well be one of the most complete and immersive FPS ever made, there are, without a doubt, some flaws.

One of them, a big one in my opinion, was the poor conversation options between the characters. It's immersive-breaking having all those different people in different areas, belonging to different factions, talking the very same things.

This mod comes to correct this, and turn the Stalker Anomaly experience to a new level! Thanks for your mod!

It's good to emphasize though, more dialogue is always in need! If you are willing, more mods like this are always a welcome sight! Cheers!

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Freedom_is_garbage
Freedom_is_garbage - - 106 comments

Do you plan on translating it into Russian? I mean it would be greatly appreciated cuz half of anomaly players speak russian (and there is already official russian localization for anomaly that is actually pretty good).

Btw i can do it for 20 bucks.

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indyora Author
indyora - - 36 comments

My Russian is pretty basic and it would take me forever (and it would probably sound terrible). Perhaps when I get further along in adding text, I'll look into it. I'll let you know at that point.

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Freedom_is_garbage
Freedom_is_garbage - - 106 comments

If you don't have 20 i can take 10. Or anything. 2 bucks and i can do it (it's 4 cheap ****-quality beers).

Yo, if seriously, i'd like to do it for ya. Tell me if you are interested.

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indyora Author
indyora - - 36 comments

I'll PM you about it.

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trossmanlevreserve
trossmanlevreserve - - 1 comments

I thought modding is a charity. You can crowdsource localization or somehow else, Im not sure, how it works at moddb. I can help you with some lines, but it is crucial for you to tell localizers about planned features. So the work
the work to be done is not wasted.

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HansFr1tz
HansFr1tz - - 54 comments

yeah freedom is garbage

Join DUTY B*tch

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jackheretherealon
jackheretherealon - - 131 comments

Hey, Indyora, I have a proposition for you:

If you're on Anomaly's Discord Server, I need you to DM Red Forest Cake (which would be me). Until recently I've been a writer/ editor for Anomaly, and I feel you could potentially pick up where I left off in terms of lore and immersion.

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indyora Author
indyora - - 36 comments

First v2 file didn't have the emission death report thing enabled, just fixed it.

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reter
reter - - 615 comments

thx for making the dynamic news!

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indyora Author
indyora - - 36 comments

Hope you enjoy!

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AyeBlin
AyeBlin - - 364 comments

Does this addon work with RC17?

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indyora Author
indyora - - 36 comments

It does not appear to be compatible. They changed something with another file that I reference in my own files. I'll certainly change it when the update comes out.

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chapk1988
chapk1988 - - 5 comments

у многих нпс при вопросе о чём нибудь интересном или новом в зоне возникает такой ответ -(dm_information_362) -трёхзначные цифры в конце только меняются, что это значит?

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Freedom_is_garbage
Freedom_is_garbage - - 106 comments

Это значит что нефиг англ.версию мода на русскую версию игры закидывать. Жди перевода

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Freedom_is_garbage
Freedom_is_garbage - - 106 comments

Ну че, сынок, готово всё

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Sim0n`
Sim0n` - - 12 comments

Hi :) When can we expect this addon to be released for RC18 ?

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indyora Author
indyora - - 36 comments

If you want to use it with RC18, simply delete the scripts folder from the download. You won't get the grammar fixes, but everything else is ok.

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Sim0n`
Sim0n` - - 12 comments

Cool, thanks :D Awesome addon, very simple yet so immersive!

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Guest
Guest - - 689,788 comments

RC21?

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accolyte1022
accolyte1022 - - 600 comments

I'm on RC22 and *think* this has been causing some crashes. Removed it with JSGME and no weird crashes.

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sakana_69
sakana_69 - - 2 comments

Does this require a new game?

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Guest
Guest - - 689,788 comments

1.5.1?

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indyora Author
indyora - - 36 comments

Working on an update. The dialogue from this mod has been incorporated into 1.5.1, but not the dynamic news.

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Ekkaia!
Ekkaia! - - 301 comments

Nice to read!!!

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manzmnl
manzmnl - - 485 comments

Very great! Thank you!

I've noticed that there's one line in the ui_item script, that has been changed in yours. But it doesn't seem to have anything to do with your mod.

Just to be sure, I'll show it to you:

Original line:

[code]
if obj and wuut_mags and wuut_mags.isMagazine(obj) then
[/code]

Your script:

[code]
if obj and wuut_mags.isMagazine(obj) then
[/code]

Did you change that by intend? Or did you use another version as a base, maybe?

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indyora Author
indyora - - 36 comments

Thanks for your input! I'm not too knowledgeable on wuut's magazines, so I'm guessing I used the wrong version at some point. I replaced the line from your comment and re-uploaded.

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Nekrokant
Nekrokant - - 117 comments

Awesome!

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DennyW
DennyW - - 45 comments

Hey
Do you know if your mod is this compatible with this mod? Moddb.com

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indyora Author
indyora - - 36 comments

Well apparently some files overlap, but a helpful person just uploaded this: Moddb.com

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jpbernardo81
jpbernardo81 - - 118 comments

Crash Report
! [SCRIPT ERROR]: ...mes/anomaly\gamedata\scripts\dynamic_news_manager.script:1688: attempt to call field 'get_plural_name' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...mes/anomaly\gamedata\scripts\dynamic_news_manager.script:1688: attempt to call field 'get_plural_name' (a nil value)

stack trace:

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indyora Author
indyora - - 36 comments

Well that's strange. That's only called when stalkers buy from the traders, and I've tested for that. Make sure that you have the latest files and that nothing is overwriting ui_item.script. Tell me if you get it again.

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Noxilian
Noxilian - - 65 comments

I had this issue too when I started a UNISG playthrough for some reason. I was also using the compatibility patch with LTTZ DC, though I don't think that was related to the crash.

In the end I think it can be fixed by just adding a nil check for inv_name in the DynamicNewsManager:BoughtItems(). Not sure what is causing inv_name to be nil sometimes, but this should at least prevent crashes if it is.

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Arrevax
Arrevax - - 3 comments

I had a similar issue—
"anomaly\gamedata\scripts\dynamic_news_manager.script:1758: attempt to call field 'get_article_name' (a nil value)" under GossipLoot.
It looks like Exoseva CBSE Outfits also uses ui_item_script. Giving Dialogue priority has allowed me to continue playing my new save, but I don't know how it'll affect the outfits.

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