Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Add addon JSRS Sound Mod 3.4 for Update Beta 3 Update 4 Hotfix 8
Filename
JSRS_Port_3.4_Sound_Overhaul.zip
Category
Weapons Audio
Licence
Proprietary
Uploader
Solarint
Credits
unethicalrus, Souvlaki, Beats, JSRS Team
Added
Updated
Size
102.51mb (107,486,450 bytes)
Downloads
31,900 (83 today)
MD5 Hash
035b0629541f8441eb56b0d48bb57159
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Description

This JSRS Port completely overhauls all the gunshot sounds with new assets. New Distant Sounds. New stereo first person sounds. 8 layers of audio for each weapon. Variable sounds for each guns for more variety. New Explosion Sounds.

Preview
JSRS Sound Mod 3.4 for Update Beta 3 Update 4 Hotfix 8
Comments  (0 - 50 of 126)
Vyticoz
Vyticoz

Ah. Those new suppressor sounds are satisfying as ****. Thank you for this.

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deadlove1993
deadlove1993

+1

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lpkapo
lpkapo

It's working fine for me with Update 2

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lpkapo
lpkapo

Probably. I know weapon and armor condition based on rank isn't working with the new update if you have that.

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Solarint Author
Solarint

Yeah, use the Escape from Tarkov cracks. They are way better.

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Guest
Guest

Man! Great sounds! How hard would it be to work these gun sounds (and that cool distance sound layering) into vanilla coc 1.5 r6? I would love something like this, but all these mods are always for Arsenal overhaul and stcop. I just don't like the amount of guns in those mods; and all the ammo types just make the inventory and everything very overwhelming for me. These sounds though! I've been trying to figure out how to work the snd layer script with my own sounds, but I can't figure out how to get the game to use it. I know it involves sound config ltx files for each gun now, and I can't seem to figure it out.

Any chances of you helping me out with this?

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Solarint Author
Solarint

Anomaly uses engine updates to get the sound layering as far as I know. I don't think it will be possible to fully port this into another mod without those engine changes.

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Iron_
Iron_

Same here btw. Game crashes with this mod installed (Removed mod, started game with other mods, all worked - with this mod added, it crashes)

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dave_5430
dave_5430

No chance we can get an uninstallation module for the previous version?

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Solarint Author
Solarint

Not gonna lie, I have no idea how to do that.

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dave_5430
dave_5430

Well, unfortunately I deleted the rar of the previous version, so I have no idea what the old files are that aren't crucial to other mod's existance.
Don't suppose you have a pre-2 version hanging on a google drive somewhere right?

I mean, there's like, a huge chunk of sound files just sitting in the gamedata folder doing, from what I can tell, nothing, and then there's a bunch of configuration files, but I'd rather crosscheck what I can remove with the original before I break, say, every other mod I have installed.

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dave_5430
dave_5430

I just yolo'd it....

And it worked. No problems so far!

Maybe you should put the hotfix in with the regular download.

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Solarint Author
Solarint

all my mods with their old versions are available on my google drive folder Drive.google.com

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Nebish

It didn't work but I'll wait for next patch. thanks for all your hard work!

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Toxicity86
Toxicity86

I honestly think that outside of shotguns most sounds of the new update are by miles better in audio quality that the last one's. Shotguns don't sound like precise combat/hunting tools anymore(MP-153 for e.q.), they now sound just generic, like in COD MW. Please change them so that it won't feel like you would shot through a sack of grain :)

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mrmaks10
mrmaks10

Wow!! This is just a masterpiece of stalker modding!! Many thanks to the author of this modification, I'm sure this should not be ignored!! Very great work, thank you very much!!_)) Respect for autor, This is TOP!!

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Solarint Author
Solarint

Thank you! :D

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OnlyaWanderer
OnlyaWanderer

I came

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morbid1
morbid1

Very nice, sound quality is great. Do think some of the unsupressed firing sounds could stand to be a bit louder though.

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Solarint Author
Solarint

Gotcha, I'll fix that for the next version. Thanks!

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dave_5430
dave_5430

XREngine auto dumps the crash log into your clipboard, just press ctrl+v / right click paste in any text editor.

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Solarint Author
Solarint

Yeah my bad. It's from SAVandT which is used for distance settings and its a pain. It always defaults to "On" for backups and I always forget to remove them every time I edit something.

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✪Sparrow
✪Sparrow

Your mod is causing stuttering and suspending the GPU, I noticed this after installing it.

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Solarint Author
Solarint

I haven't had anyone else report this issue. I'm not sure what could possibly cause this. I tested for performance loss and there was none for my computer. Sorry you are having issues.

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Toxicity86
Toxicity86

I have the same issue right now, looks like some sort of mod conflict or a script error. I fired a SMG(PP-2000) and my frame rate dropped so much that I literally thought that it was set to single-fire, some minutes after that my game crashed. Now I removed my whole gamedata just to test it again, I keep you posted on any issues I encounter.

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iAlcatrazZ
iAlcatrazZ

me too, I have the same issue

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Mevryk
Mevryk

I have a similar issue, pretty much every firefight is guaranteed to bring heavy stuttering. I can provide my modlist if necessary to pinpoint the culprit

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nb79
nb79

Same here, the game stutters a lot in firefights with this mod enabled, shame since i like the sounds.

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OnlyaWanderer
OnlyaWanderer

And how exactly do I remove it?

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LifeDecoded1997
LifeDecoded1997

For future reference use a mod manager such as JSGME (Generic mod enabler) but currently all you need to do is lookat what files the mod adds & just delete them from your game directory. It *shouldn't* bork your game, but to be safe make sure you do some backups

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Astro_Zombie
Astro_Zombie

Should we remove the older version of Impacts and Bullet cracks if using the optional one included here? Thanks, great mod.

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Doomich
Doomich

Good lord, Sir, this is the first time in games when I hear the True sound of 9x39 SD rifles (only clap and shutter clang). Finally my ears get satisfied. This is indescribable. Ohhhh..

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Doomich
Doomich

The error says that the game could not find the sound for the scripted controller in Agroprom Underground.
I see that the files of this mod only change weapon sounds.
Btw, here is a links for .db packer and .db unpacker from Anomaly developers if you would like to take a look at the files.
Moddb.com

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Solarint Author
Solarint

That's from my other addon, soundscape overhaul. Update that and it will fix the issue.

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Solarint Author
Solarint

Strange. I'll look into these as soon as possible. Looks like left overs from a previous version. Not sure why those are there. Thanks for letting me know

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dave_5430
dave_5430

Why pack it in a DB? This just makes it more irritating to make compatible with other mods.

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Guest
Guest

Problems here:
imgur.com/2XPCQQX

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Okrasy
Okrasy

Same issue here. Every time I went through map changes in Jupiter, Zaton, and other places, I had crashes with this similar error without fail. Presumably it's trying to load a sound that doesn't exist.

I did however find a temporary fix by simply throwing whatever .ogg file you want with the missing filename into /gamedata/sounds and it works just fine... The only downside is that the gunshots coming from NPCs will play as if it was right next to you, even if they are miles away, but it's not too common. It also replaces whatever silenced gun that's associated with it... But hey, beats crashing.

Sounds I've run into so far are:
wpn_556_1_snd_silenced.ogg
wpn_dmr_6_snd_silenced.ogg
wpn_smg9_3_snd_silenced.ogg

And I'm guessing more are missing too.

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Solarint Author
Solarint

Strange. I'll look into these as soon as possible. Looks like left overs from a previous version. Not sure why those are there. Thanks for letting me know

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Peabody
Peabody

This improves immersion so much! Thanks for all the time and effort that has gone into making this work.

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Solarint Author
Solarint

Thank you!

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KUSH_
KUSH_

its something to do with the weapons cracks and stuff

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Solarint Author
Solarint

The issue is fixed in version 3.21. Thanks for your help!

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Qball.
Qball.

Tried the new version. I get this error:

Expression : wave&&wave;->length()
Function : CSoundRender_Source::LoadWave
File : SoundRender_Source_loader.cpp
Line : 72
Description : Can't open wave file:
Arguments : d:/s.t.a.l.k.e.r. anomaly\gamedata\sounds\weapons\_cracks\mono\wizz_1.ogg

stack trace:

Can you please check into that? Thank you.

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Qball.
Qball.

Much appreciated. Cheers!

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KUSH_
KUSH_

Just gotta say dude your sound mods are ******* awesome and I now consider them a must-have mod for anomaly, I especially love the ak sounds makes the gun sound powerful

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Solarint Author
Solarint

remove anything in gamedata/configs/items/weapons/upgrades folder and see if it works. Sorry for the late response.

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Muew
Muew

I see different of these mods from Jarhead /JSRS - also one merged with STCOP named: ReportJSRS/STCOP SOUND OVERHAUL V.4 FIXED

Which one is the right one to use?

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Solarint Author
Solarint

The newest version is always the one available for download on the moddb page. You can also get it and previous versions from my drive folder here: Drive.google.com

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