The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

HollywoodFX (HFX) is an addon for Anomaly v1.5.1 that improves the in-game impact effects and makes them more Hollywood-like. With this addon, dust, smoke, and debris, will now fly around, bounce off surfaces, and linger in the air, meant to increase the intensity during firefights within the game.

Preview
HollywoodFX v2.0 ["HFX + Expedition" Update] (5.13.22)
Comments  (0 - 50 of 87)
DeathOrchid Author
DeathOrchid

🆁🅴🆂🅴🆁🆅🅴🅳

Please consider reading the addon description before installing the addon.

---*Update: February 14th, 2021*---
Small fix - HFX v2.0 file structure has been rearranged to make installation even more straight-forward for users doing a manual install or using a "mod-manager". The updated installation instructions are in the description. (thanks to "Agitatio" for this helpful recommendation)

---*Update: February 18th, 2021*---
Small fix - Updated HFX v2.0 grenade .ltx files to be more compatible with the "Boomsticks & Sharpsticks" addon (1.5.1 version) as well as other addons.

---*Update: February 21st, 2021*---
Small fix - Updated HFX v2.0 "items_explosives.ltx" file as it was using an outdated version of the file from a previous Anomaly version (thanks to "utsubo" for discovering this)

---*Update: June 16th, 2021*---
Compatibility Patch - HFX v2.0 is now compatible with "Provak's Weapon Overhaul" addon v2.4. Installation instructions for applying the compatibility patch are included in the addon description and in a readme file in the download.

---*Update: October 15th, 2021*---
Performance Patch - Fixed the performance issues with all explosives and reduced the particle counts of explosion particle groups to even further improve performance while maintaining similar visuals. This update should prevent significant frame drops when explosives go off. (thanks to "RamseySparrow" for the helpful feedback)

---*Update: October 23rd, 2021*---
Compatibility Patch - HFX v2.0 is now compatible with "TAZ v3.0 Beta". Installation instructions for applying the compatibility patch are included in the addon description and a readme file in the download.

---*Update: October 27th, 2021*---
Small fix - Fixed a compatibility issue with "Boomsticks & Sharpsticks" (v1.5.1) addon. If you are playing with "Boomsticks & Sharpsticks" (v1.5.1) addon it is recommended you download and apply this fix to avoid any potential crashes.

---*Update: January 30th, 2022*---
Compatibility Patches - It is finally here, HFX + CVFX, the best aspects from both worlds of "HollywoodFX v2.0" and "CVFX v3.5 Update 1.1" are now merged and functionally compatible. This "HFX + CVFX" compatibility patch is also compatible alongside weapon addons such as BaS, Provak's, and TAZ. Installation instructions for applying the compatibility patch are included in the addon description and a readme file in the download, please consider reading them carefully. Additionally, compatibility for "Yet Another Winter Mod v2.2" has been added to all options of both "HFX v2.0 (standalone)" and "HFX + CVFX". Please follow the installation instructions included in the addon description. Enjoy!

---*Update: February 6th, 2022*---
Small fix - Removed the rpg7.ltx weapon config file from all options of both HFX standalone and HFX + CVFX in order to prevent a crash that occurred with other addons. Additionally, the addon file structure was modified to include the gamedata folders for the "HFX + CVFX" options that were missing so that it is easier to install.

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DeathOrchid Author
DeathOrchid

---*Update: May 13th, 2022*---
Compatibility Patch - HFX v2.0 is now fully compatible with "Expedition v1.2.1 (mod-pack) version" addon. Installation instructions are included both in the addon description and the readme in the download archive, please read and follow them carefully. As a side note, this compatibility patch should not introduce any new crashes/bugs/issues to Expedition v1.2.1 "mod-pack" version as is, it simply replaces the content. Enjoy!

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Schuchart
Schuchart

**** YES!

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Beef_Kebab
Beef_Kebab

oh damn I was not prepared for this beauty

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AyeBlin
AyeBlin

The true king of FX is back!

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manzmnl
manzmnl

yes

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abraxas19
abraxas19

first of all this addon ROCKS...I LOVE IT...and second of all a very detailed and precise description so you know what it does and where to install, compatibility etc...as very few addons has this...GOOD JOB

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=Krieger=
=Krieger=

Still the best VFX but is there any chance to reduce the smoke/dust fade out time?

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DeathOrchid Author
DeathOrchid

Greetings Krieger,

HFX v2.0 has "RealisticFX" and "MinimalisticFX" particle options included for those who prefer less smoke/dust to linger, or prefer no smoke/dust to linger.

You can try these other options out as they may be better suited for your taste.

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☦BalkanB☢y☦
☦BalkanB☢y☦

Awesome update, I was waiting for a version that incorporates heat blur when firing the weapon, before I had to use the BaS's particles.fx for that, and that disabled HollywoodFX effects.

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RubyVI
RubyVI

The bouncing sparks look really good

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cortlong50
cortlong50

I’m coming from COC over to anomaly and this is amazing.

What weapon pack are you using in the screenshots? Would love to run that.

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DeathOrchid Author
DeathOrchid

Greetings cortlong50,

The "weapons pack" addon I am using in the screenshots and video is the "Boomsticks & Sharpsticks" (version 1.5.1) addon, which HFX v2.0 is fully compatible with. Give it a try:

Moddb.com

Enjoy!

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JediOfficial
JediOfficial

Thank you for making this super easy to install, the way it's structured is very nice

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Amoch
Amoch

Should I use this mod, if I have Boomsticks and Firesticks installed? I see both mods have a particles.xr file.

Thanks for the mod! :)

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DeathOrchid Author
DeathOrchid

Greetings,

HFX v2.0 is compatible with Boomsticks and Sharpsticks v1.5.1. In the Boomsticks and Sharpsticks addon description, the author shows the exact installation order as well as a screenshot of his JSGME addon load order if you are using a Mod Manager. If you are installing manually, install Boomsticks and Sharpsticks first, then install HFX v2.0, and overwrite any files.

Hopefully this helped, enjoy!

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Amoch
Amoch

Thanks! I actually figured it out afterwards, when looking at the readme, but forget to delete the message. Thanks for the help. Great mod! :)

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kolokythis
kolokythis

Man, this is so fun to play with, makes combat look so intesive. Awesome addon, a big thanks to you!

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GalaxiT
GalaxiT

True king of fx

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StalkerAnomalyPlayer
StalkerAnomalyPlayer

Thank you so much for adding a realistic option!. The vanilla muzzle blast and effects are ok at best. With your addon with " realistic " setting the muzzle flash and such is very realistic and detailed, but not over the top. This and B&S go hand in hand.

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Tweaki_Breeki
Tweaki_Breeki

Good stuff, thanks! Having to wait for the dust to settle until I can see where the enemies are really adds to the experience!

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GabeCPB0
GabeCPB0

A classic one! Used all the time in 1.5.0!

A must-have! Cheers!

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RamseySparrow
RamseySparrow

it's beautiful, however I find that with minimal preset the smoke still lingers, giving me some serious fps drops. Would you please revise the minimal preset or perhaps create an extra option where the smoke does not linger AT ALL, as in vanilla game? Thanks

EDIT: ignore, didn't reset cache.

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DeathOrchid Author
DeathOrchid

Greetings,

Just to clarify for others who might be reading this, MinimalFX is the most performance-friendly option as the smoke from impact effects will not linger at all and will be similar to how impact effects work in vanilla. If you have a lower-end PC I recommend trying out the RealisticFX or MinimalFX options to see which one works best for you.

Thank you for downloading and enjoy!

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SoulforgedCRO
SoulforgedCRO

MO2 notifies me that there is a conflict between "EFT-Style Weapons Reposition" and "HollywoodFX"? However, everything seems to be working fine. Any ideas?

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DeathOrchid Author
DeathOrchid

Greetings SoulforgedCRO,

The "conflict" here between HollywoodFX and "EFT-Style Weapons Reposition" is simply that both addons are trying to make modifications to the same grenade .ltx files.

The easy solution to avoid having to do a manual merge is to just load HollywoodFX after EFT-Style Weapons Reposition in MO2, that is, HollywoodFX should overwrite EFT-Style Weapons Reposition.

Although MO2 may still notify you that there is a "conflict", doing the above should make the two addons functionally compatible and you should have no problems or issues.

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SoulforgedCRO
SoulforgedCRO

Amazing, that is exactly what I did. I'm glad to hear that there will be no issues! Thanks!

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morgannoor1991
morgannoor1991

cool addon

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Kyle_K_ski
Kyle_K_ski

.
As I've stated before, I *love* this mod.

And I hope that you don't mind some input from my experiences with it. A few points...

#1. Keep it updated for Provak's amazing mod. A *ton* of people use it, and with very good reason: modding can be a very challenging job, it can be very confusing, and so players screw up their mod installations, and then stop their efforts from enjoying *ANY* of it.

Those that hate Provak's efforts, they MISS that point. Including about a quarter of those that have made the mods. Did they put all of that hard work into the mod so that it's NOT used? Of course not. Provak is ENSURING that the mods WILL work altogether. Do his releases have bugs? Yes, of course, but he puts a LOT of time into trying to remove them.

So, KEEP UPDATING this mod for Provak's releases. His latest release is v.2.6, and can be found here: Youtube.com
.
.
.

#2. PLEASE, oh PRETTY PLEASE, offer up ONE more particle effects option. How would this DIFFER from the other three options that you so kindly offered us?
.
A. The particle effects for ordinary weapons (guns, explosives) would be KEPT *realistic.*
.
B. The particle effects for the fantasy elements (the gauss gun, anomalies, mutants) would be KEPT at the *Hollywood* level.
.
Currently, if one installs the Realistic option, the fantasy elements are reduced in strength and quantity, BUT I *love* the Hollywood-level of the fantasy elements, and I would love to have them combined with realistic effects for the weapons. I'm certain that a LOT of people would like this option, and would use it like crazy.
.
.
.
#3. Any chance of making TRACERS give off a glow that would ILLUMINATE any objects or terrain that they come within 1.25 m. of? The tracers already look good, their colors and lengths are appropriate, it's just that even though they LOOK like they're glowing, in reality, they're not. Having them actually cast off light onto objects and the terrain would fix that.
.
Maybe if you take this task on, that the tracers are released as its mod release, with four options made available:
.
A. Every THIRD round is a tracer. Most militaries that do use tracers, this is the count that they use.
.
B. Special Forces units, for obvious reasons, do NOT want to be seen, so they AVOID tracer rounds, HOWEVER, they oftentimes DO use tracer rounds for the LAST THREE rounds in their magazines. When they see a tracer fly out of their barrel, they know that they HAVE TO switch magazines.
.
C. Every THIRD round is a tracer, and the LAST THREE rounds are all tracers.
.
D. This last option, while highly unrealistic from a Real Life combat perspective, DOES look COOL: make EVERY round a tracer round. And before anyone jumps on me, YES I *do* know that OFFICERS and sometimes SERGEANTS carry 2-3 magazines' worth of JUST tracer rounds, because they use the solid-stream of tracers to POINT TO targets that they want their troops to concentrate fire on.
.
.
THANK YOU for all of your hard work, and being generous enough to freely share it with the enormous STALKER community!
.

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theRealBeef
theRealBeef

provak plz. just stop

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DeathOrchid Author
DeathOrchid

Greetings Kyle_K_ski,

Thank you for the constructive feedback. I will consider these points, and, if possible, will try to address them moving forward towards the future development of HFX.

Thank you for the support and feedback!

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iced_earth77
iced_earth77

Thanks.

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Mantruffle83
Mantruffle83

Showing a conflict in MO2 with JSRS part 2 cracks and impacts and JSRS part 3 new tracers, anything to be concerned about or is it safe to let it overwrite?

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DeathOrchid Author
DeathOrchid

Greetings Mantruffle83,

You can just let JSRS and the patches (2-3) overwrite HFX v2.0.

The "conflict" MO2 reports I believe is just the one file both addons modify, "base.ltx". If you would like, after installing both, you can go into the "base.ltx" file located in "gamedata\configs\items\weapons\" and "zero"-out the "frags" line values and you would of have essentially manually merged the two different "base.ltx" files together.

Let me know if you encounter any further issues or have any questions, enjoy!

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zameus
zameus

This looks amazing! Will this also work with Provak's Weapon Overhaul v2.6?

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DeathOrchid Author
DeathOrchid

Greetings zameus,

HFX v2.0 is only compatible with v2.4 of Provak's Weapon Overhaul addon that was uploaded here on Moddb (link is in addon description under Installation). Playing with any other version of Provak's will likely result in a crash.

I will make a compatibility patch for Provak's Weapon Overhaul v2.6 when it gets a proper release here on Moddb.

Hopefully this helped, Cheers!

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zameus
zameus

DeathOrchid I appreciate your response and clarification. Thank you and looking forward to your future work!

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PossuM
PossuM

Nice merge, I chose Hollywood over Cinematic so far but damn, those anomalies look nice. Best of both worlds indeed.

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StalkerAnomalyPlayer
StalkerAnomalyPlayer

I ******* LOVE YOU!, Now we have the best of both worlds with HollywoodFX's particles and etc, and Cinematic VFX's very pretty anomalies!.

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C

awesoem job! I love it!
COuld you help me make a YAWN and BOTZ patch? BOTZ already has a YAWN and CVFX patch, so adding in YAWN as a patch to yours would simply bot top of the top!!!!

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DeathOrchid Author
DeathOrchid

Greetings,

HFX has been updated to include compatibility for "Yet Another Winter Mod v2.2 (YAWM)" across "HFX v2.0 (Standalone)" and "HFX + CVFX" for all particle options. The addon description has been updated along with the instructions on how to install it.

Cheers

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C

thank you so much mate!!!

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C

aw man, I manage to run the Hollywood setting quite nicely, even in an intense firefight. however, with the mod that adds special abilities to the "trash" artefacts, there's one that can make people explode. I'm not sure what explosion that mod uses, but it generates about a gazillion particles. ahahhahha impossible to use.
anyways. cheers to your mod man!!

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Schuchart
Schuchart

Ahojhoj! I just installed your comp patch for CVFX (HFX Realistic version) and it works fine so far but the muzzleflashes in my game are now replaced, I guess by those from CVFX. I must say I dig yours way more than those from CVFX. Was that intentional?

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DeathOrchid Author
DeathOrchid

Greetings Schuchart,

Thank you for your continued support and feedback for HFX.

It was a conscious design choice for now. The muzzle-flashes for both HFX and CVFX were both retained separately in "HFX + CVFX".

The result of which muzzle-flashes are being used will depend on which weapons addons you are using (as they are defined/referenced in the weapon config files). If I recall correctly, vanilla anomaly and other addons such as EFT weapons pack, Contract Wars Weapon Pack, etc., will use CVFX's muzzle-flashes, whereas BaS, Provak's, and TaZ will use HFX's. (assuming you have the compatibility patches for those applied.)

This design will be completely changed in the next version later on, as all particles across the entire particle base will be compositioned into one elegant and cohesively uniform art-style.

Hopefully this helped and gave some insight!

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Schuchart
Schuchart

Yes, it certainly did, thank you very much for the elaboration! I am eager to see then what will be in the next update, this is truly one of the best addons around and it can only get better!

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Gravemouth
Gravemouth

Excellent mod - even better now with the merge with CVFX. I noticed when installing that the HFX + CVFX options aren't in a gamedata folder. Not sure if this was intentional, but thought I'd point it out.

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DeathOrchid Author
DeathOrchid

Greetings Gravemouth,

This was an oversight, it has been fixed in the new version of HFX.

Thank you for your feedback and enjoy!

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ubereets
ubereets

Hi im having conflicts with the particle.xr files for HFX file and CVFX file and also conflicts with the particle.xr file in BaS

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DeathOrchid Author
DeathOrchid

Greetings ubereets,

Here below are some more detailed instructions on how to install "HFX + CVFX" with BaS v1.5.1 that might be a bit more helpful.

To install "HFX + CVFX" with "BaS v1.5.1":
1. Install BaS v1.5.1 first
2. Install CVFX v3.5 Update 1.1, here you just want to install the "core" option only, you can ignore the other options. When installing, CVFX should overwrite anything from BaS.
3. Install "HFX v2.0 + CVFX v3.5 (Update 1.1)" (choose one of the three particle options). When installing, "HFX + CVFX" should overwrite any files prompted.

All three addons (BaS, CVFX, and HFX) have their own "particles.xr" files included, however, at the end of the installation process, only the "HFX + CVFX" particles.xr file should be the one installed (i.e., in the gamedata folder).

Hopefully these more detailed installation instructions were a bit more clear. Let me know if you encounter any further issues.

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