The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

When STALKER still had the original Oblivion Lost concept, a lot of interesting feature was planned for Burers. Being afraid of light, manipulating the player's weapon, etc. Some of these features were realized, some were not. Until now! Burers will be something completely different now!!

Preview
Arszi's Burer Overhaul 1.0 for Anomaly 1.5.1
Post comment Comments  (0 - 50 of 99)
EricSol
EricSol

Arszi you complete Madman! Can you stop making all other modders look weak plz?

I have one question thou. I was wondering if it is possible to change script so that music volume goes 0 when an emission hits :/ My addon called "Blowout Ambient Addon" would really profit from that and i need advice from a guy with some know-how.

Thank you for your work !

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Arszi Author
Arszi

Hey! I am not making anyone weak, I just wish to give back the mystic feel to the Zone by any means I can :)

Hm, you can get if there is an emission with surge_manager.script somehow. For the volume, try level.set_snd_volume(number). It is worth to check lua_help.script if you are looking for something. It contains (almost) all the possible function calls with their corresponding object!

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reter
reter

yea, everytime i read Arszi in an addon name i become excited! :P

thx so much for your hsrd work Arszi!

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WastedSky
WastedSky

The light feature is awesome! Reminds me of the spiders in Metro, which could be a nice additon...

Imagine those freaking spiders in the laboratories or the underground levels like Agroprom or Pripyat underground. :) I think new mutants are always welcome, the zone can get quite boring with the same faces.

Great work!

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Arszi Author
Arszi

Thank you! :) Well, I dot plan to add new mutants. That one is more like modelling, animation, etc. And I do not think that they would go well with the Zone.

Instead, I want to overhaul the familiar faces in the same style as the burer, with different behaviour/new abilities, which will make the "unique" and distinct.

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WastedSky
WastedSky

There are the models already for spiders tho, but it's understandable :) Your addons add a lot to Anomaly! You should be in the Anomaly team, to be honest.

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Arszi Author
Arszi

Oh, I think I know which monster you are talking about. That one uses the snork "set". Behaves, jumps and snorks like a snork :D Engine-wise these imported mutants will be something, which exists already. It is a lot of work to make them unique, mostly engine-modifications.

Well, I am asking questions from them constantly, I guess they are happy that I am not in the team :D

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Ohotnik
Ohotnik

You f...ing genius!

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iAlcatrazZ
iAlcatrazZ

at this point please pack a complete overhaul package

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Arszi Author
Arszi

The time will come! Until that more stuff will be released separately. But finally, I see how the ultimate pack might look like in the future.

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reter
reter

Pleaee don't stop doing stuff! I need!

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Schuchart
Schuchart

This is SO COOL!

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ronaldoz
ronaldoz

Hi Arszi, thx for mod / Pls highlight your code in standard scripts for compatible with other mods.

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Arszi Author
Arszi

Hey, I updated the description!

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SilverBlack78
SilverBlack78

Playing in Jupiter and Red Forest levels no problems, changing level, saving and reloading was fine, but then I had this crash changing level from Red Forest to Army Warehouses and then trying to realod the savedgames (both autosave in Warehouses and To the Army Warehouses):

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...a.l.k.e.r. - anomaly\gamedata\scripts\arszi_burer.script:61: attempt to index local 'obj' (a nil value)

Disinstalling your addon the same savegames worked perfectly.
If you can fix this it would be awesome. I can give you the savegames if you need them.

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Arszi Author
Arszi

Whoops! I uploaded a fix! Sorry about it.

Everyone, please download the updated version! V1.0.1

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reter
reter

hey Arszi can you make the mod compatible with "NPC without amnesia"?

i searched in the code and the file that affect compatibility is xr_combat_ignore.script

the NPC without amnesia adds this code:

math.randomseed(os.time())
local rnd = math.random(180000,720000)
local rnd2 = rnd - 10000
local dist_rnd = math.random(18000,33000)

and modifies some conditions in the stalker obj


i simply tried to add your code in the file, more precisely:

if (obj and obj:clsid() == clsid.burer_s) then
if (obj:id() == xrs_debug_tools.blinded_burer_id) then
return false
end
end


but when i try to load or start a new game it crashes on loading relating to the xr_combat_ignore :(

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Arszi Author
Arszi

Hey! I have supplied a compatibility patch, download my mod again and follow the instructions!

If the crash happens again, send me the end of the crash log with the stack trace, and I'll talk with Mora if I can not figure it out, but I expect it to work now with the compatibility patch!

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reter
reter

Tested and it works, thank you for your work!

I would be glad to support you in someway, how can i donate you?

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Arszi Author
Arszi

Thank you, but it is fine :)

I do not wish to mix modding and finances. I am doing it, because I want to make the Zone a more "interesting" place.

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_SoPro
_SoPro

Ey bro your mods adds more depth into the game they are so awesome! Can I have a request? Can you restore the generic qoutes of the npcs like the "cmon man whats with the shooter" and etc I really miss them, I want to understand what the npc tells me or when they converse around the campfire and all.

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Arszi Author
Arszi

Thanks :)

Actually, might be. I am working on multiple projects in parallel now. Including overhauling the rest of the "cut" mutants in the same manner as the Burer now. There is a questing project too, and I still need to update a few more things...

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_SoPro
_SoPro

Oh wow that's good news! Keep it comin!

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AGoodSetOfPistol
AGoodSetOfPistol

Your a madlad and a important part of why this mod keeps getting better and better man!

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Arszi Author
Arszi

Thank you! I am looking forward for more of your good stuff too! :D

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AGoodSetOfPistol
AGoodSetOfPistol

Looking forward to what's next from you too!

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SeriousToni
SeriousToni

Just testet this and the mechanics work really well. I love that overhaul!

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Arszi Author
Arszi

I am glad you like it!

The behaviour of the Burer is customisable, you can try out different values for different difficulty/behaviour.

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Guest
Guest

Its always good when difficulty is in different interesting game mechanics and not just in damage numbers. This way you can actually get better not just by buying gear but also from learning.
I am very exited and would definately love to see more of such things in the Anomaly! Thank you.

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Arszi Author
Arszi

Thank you, I am glad you like it!

Yes, I want to overhaul more mutants, making them "unique" game mechanics-wise. Using not implemented/cut Oblivion Lost features for lore friendliness and inspiration.

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SunkenHues
SunkenHues

Wow, this is cool!

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missterxpoop
missterxpoop

Is there anything impossible with this game?? Is there anything impossible for Arszi?? XD

Thx for all your mods man; really adds to the game. Each should be put into official release, coz I fear they would get lost in the ocean of addons that exists for this game/mod already (plus they would fit perfectly, without being too much or too lore unfriendly).

So thx again ;)

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Arszi Author
Arszi

Thank you! :) Well, having a sleeping schedule, where I wake up around 6:00 AM, it is impossible for Arszi :D

I am aiming lore friendlyness, I do not plan to do create anything, which would be lore unfrirendly. This is the way.

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Basstrap
Basstrap

Make mutants great again! Good job sir... keep it up!

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OnegRiot
OnegRiot

This is amazing! Any chance for a compatibility patch for Mora's combat ignore military fix?

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Arszi Author
Arszi

I'll investigate it tomorrow. Usually we hack the very same file, so issues might happen :D

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StalkerWarfare
StalkerWarfare

Arszi
I'm waiting for your overhaul for poltergeist and the controller) The poltergeist does not attack the NPC at all and dnt have psy damage, and the controller hits them with his hand : D It looks stupid and not atmospheric (player discrimination xD)
(but burer attack them correctly!)

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Arszi Author
Arszi

We wanted to do some nice stuff with the poltergeist, but we are limited by engine at the moment. But I won't throw away the idea, attempts will be made.

I am working in the Controller and Complete Psy Overhaul at the moment. (Possible the Burer might get some minor update later.) I hope I can release it at the end of June or beginning of July. I do not have too much free time atm, so developement is a bit slow :/

I'll talk with the Anomaly devs about the controller meele attack and tube damage. It is really retarded, that it wants to attack every NPC in meele even from the other side of the map...

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NorthMann43
NorthMann43

Пасибос

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Arszi Author
Arszi

I made an update for this addon, but it won't be the final one. Other projects I am working on will be required to expand this one further!

Plans for the Burer in the future:
*Make rats/tushkanos afraid of light, make these swarms bigger
*Screen effects for Burer's jamming ability

Sadly, rat models are awfully unfinished and cubic :/ If someone does have to power to make them a little bit nicer, I would appreciate it!

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Schuchart
Schuchart

You intend to give Burer a little detachment of rats to fight for them? Like, not tushkanos, but literally the smaller "normal" rats that have been driving devs insane for years with their bugginess? If you manage to pull that off, I will eat my psy-helmet. Looking forward to what you are going to come up with!

On a related note: I actually half-expected after the initial Burer-overhaul-release that you come up next with another addon that adds more refined npc-mindcontrol to Controllers. You know, them sending stalkers, zombies or mutants at you to fight for them while they keep out of harm's way, telepathically mocking you or something.

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Arszi Author
Arszi

I am working on the Controller one still. It is both a complete controller and psy overhaul. I just wanted to update the Burer first. The month is difficult for me, sadly, so I can not work too much on it :/

Regarding the (normal) rats, I made them fight for the burer, the only issue with them that they are so cubic, that it is immersion breaking :/

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Schuchart
Schuchart

Oh man, whatever's currently troubling you - I hope and keep my fingers crossed that it will get better soon! If it makes you feel any better, my month's gone quite south as well after a very unlucky bike accident and I literally had to do a final oral exam from my hospital bed. Pedantic ********, I tell ya.

And I find the little cubic bastards charming, they are kind of a still mysterious relic of "old stalker", a nostalgic reminder of all the alpha, beta, gamma and lambda builds of this hot mess that we all played or salvaged or just peeked at in awe over the last few decades. Like the blurry mess of polygons that's supposed to be a dead ankle-biter in some house in rookie village. Or the Tark :D Wouldn't be S.T.A.L.K.E.R. without.

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Arszi Author
Arszi

Oh my gosh man, I wish you to heal up completely! This 2020 is the reaper itself...

Well, yes, there are definitely something in them. I just feel that they are too "out of place". But I hope I will be able to do something with them in the future!

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reter
reter

Hey Arszi, thx again for your hard work!

Can you do something about the bullet damage dealt and got? because in vanilla Anomaly sometimes happens that you have to shoot 2-3 times in the head to kill an npc, same way for the player that doesn't get too much damage with good armors; my only solution was using the Realistic Rebalancing Addon but isn't compatible anymore (it was for update beta 2.0 i think) so i started using the misterkat realism addon but it's not the same thing and i'm sure that you can make things better

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Arszi Author
Arszi

Throw the idea into the modding cannel on discord. It is not my cup of tea :/

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Arszi Author
Arszi

UPDATE: I forgot to add a file, it will cause crashes!
Please, download my addon again!

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reter
reter

oh i was wondering what was causing crashes, THX!

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Arszi Author
Arszi

UPDATE2: I updated the pack again, because I forgot a diagnostics message in. Sorry guys, this is not my day it seems :D

Please, download the pack again!

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havkk
havkk

Arszi this looks great! I love your other mods! I get a CTD with the following log error when using this mod. Any thoughts?

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : Xr_ini.cpp
[error]Line : 546
[error]Description : fatal error
[error]Arguments : Can't find variable ef_creature_type in [monolith_sim_squad_advanced]

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Arszi Author
Arszi

I am glad that you like it :)
Hm, this CTD is not connected to this addon for sure :/

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