Beginner modder learning the basics.

Hopefully with time once I learn more about C++ I'd love to add DX12 or Vulkan to the OGSR Engine. But before I do that I need to fix the issues with Shoc Enhanced like the level issues where light might go throug some objects it isn't supposed to. After that add some more visual FX into the game like volumetric smoke in key areas of the game. If it hits performance to much I'll ttry figure out a static fog method.

My System Specificattions:
CPU: Ryzen 5 3600x
GPU: Vega 64 Nitro+
RAM: 4x8gb Patriot Viper Steel 4000mhz C19 (Tuned to 3600mhz C14)
Motherboard: MSI MPG B550 Gaming Edge WiFi
BIOS - 7C91v15 (AGESA 1.2.0.0)
SSD's: NVME - Seagate Firecuda 520 1tb PCIE 4.0
Sata - Seagate Baracuda 1tb, Crucial MX500 1tb
Cooler: Noctua NHU-12A
Power Supply: Seasonic SSR-650FX FOCUS Plus Gold 650W
Case: Cooler Master H500
Windowws 10 Pro x64 build 1904442 fully up to date

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m5spiritonfire
m5spiritonfire - - 99 comments

can this work with supermodpack 2.4? (was a mod based on oblivion lost 2.2 with more content but also a tendency to ctd due to stack traces)

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Vega10XT Creator
Vega10XT - - 150 comments

So sorry for the late response I did not see this until now. It might work if the mod in question already has OWE and no engine changes from vanilla or uses a recent version of OGSR it will be compatible. If you are just needing the levels I use they should be fully compatible.

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