Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Add addon Report Soundscape Overhaul 2.4 for Update 3
Filename
Soundscape_Overhaul.zip
Category
Audio Pack
Licence
Public Domain
Uploader
Solarint
Credits
Lord Jardhead, JSRS Mod
Added
Updated
Size
177.41mb (186,023,548 bytes)
Downloads
3,291 (22 today)
MD5 Hash
41294e82d55ed16c0596ccb565918320
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Description

This mod has 3 main functions. 1. Remove all fake mutant sounds from the ambiance 2. Repurpose those effects to real distant mutant effects to increase situational awareness and immersion 3. Replace all environmental sounds for a richer soundscape

Preview
Soundscape Overhaul 2.4 for Update 3
Comments  (0 - 50 of 101)
t0ky00
t0ky00

Changes?

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Guest
Guest

Thank you for updating this. Your audio rebalance for mutants is top notch.

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HiFraser
HiFraser

"Fire is quieter" thank god for that.

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HiFraser
HiFraser

Is "m_stalker - Copy" suppose to be there?

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Solarint Author
Solarint

nah its an accident. I could have sworn I deleted everything not necessary.

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Acemax
Acemax

I was sold at "1. Remove all fake mutant sounds from the ambiance", thank you!

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nikossaiz
nikossaiz

Firstly congrats for all your work you put into anomaly! very immersion orriented! so , this version is newest than the v3 or v4? which one should i choose for the latest anomaly version? ( update 2 hotfix7 )

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Solarint Author
Solarint

Yeah this is the "sequel" I'm separating the mods for people who don't want the entire environmental replacement with this one.

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PossuM
PossuM

must-have

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digitalifeless
digitalifeless

Anyone getting this error (on console / log) :

! [LUA] File not found "g:/anomaly 1.5/bin/..\gamedata\sounds\.ogg"!

Happened when I was at RedForest, narrow down to this addon. Seems like somekind of coding mistake in one of your file? Whenever this error occur pretty much had to reload because many game function stop functioning properly, eg: dismantle, follower inventory.

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HiFraser
HiFraser

Something similar, except its happened in both Zaton and Outskirts. As far as I noticed, you can't swipe your gas mask anymore which isnt much of a issue aslong as it isn't raining, but when it comes to level transition, you cant. It will simply not transition at all, the black screen shows up but it vanishes soon after. Restarting the game is a temp fix at best, im not sure what triggers this issue as well.

Oh yeah, and sometimes your gun will play its reload sound but no reload is visible.

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Acemax
Acemax

I am also experiencing the same problems with functions not working properly since installing this addon, I'm about to try a new game to see if its not save game compatible.

Edit: Makes no difference if you start a new game, functions like finding locations notification stop working. Its a real shame that it causes these problems as the new sounds are excellent, fingers crossed for a fix.

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Solarint Author
Solarint

Should have this issue fixed now.
heres a hotfix on my google drive.
Let me know if you have any more issues!
Drive.google.com

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Acemax
Acemax

Thanks for the quick hotfix, all the functions are working fine now. Back to enjoying the new sounds :)

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Solarint Author
Solarint

Should have this issue fixed now.
heres a hotfix on my google drive.
Let me know if you have any more issues!
Drive.google.com

Reply Good karma+2 votes
Cravez
Cravez

This is fantastic work, thank you. However there is noticeable static when this mod is activated, it's not too bad with Anomaly music but when you notice it you can't "unhear" it.

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NeuRat.
NeuRat.

Ни*уя не вижу разницы, а она вообще есть?
What changed??

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Cursed_August
Cursed_August

+1 error, which braking some of the game functions. Waiting for the fix, still nice work though.

! [LUA] File not found "c:/games/s.t.a.l.k.e.r. - anomaly\gamedata\sounds\ambient\soundscape\urban\sfx_14.ambient\soundscape\urban\sfx_15.ogg"!

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Solarint Author
Solarint

Should have this issue fixed now.
heres a hotfix on my google drive.
Let me know if you have any more issues!
Drive.google.com

Reply Good karma+3 votes
Hetman64
Hetman64

Yepp, having the problems as well with inability to swipe the gasmask and level transition (have to walk forward after the black screen pops up in order to actually go to the next level) after installing this. No idea why since this is only a sound mod, but will be rolling back until it's fixed.

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Solarint Author
Solarint

Should have this issue fixed now.
heres a hotfix on my google drive.
Let me know if you have any more issues!
Drive.google.com

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emze
emze

Issues seem to be solved, note that I also had two other problems, which weren't mentioned here:

1. recurring quest descriptions were reverted to the "old" one: e.g. no clue was given who and where to kill before accepting the task

2. disassembling didn't not work: the item disappeared, but no parts were retrieved

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Solarint Author
Solarint

The hotfix fixes a ton of random weird issues all caused by a typo. It should resolve any issues like this that are unrelated to the sound mod. Let me know if you have any more issues!

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OG_Grinskin91
OG_Grinskin91

yep, same problem as everyone else, definitely not an isolated incident

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dave_5430
dave_5430

Why does this mod change so many mob behaviours? It's not just sounds, but like, changes to spotting mechanics and **** like that.

Puu.sh

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Solarint Author
Solarint

It changes the path to different sounds, also some of the distant sounds were disabled completely in their configs

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ZekeDerevenko
ZekeDerevenko

Forest_1 has very horrid high pitch frequency throughout its entirety. It's very annoying to listen to.

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Solarint Author
Solarint

That sound was a placeholder, and I forgot to switch it out on the release version. It'll be fixed in the next patch

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devilhood
devilhood

Would be good to see a changelog update. Thanks for the hard work!

Also, I have to say that the ambient environment sound, loop or whatever it's called, seems to be way too quiet now. Is it just me? Hearing the background ambience really helped make the environments feel vibrant and interesting, but now I feel like the breathing/footsteps and everything else are way too loud compared to the background ambience.

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devilhood
devilhood

I noticed a "m_stalker - Copy.ltx" in the configs/creatures/ folder too, is that mislabelled?

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Solarint Author
Solarint

No it's included on accident. You can delete it and it will be gone in the next version

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Solarint Author
Solarint

I made the environment quieter so you can more easily hear distant mutants since the sounds can be subtle sometimes. I personally use voiced actor - ru so the breathing noises are much quieter so its balanced around that.

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devilhood
devilhood

Is there a parameter that I can tweak to increase the ambient sound volume? Or did you reduce the decibels in the audio files directly?

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Solarint Author
Solarint

You can use a program called SAVandT to adjust the volume from (0 - 2.0) It edited the comments of the .ogg file so tell the game how loud the sound should be in game.

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iAlcatrazZ
iAlcatrazZ

as I can see the mod is updated to v1.1, do I still need the hotfix for v1???

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Solarint Author
Solarint

the hotfix is included in the current version. I left it in the description in case anyone returned with issues.

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TanakaTakeshiTetsuo
TanakaTakeshiTetsuo

new game?

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Solarint Author
Solarint

nope :)

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TanakaTakeshiTetsuo
TanakaTakeshiTetsuo

thanks!

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swipe
swipe

does this require beta 3.0? when I install it on 2.4 it makes Anomaly crash on startup :(

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Guest
Guest

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SoulTrespasser
SoulTrespasser

My friend and had an arguement about how exactly the sound could create these bugs (such as not working level transition, inability to wipe mask and disassemble items and etc.), can you explain how in happened? :)

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Solarint Author
Solarint

Honestly I have no idea.

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Doomich
Doomich

As well as the inability to transfer artifacts from / to containers.
And also it's not for all locations. For example, Yanov is fine, but Red Forest is broken. Deleting "environment" folder helps, something inside. Hope this helps for troubleshooting.
Damn, I already deleted the previous version archive..

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emze
emze

Don't know what people think about it, but in ShoC, there was some kind of static radio chatter happening once in a while (according to some people, it was about "someone" calling you, to "get closer"), could it be included here? For me it was very atmospheric (sometimes frightening during a pitch black night...)

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Solarint Author
Solarint

I want to do something like this for the power plant and generators to add something special to those areas.

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Wookienator
Wookienator

You could make the RF receiver play distorted screams in these areas for extra spooks ;)

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Acemax
Acemax

In the new update 2.1 the sound from anomalies has been lowered way too much, I can hardly hear them until I'm almost on top of them and in rain you can't make them out at all. Other than that I really like what you've done and can't imagine going back to the old sounds of fake mutants and annoying screams.

Edit: I've restored the backup files of anomalies you included and they sound great again :)

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Solarint Author
Solarint

hmm, I must have gone too far then. I'll work on it some more. Thanks!

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Tonnatos
Tonnatos

Any good filehoster? 200 mb - 45 min ??? realy?

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Acemax
Acemax

The download always starts slow but will speed up after a few minutes.

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Solarint Author
Solarint

I always upload my mods to my google drive. You can keep this bookmarked for a mirror. Drive.google.com

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Mich_Cartman
Mich_Cartman

can you please make it also in unpacked format as an option? Thnks

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Solarint Author
Solarint

Here ya go! Drive.google.com

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