The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

-----------------New implementation of quick melee attack----------------

Preview
Quick melee reworked v1.6a | Anomaly 1.5.1
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WastedSky
WastedSky - - 631 comments

My boi really beating the **** out of the rookie one handed with the PKM, awesome.

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]{oNtrAst
]{oNtrAst - - 261 comments

Doubtful. The old attack looks better, but the idea of hitting with a weapon is good - and the implementation is not very good. Then it's better to hit with the butt. And for pistols and uzi, leave a blow with the handle, It will be cool!)

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BadaBoom_0325
BadaBoom_0325 - - 564 comments

Oh my god, you made it! Hahahaha! But can you make more melee animations? Like you punching enemy by stock from guns... with stock (THEANKS CAP, EYAYAA).

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bvcx
bvcx - - 2,125 comments

We need tackle, sweep, headbutt, backflip kick, low kick, hook, uppercut, rasengan.

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BadaBoom_0325
BadaBoom_0325 - - 564 comments

Eeehhh, it is unnecessary, I guess.

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Dhatri
Dhatri - - 584 comments

POCKETSAND!

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SniperHellscream
SniperHellscream - - 981 comments

is this used to break boxes? although I liked the idea of the knife in the fast attack but the problem was that it had a conflict with accessories that added new mele weapons, anyway excellent contribution and very good work!

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ClownShinji
ClownShinji - - 94 comments

This is funny as hell, but I'll wait a little before installing.

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Johnspartan919
Johnspartan919 - - 147 comments

is gud mod

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Johnspartan919
Johnspartan919 - - 147 comments

ayyy

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Feel_Fried Author
Feel_Fried - - 493 comments

what?

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K0bik
K0bik - - 12 comments

How to use it with the old version from BAS. It overwrites BAS

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Feel_Fried Author
Feel_Fried - - 493 comments

rename the BaS script to quickdraw2.script and change keybind

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Mich_Cartman
Mich_Cartman - - 3,795 comments

this is nice 👍

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matthewpro2011
matthewpro2011 - - 143 comments

I wonder if it'd be possible to add a MCM option to switch between Quick Knifing and Bashing people with the weapons.
I got so use to (quick) knifing stuff that smaking people with a rifle feels weird.
Wouldn't be so much of an issue if the original Quick Melee mod worked properly with Provoks "Anomaly Weapon Overhaul"

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Theo_the_Dog
Theo_the_Dog - - 176 comments

Yeah! Great job with the new 2h animation! This is becoming quite the quintessential mod.

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,113 comments

wow, good job, we are getting there! is there any potential conflict with any other mod that edits animation (probably not) or weapons like BaS (also probably not)? just asking :)

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Feel_Fried Author
Feel_Fried - - 493 comments

only with old quick melee. but u just need rename old script to quickdraw2.script

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,113 comments

yep, I did it :) all fine, thanks.
One sugestion: maybe the animations of the "lighter" one-handed attacks could be faster. Or in other words, the more damage they do, the slower they are and vice versa.

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Guest
Guest - - 689,296 comments

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BadaBoom_0325
BadaBoom_0325 - - 564 comments

Holy ****, this new update is AWESOME!

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BadaBoom_0325
BadaBoom_0325 - - 564 comments

Автор (как я понял, русскоговорящий), а ты сможешь потом реализовать чтобы у НПС оружие могло тоже из рук выбиться? И можно будет сделать чтобы НПС от удара пошатывались на некоторое время, чтобы был шанс их добить без проблем.

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Feel_Fried Author
Feel_Fried - - 493 comments

Возможно, но пока хз, насчёт стаггеров они судя по всему полностью контролируются движком, можно только в конфигах триггер урона поменять, но тогда нпц будут стаггериться от любого урона =(

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BadaBoom_0325
BadaBoom_0325 - - 564 comments

Мде, плохо дело.. Если бы движок обладал большим количеством функций, можно было как-то выкрутиться, а так придется наслаждаться тем что есть.

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Guest
Guest - - 689,296 comments

Привет,автор,годный аддон,давно с ним играю,это финальная версия?Так все хорошо,но на некоторых ружьях без приклада,у персонажа рука немного в воздухе остается,почти не касаясь рукояти оружия при ударе

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Feel_Fried Author
Feel_Fried - - 493 comments

да, пока что финальная, для всего двуручного оружия используется одна и та же анимация, так что да, кое-где рука клипует через приклад, к сожалению исправить это можно только сделав отдельную анимацию для каждого оружия, но это во первых слишком долго, а во вторых для аномальки сейчас разрабатывается новый оружейный пак, так что даже если и сделаю то вся работа пойдёт коту под хвост.

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BadaBoom_0325
BadaBoom_0325 - - 564 comments

Привет еще раз. Тут конечно есть незначительный (хотя нет.. иногда даже надоедливый) баг: если ты умер и вертишь камерой над своим трупом, и потом нажать на кнопку рукопашного боя, игра тупо вылетает. Знаю, можно не нажимать на кнопку, но бывает либо случайно ее нажмешь, либо по привычке.

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Redroycemac
Redroycemac - - 87 comments

literally the definitive mod thanks for sharing.

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Guest
Guest - - 689,296 comments

Доброго Вам Мастер Feel_Fried ;). Дружище научите пожалуйста напарников ремонтировать своё оружие( скажем - если им отдать рем.набор или спрей какой нибудь). Я замучался это делать за них, они "Падлы" в рукопашную своё оружие постояно ломают.

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Guest
Guest - - 689,296 comments

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Minotaur21
Minotaur21 - - 90 comments

Now if only there was a way to do this quick melee (or any quick melee) without re-equipping the weapon. I do like how in this version the weapon equip animation doesn't play, but the sound is still there. Good work dude!

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AVEismaschine
AVEismaschine - - 264 comments

Could you explain how this mod determines what weapon has what animation? Id like to fix a big. The G3 rifle uses the pistol melee animation. Hilarious as it is, id like to patch it up.

Also, is there any way to edit the damage of the strikes? Particularly the chance to stun NPCs? I feel its largely useless as a feature if it doesnt stun them long enough for me to at least try to move to cover or reload.

Edit: I was down voted for asking to fix an issue with the mod myself. Nice. This community really baffles me sometimes.

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Banjaji
Banjaji - - 389 comments

Nice mod. I can make silent kills with rifle bashes now (tested).

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ST0NER
ST0NER - - 211 comments

Hi, what is the number code for de "F" key?
It is not in the MCM options list and I would like to use that key.
Thanks.

//////// EDIT ////////
I already found it, it is number 33, thank you very much, very good addon.

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Drunk_Headcrab
Drunk_Headcrab - - 102 comments

Only thing that could make this better is weapon condition going down after hitting stuff, unless it does and I'm just blind/forgetful as hell (I am).

Anyways, nice work man!

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BadaBoom_0325
BadaBoom_0325 - - 564 comments

No, it doesn't. And not enough also enemy stun after punch.

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Maley
Maley - - 7 comments

I can finally beat him up like he beats me up.

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Im_a_banana
Im_a_banana - - 89 comments

этот аддон маст хэв. еще бы чувачки шатались после получения удара.

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BadaBoom_0325
BadaBoom_0325 - - 564 comments

Хай, а можно как-нибудь изменить анимации ударов у ПП и G3? Персонаж машет ими как пистолетом, особенно смущает случай с G3.

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Feel_Fried Author
Feel_Fried - - 493 comments

если он машет им как пистолетом, значит в конфиге у него прописан класс пистолета =\

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BadaBoom_0325
BadaBoom_0325 - - 564 comments

Спасибо, теперь я починил все и доволен как слон.

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Guest
Guest - - 689,296 comments

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MerakiInstall
MerakiInstall - - 35 comments

Is there a way to modify the damage for something specific? I really like the punch and want to up the damage for it without raising it for all of the other weapons I could use.

Also, I don't suppose it's possible to make it so exoskeletons increase melee damage, is it?

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Feel_Fried Author
Feel_Fried - - 493 comments

1. no without creating separated data table for all weapons, current code just use weapon weight.
2. well you can add check for current outfit in code and multiply damage if exo is on

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Guest
Guest - - 689,296 comments

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BadaBoom_0325
BadaBoom_0325 - - 564 comments

Приветствую еще раз, честно говоря, тут не хватает возможности делать стелс убийство от удара прикладом, ибо когда я бил чувака втихаря, меня палили за 100 метров, будто я сделал выстрел. Хотя может в кодах там что-то в духе выстрела, поскольку иногда приходят новости как я пристрелил кого-то, а не боролся врукопашную. Может это прокатит когда на пушке глушитель стоит? не уверен.

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ltsobachiy
ltsobachiy - - 163 comments

Quick Melee doesn't work when a weapon is equipped to the Binoculars slot (slot 5)... any way we can fix this?

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Feel_Fried Author
Feel_Fried - - 493 comments

because weapon can't be equipped to the binoculars slot, cuz... it's slot for binocular

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Guest
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