The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Simulates travel time between level transitions in Anomaly 1.5.1.

Preview
Level Transition Travel Simulator
Post comment Comments
Schuchart
Schuchart - - 1,641 comments

This is a freakin awesome idea!

Reply Good karma Bad karma+9 votes
whereismy
whereismy - - 238 comments

Nice! I liked to use dat addon on CoC.

Reply Good karma Bad karma+4 votes
zaldronthesage
zaldronthesage - - 94 comments

OUTSTANDING MOVE

Reply Good karma Bad karma+5 votes
Acemax
Acemax - - 375 comments

This is how it should be, you are my savior!

P.S. To the lazy traveler, it doesn't change the time when using Guides across multiple zones ;)

Reply Good karma Bad karma+4 votes
Schuchart
Schuchart - - 1,641 comments

Would be neat if it was added to those as well! :)

Reply Good karma Bad karma+3 votes
MrSoul127
MrSoul127 - - 6 comments

for immersion sake, guess they do know some short cuts :)

Reply Good karma Bad karma+1 vote
Garfink
Garfink - - 16 comments

Great mod, makes the day/night cycle, thirst/hunger/sleep, psy-storms have more impact in the game.

Reply Good karma Bad karma+3 votes
Guest
Guest - - 689,307 comments

is it compatiable with update 2?

Reply Good karma Bad karma+2 votes
SarisKhan Author
SarisKhan - - 349 comments

Yup.

Reply Good karma+2 votes
SarisKhan Author
SarisKhan - - 349 comments

Made an update with several duration times adjusted by me based on the world map, or good ol' common sense.

Reply Good karma+4 votes
Vardayn
Vardayn - - 269 comments

can we get this for guides? should be like half the time or something

Reply Good karma Bad karma+2 votes
Vardayn
Vardayn - - 269 comments

So, I love this mod. but it has problems. if I have *any*radiation on me or bleeding or whatever, I just die. That's super un-immersive, bad game design. especially since you could have dealt with it along the way and there are some level transitions that ARE radioactive. so unless you have radioprotectant it's basically impossible to pass.

Reply Good karma Bad karma+2 votes
SarisKhan Author
SarisKhan - - 349 comments

This addon only changes in-game time based on level transitions, don't expect it to take care of your status ailments for free. All you need to is to wear a gas mask and treat your wounds before you travel to another level.

Reply Good karma+3 votes
Guest
Guest - - 689,307 comments

I was wearing an exoskeleton and had no wounds.

Reply Good karma Bad karma+1 vote
Vardayn
Vardayn - - 269 comments

this is my phone, sorry

Reply Good karma Bad karma+2 votes
SarisKhan Author
SarisKhan - - 349 comments

I've been using this addon myself for a while now and never experienced such issues, even with considerably worse gear. ¯\_(ツ)_/¯

Reply Good karma+2 votes
Vardayn
Vardayn - - 269 comments

I'd reccomend transitioning radar--> red forest

Reply Good karma Bad karma+2 votes
SarisKhan Author
SarisKhan - - 349 comments

This will probably the final update, at least for a while:
- Decreased the duration of all level transitions to be more in-line with actual travel times.

Reply Good karma+3 votes
Guest
Guest - - 689,307 comments

This comment is currently awaiting admin approval, join now to view.

Acemax
Acemax - - 375 comments

I get a crash to desktop when changing level with the new Update 3. Hoping for a fix for this great Addon!

Reply Good karma Bad karma+3 votes
SarisKhan Author
SarisKhan - - 349 comments

Done.

Reply Good karma+5 votes
Acemax
Acemax - - 375 comments

Thank you!

Reply Good karma Bad karma+1 vote
Slavik-Rocket
Slavik-Rocket - - 6 comments

I don't know whether it's because of this addon or not, I'm guessing it is because this is the only travel based mod I have, but when I try and go to Darkscape from Cordon it fades to black after I click yes but then just stays black. After a certain amount of time or if i move it will cut back to the game and I am still in Cordon but can move past the level transition point. I have tried running back and going through again, and have tried reloading a save. Again, I'm not entirely sure it is this addon but it would make the most sense. Thanks.

Quick Edit: I have tried going into the debug menu and teleporting myself to Darkscape but it has the same effect

Another Edit: It might be another mod or just my game, went through the files and deleted this addon and it still happens. Ill check if it happens at other travel points or not.

Smaller Edit: Also happens with Dark Valley, gonna start a new game and see what happens when I play as bandit and start in Dark Valley

Problem (Possibly) Fixed: I started a new game as Bandit and it started me in Dark Valley as normal, could travel to Darkscape normally too. Going to take a guess and say it's an issue with my save game, sadly I'll have to start a new one. Unless I edit this then the problem is Solved.

Reply Good karma Bad karma+1 vote
Cravez
Cravez - - 70 comments

Edit: Nevermind still get the crash without mod installed so will invesitgate. Sorry.

Reply Good karma Bad karma+1 vote
fitzroy_doll
fitzroy_doll - - 260 comments

This is a great addon, and its functionality should be brought into the main game as an option.

Reply Good karma Bad karma+2 votes
ArtjomKalash
ArtjomKalash - - 31 comments

great mod, seems to still work with update 4!

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,307 comments

I am having items bought from random stalkers dissapear during level transitions. I think your mod is the only one I have that affects these transitions, could you look into this?

Reply Good karma Bad karma+1 vote
GabeCPB0
GabeCPB0 - - 354 comments

Hey, SarisKhan, thanks for the nice addon! Helps with immersion a lot!

Reply Good karma Bad karma+1 vote
GabeCPB0
GabeCPB0 - - 354 comments

Greetings.

This addon is still 10/10 for me, but it's important to give a heads-up about a little bug.

If you're bleeding or irradiated, by default, Anomaly won't let you fast-travel, since if you do, you're gonna die, considering the bleed and poison damage will continue being applied all the time it will take to reach your destination. The game forces you to cure yourself before using fast travel, since as little as 10 minutes off-game fast-traveling will kill you.

But the game doesn't prevent the player from traveling bleeding or irradiated if you travel by the arrow-shaped markers on the edge of maps. Now, if you travel by these markers, again by game default, time won't pass. Since this addon serves to puts time exactly between the travels using theses for the sake of immersion, if you're bleeding or irradiated, and the game doesn't remind you about that, your character is going to die.

This is exceptionally important for ironman players. Had to learn this the hard way, lol.

Reply Good karma Bad karma+6 votes
zoust
zoust - - 355 comments

Tx for updte!

Reply Good karma Bad karma+1 vote
mcup
mcup - - 19 comments

Does It work with RC19?

Reply Good karma Bad karma+1 vote
paramutvalentin
paramutvalentin - - 63 comments

Работает на RC22. Вылетов не замечено на данный момент. Working on the RC22. No departures seen at the moment

Reply Good karma Bad karma+3 votes
PossuM
PossuM - - 322 comments

Essential imo.

Reply Good karma Bad karma+2 votes
Morimaru
Morimaru - - 4 comments

This addon must be an essential, implemented on official release. BTW an option to configure travel "speed" would be great. I tweaked -sr_teleport_sections.ltx- to halve the travel times, but some of them still takes about 3 hours from point to point.

Amazing work.

Reply Good karma Bad karma+2 votes
MrSoul127
MrSoul127 - - 6 comments

Omg, thank you for making this

This is something wrong with the base ui_sr_teleport script that cause a crash when try to move into some zones havent found path for yet

Your script from this mod however works perfectly and solved the crash for me.

So now I get more immersive area travel times AND less crashing? good stuff, good mod :)

Reply Good karma Bad karma+1 vote
Thrasher935
Thrasher935 - - 7 comments

works 1.5.2??

Reply Good karma Bad karma+1 vote
lonerzoner
lonerzoner - - 52 comments

Go to gamedata/configs/sr_teleport_sections.ltx, go to line 164 and change it from:
reject_path = agr_level_changer_to_garbage_2_reject_way
to:
reject_path = agr_level_changer_to_garbage_1_reject_way

Reply Good karma Bad karma+4 votes
quambo
quambo - - 30 comments

I have an idea for an adjustment, and maybe it's already in, but the path through deserted hospital... It would make some sense to not use the distances from the actual warp points, but pretend the deserted hospital is flipped. It's just a distance from the start point, so it doesn't really matter what direction it is. You could pretend it was taking the shorter routes, and the overall and partial and return trip lengths would add up, but it would be shorter time traveling.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: