The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

RSS Reviews  (0 - 10 of 1,408)

vvil01 says

Agree Disagree

64 bit x-ray engine
HD modells
HD maps
No lag
Do i need to tell more?


Very VERY polished mod.
The 64bit engine is amazing. I can run stalker at solid 60+fps on a clevo now.
Textures and models are really beautiful. The AI is less uber powered than Last Day but stays dangerous at the same time.

Another good point? The economy! Reworked and for the better... cause expensive things like armor and such are still expensive so you have a nice curve of grind for money but you're not wasting it in zone produced bread worth 3000+ rubbles.

I recommend this for it's general feeling of a more polished and clean mod than most of the COM clones (imo).

Credits where it's due, the mod patches are put into a new, separated folder and in individual .db files which is, for me, a very cool option to not loose tracks of changes and merges if you need to devel an addon for this mod. Clearly what most of the mod teams should do. Huge bravo for this sergedp.

One of the only thing I would consider "bad" for this mod is also it's strength: the many texture packs included. Sometimes I must say I miss the Misery/Last Day feeling on some textures like bushes/trees/grass/general feeling/structures.

Everything is much more detailed now but also more vibrant and colorful. It has it's own style. Maybe one day an optional pack for original architecture/foliage/general textures from Last Day? I may do it if I have some time. For the people seeking the miserable feeling of a dying zone.

Anyway great job on this mod. It's been a while since the last time I stopped on a mod and played more than 20 hours without switching back to another one...

Ethic stuff/disclosure: I helped with some porting of sound files related to stealth gameplay capabilities in patch 3.


64-bit engine is truly a revolution - it removes at least 50% of crashes and stuttering you would encounter in Last Day mod pack.
When you use at least DirectX 10 as renderer the visuals are very pretty. Especially noticeable on a sunny in-game day.
Although Last Day itself is a horrid shitfest, because made by drunk russian teens, the one most important thing I like about Anomaly mod pack is that the creator does his best to solve any problems you encounter, no matter if engine related or poor script, he solves them all quick.
Shiny blows and whistles matter null if stability null.
All this combined puts all the rest of STALKER mod packs into trash bin; I prefer stable full release and none of that early access pre-alpha **** made by alcoholics and drug addicts.


One of the best mod packs out to play and the support from searge is amazing. It's been a long time since i saw something like that!

Greatest freeplay mod so far, it's balanced in the right way, hard in the right way and you don't need the strongest assault rifle to survive, a 9x19 pistol can do the job most of the times.

Everything is done just the right way with a very slight polishing need.

I've played stalker for a long time, since I picked up a $7 dusty boxed copy of the SoC from Best Buy when I was 14. I've played all three games vanilla, and modded and beat them all to the end. My history of playing mods range from something as innocuous as ZRP to expansive overhauls like Misery or any number of the current CoC standalone mods. I only say this to establish that I believe I've tried a pretty representative sample of all that the stalker modding scene has to offer, as well as being able to compare them to the vanilla games.

Despite having played such a wide variety of mods, I have to say Anomaly is probably my current favorite overall. Anomaly took the sandbox of CoC and it's predecessor Last Day and expanded and improved on all of their features in nearly every way. In addition, Anomaly has a wide variety of add-ons and has a modularity that allows you to tweak it to your personal taste. My current Anomaly is tweaked to be a high risk, high reward kind of experience with various add-ons from many modders and a few tiny ones I've sprinkled in myself. But you could tweak it to be a much easier or much harder game than I've made it to be with not just additional add-ons, but the plethora of options provided out of the box. Damage modifiers, spawn rates, fast travel, squad behavior, the nature of the Zone itself and many others I probably missed is all able to be changed

When CoC was first dropped, I thought it would be the quintessential stalker sandbox, but Anomaly is the experience I wanted and even more due to all of the options you have at your fingertips. And this is all built on the first stable 64-bit build of the X-ray engine. Anomaly has more features, is more moddable, more stable and runs better than almost all of it's peers. Anomaly is the current torchbearer of the stalker modding scene, and may be into the foreseeable future if development continues to be steady.

Anomaly definitely had many more positives than negatives, but there are still flaws worth pointing out. Anomaly may be too easy for some players that are looking for a hardcore experience like Misery for CoP, it can be tweaked to be pretty damn difficult but I doubt you could match the masochistic nature of Misery. If you want the #1 most hardcore stalker experience, you won't find it here. I personally don't tend to enjoy that kind of difficulty, but I know others do, so this is not for those stalkers that want their time in the zone to be as difficult as possible. Additionally, the story line is pretty weak like most other CoC based mods. If you want a strong narrative I would suggest you play Road to the North instead. Lastly, the modular nature of Anomaly can work against you if you run a lot of mods that increase loot drops or general difficulty tweaks that make the game easier without also compensating with increasing difficulty elsewhere. You might end up with an absurdly easy playthrough. Otherwise Anomaly is just about the best stalker sandbox experience out there at the moment.


takeo64z says

May contain spoilers Agree Disagree

Definitely the best S.T.A.L.K.E.R mod pack i have played. The amount of dedication from the Devs to fix bugs and keep adding content is amazing. If your looking for a very good preforming S.T.A.L.K.E.R Mod pack this is what your looking for. I have a somewhat decent system and i have no problem runing it at max settings. Now nothings perfect and i don't expect it to be since it is on the xray engine (very much improved though).


wojola says

Agree Disagree

Solid, stable mod pack based around Last Day that improves visuals, audio, performance, and economy. If your rig is up to the task, this is the way to play S.T.A.L.K.E.R.

Heya fellows!
This review is going to be a little anecdotal. With that in mind, read on if you wish.
Anomaly has undergone almost two years of development and, after watching it grow over time, I feel ready to write something about it.

I first came across this mod in May 2018, when it was still just Searge's personal collection of tweaks for Last Day (with the plot twist that he also got it to run on a fancy x64 bit engine - something that was revolutionary for Stalker at the time).
Back then, I was trying out various Stalker mods like OGSE, Wind of Time and was even looking forward to Dead Air.
Last Day felt promising, but had way too many issues with it, so I was eager to see what Searge was doing when he first announced Anomaly.
That Searge got out a patch so quickly to let even incredibly low-end systems (like mine) play his mod is a testament to the care he has for the community as a whole. Despite originally wanting to design the mod for higher-end specs, ultimately he did what'd make the most people happy in the long run.

A lot has changed since then, so here's some things to keep in mind:

- The reviews on damage balance from 2018 may not be the most accurate. Damage and protection in Anomaly has changed much since then. Enemies are tougher, but if you fight sensibly and don't try to bum-rush hordes of people on your own, you should have an easy time. Something to bear in mind is that it tends to be better to go for cheaper and more reliable weapons. Going for the gun with the most damage tends to be highly impractical if it uses an uncommon ammo, for instance, and this is a decision one needs to consider carefully when choosing their weapon.

- Economy is actually rather good. One of my pet peeves with Last Day was how broken its economy was, and Anomaly sorted that out rather admirably. Sure, there's a few overcosted items, and a few exploits, but it's still practically perfect in comparison to Last Day. And still nice enough when compared to contemporary stalker mods. Main weaknesses in Anomaly are how tough it can be to make money off (or even use!) artefacts compared to CoP. Outfit drops also let you circumvent the Goodwill system this mod has if you have enough money.
Still, dynamic tasks are varied and are becoming more interesting as the mod develops. Combined with A-Life, this ensures even the grindier aspects of the game come with all sorts of surprises and unique occurences.

- Beautiful trees, lights and skyboxes! Anomaly's map makers and weather editors have outdone themselves by bringing the Zone to life, using photographs of the real Chernobyl as reference. Locations feel a lot more alive visually. One truly has the sense that everything is connected, rather than simply being on a square map in an empty void. Game looks significantly better than vanilla Stalker on top of running a hell of a lot smoother.

- Ye Gods, the Options! The main strength of Anomaly is how many options it gives you - whether it be the main menu or the gameplay. There's multiple difficulty settings that you can control and tweak to your liking to help create the Zone environment that you always envisioned. In the game itself, one often has room to get creative with how an objective is achieved.

- Disguises! You can engage in all sorts of hilarious shenanigans through the power of donning a faction's armour and pretending to be them. While it can be easy to mess it up, when done properly you can get away with a lot of subterfuge. This not only opens up new ways to perform certain tasks, but it also feels very, very satisfying.

- Quests. One issue I had, especially coming from OGSE or even Dead Air, is that Anomaly's quests tend to be linear in and of themselves. Even though the sandbox nature of the mod means there's still a surprising number of ways to approach any given task, and you have a lot of freedom as to which tasks you perform, this issue becomes quite apparent in the main questlines, where the first two only have one real outcome. For example, if you agree to collect documents for a person, then that is what you do - you can't hand them off to another faction or information broker. If you are contracted to hunt down someone, then that is what you do. You aren't able to subvert the objective by helping the target hide or go underground (if you could, disguises would be even more fun). There are some wonderful exceptions, of course (especially in Operation Afterglow and Hollow Boundaries - Anomaly's third and fourth main quests, respectively), but not nearly enough for me to bump the mod into the 9/10 or 10/10 categories yet. But this is less of a criticism and more of me just being spoiled because I love RPGs and thus love options when it comes to quest resolution (something I feel OGSE did near-perfectly, despite the HUGE amount of backtracking OGSE has).

Overall, this is one of my favourite Stalker mods, and easily my favourite variant of CoC by far! Highly recommend it to everyone!

The updates have improved a lot about the modpack, including fixing the odd HD models, making crafting less of a pain, and adding more content in general.