Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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Therium-2 is now an official part of Overgrowth!

Therium-2 is now an official part of Overgrowth!

Therium-2 5 comments

Therium-2 is now an official part of Overgrowth for the Steam Winter Sale.

Post-Release Update

Post-Release Update

Therium-2 3 comments

There's life in her yet! Spare the defibrillators.

Therium-2's Release Date

Therium-2's Release Date

Therium-2 1 comment

It's finished and ready to play; details right here.

Pre-Alpha

Pre-Alpha

Therium-2 1 comment

A summary of the differences between modern Therium-2 (Beta) and its shameful Pre-Alpha.

General Update

General Update

Therium-2 1 comment

Yes, the Therium-MP article was an April Fool's day joke. No, Therium-2 is not dead.

Introducing Therium-MP

Introducing Therium-MP

Therium-2 4 comments

Yeah, I'm alive. But I've got a pretty big update to announce.

December Update - Game Mechanics

December Update - Game Mechanics

Therium-2

It's been a while... oh. Yeah. It's uh, definitely been a while. Sorry about that. How about a Christmas present -- not *the* present, of course -- but...

The Paths

The Paths

Therium-2

The paths are (obviously) changing through development, and I thought it's worth talking about. Also: is it a bird? Is it a plane? No, it's just another...

80% of characters are Completed

80% of characters are Completed

MORTAL KOMBAT NeverAge 3 comments

Iv been working on the characters first before starting this project only thing im not really good at Normal maps.

Release Plan & Status

Release Plan & Status

Therium-2 1 comment

Along with an update, here's a bit of how I'll release Therium-2.

Beta Stage, F path cut, The C path & Status

Beta Stage, F path cut, The C path & Status

Therium-2 3 comments

Hey, I've actually gotten some pretty good progress. And I'm also not dead. How about that? Some details on where I'm at in development, why I've cut...

Character Design

Character Design

News 10 comments

Hey everyone! I’m Steve, the new character concept artist for Overgrowth. In this post I will share some of the designs I’ve been working on. All...

Earlier levels

Earlier levels

Therium-2 4 comments

Something noteworthy about the current stage of development.

Custom Music

Custom Music

Therium-2

Great news! Halzoid from the Wolfire Forums gotten Custom Music to work!

Technical Limitations

Technical Limitations

Therium-2 4 comments

All the technical limitations I have to deal with.

Introduction

Introduction

Therium-2 2 comments

An update to say what I'll be posting in the near future and an introduction on what Therium-2 really is.

New Overgrowth a209 video devlog

New Overgrowth a209 video devlog

News 7 comments

New features including self-documenting script registration, attached objects can be manipulated with editor, can attach groups to characters, and more!

New Overgrowth a208 video devlog

New Overgrowth a208 video devlog

News 5 comments

New features including more simultaneous characters, ragdoll physics are more accurate and more efficient, improved chase AI, increased enemy sight distance...

New Overgrowth a207 video devlog

New Overgrowth a207 video devlog

News 6 comments

New features including AI characters can be set to follow other characters, AI investigates dead bodies, new wolf variant with tintable colors, player...

New Overgrowth a206 video devlog

New Overgrowth a206 video devlog

News 7 comments

New features including rendering uses cubemap mips instead of two cubemaps for diffuse and spec, finer jump velocity control, improved animation when...

New Overgrowth a205 video devlog

New Overgrowth a205 video devlog

News 11 comments

New features including a dew settings screen, can change any graphics options without restart, new fullscreen system based on native desktop resolution...

New Overgrowth a204 video devlog

New Overgrowth a204 video devlog

News 11 comments

New features including a tool to attach environment objects to character skeletons, added NVTX labels for GPU profiling, converted most immediate-mode...

New Overgrowth a203 video devlog

New Overgrowth a203 video devlog

News 17 comments

New features including tail physhics, character scaling, random dog and color palette, improved wolf animation, added bone inflation effect, added muscle/fat/ear-size...

New Overgrowth a202 video devlog

New Overgrowth a202 video devlog

News 9 comments

New Overgrowth development video, featuring the initial dialog system!

New Overgrowth a201 video devlog

New Overgrowth a201 video devlog

News 19 comments

New features including spear throw, thrown weapons penetrate farther, spear run and threat animations, spear sweep attack, spear active block poses, added...

New Overgrowth a200 video devlog

New Overgrowth a200 video devlog

News 24 comments

Plenty of new features in this alpha, focusing on improved combat and arena fighting!

New Overgrowth a199 video devlog

New Overgrowth a199 video devlog

News 7 comments

New features including - Different arena game types; weapon spawns - Player is handled as just one more arena fighter - Added arena team colors - Added...

New Overgrowth a198 video devlog

New Overgrowth a198 video devlog

News 16 comments

A new dev video is here, featuring the new audience system and other arena enhancements.

New Overgrowth a197 video devlog

New Overgrowth a197 video devlog

News 10 comments

New features including an arena level with progressive difficulty, GPU character skinning, scripts can attach items to characters, split challenge level...

New Overgrowth a194 video devlog

New Overgrowth a194 video devlog

News 9 comments

New features including scripts can create and delete objects, scripts can translate, rotate and scale objects, scripts can change object script parameters...