Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
New features including animated debug text using webkit, set up proper animatable wolf rig, started to overhaul level load system, updated angelscript...
New features including left-handed weapon support, new debug text system, same-side sheathing animations, ability to swap weapons from one hand to the...
New features including initial dual wielding, initial scabbard wielding and sheathing, can active-block from ragdoll, started on attachments (like bags...
New features including stances, attacks and parries for one-handed dog sword, stuck weapons are physically active, sheathed weapons animate more accurately...
New features including characters can now sheathe one weapon and then pick up another, added effect for removing weapons that are embedded in bodies...
New features including initial climb/drop pathfinding AI, characters and particles can be shadowed by plant volumes, fixed animation 'sliding' bug during...
New features including scriptable HUD images, a versus mode HUD with scripted sound and animation, improved versus camera tilt, improved support for more...
New features including live update for most config settings, live update for window resize, scripts can execute arbitrary code within each other (with...
David demonstrates new features including rolls are less effective at moving up slopes new uniform scale, new trackball rotation, overbright option to...
In this art asset overview, Aubrey talks about new terrain detail models for Overgrowth and shows off his latest knife assets
Check out this video from David showing off new features including multi-bladed weapons, detail textures, materials, and detail objects live update from...
Check out David's latest Overgrowth alpha video, featuring improved weapon throwing, weapon flinching animations, and the ability to sheath weapons.
Aubrey shows off his latest art assets in this video, plus a timelapse drawing of rabbit huts.
In this video, David demonstrates hostage taking with weapons (plus executions) and weapon sticking into enemies when thrown.
This week, David focused on adding weapon throwing support. Check inside for David's latest alpha video, which includes a large hammer being dropped on...
Check inside for Aubrey's Overgrowth art asset overview video, featuring the latest graphics for Overgrowth.
This week's alpha video features vicious knife fighting. Click to check it out!
New features including automatic plant pivot points, automatic plant convex hulls from point cloud, first draft of plant interaction sound effects, plants...
New features including initial plant rustling effect when characters collide, each AI keeps track of what it knows about each character, AI characters...
New features including an SSAO shader (can test by renaming post.frag to post_old.frag, and renaming post_ssao.frag to post.frag), characters look around...
In this video, Aubrey shows off the latest models in Overgrowth, plus a few timelapse drawings.
New features including character color palettes with color palette editor, a white guard for palette testing, a new idle animation system, characters...
New features: script functions can read string params as float or int, characters can have parameters, added some character parameters: aggression, block...
New features included a parameter editor for scripting hotspots and easier modding.
This week David talks about some initial Linux progress, new hotspot features, and more.
Instead of working on more test levels for Overgrowth (which you can preorder here), I decided to work on trying to make a "real" level. While it may...
New alpha video, mostly focusing on initial Steam integration and bug fixes.
New features including weight maps to control detail objects density, enabled object mirroring, changed how models are stored in memory for better stability...
New features including enemies walk to investigate sounds, sounds are dampened by obstacles, and a number of bug fixes.
New features including splitscreen for local multiplayer, cloth foley sounds for choke animation, Windows crashes write out minidump files for debugging...