Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

News RSS Feed Summary List News  (0 - 30 of 250) (view related)
New Overgrowth a178 video devlog

New Overgrowth a178 video devlog

May 7, 2012 9 comments

New features including animated debug text using webkit, set up proper animatable wolf rig, started to overhaul level load system, updated angelscript...

New Overgrowth a177 video devlog

New Overgrowth a177 video devlog

Apr 30, 2012 19 comments

New features including left-handed weapon support, new debug text system, same-side sheathing animations, ability to swap weapons from one hand to the...

New Overgrowth a176 video devlog

New Overgrowth a176 video devlog

Apr 23, 2012 5 comments

New features including initial dual wielding, initial scabbard wielding and sheathing, can active-block from ragdoll, started on attachments (like bags...

New Overgrowth a175 video devlog

New Overgrowth a175 video devlog

Apr 9, 2012 18 comments

New features including stances, attacks and parries for one-handed dog sword, stuck weapons are physically active, sheathed weapons animate more accurately...

New Overgrowth a174 video devlog

New Overgrowth a174 video devlog

Apr 2, 2012 13 comments

New features including characters can now sheathe one weapon and then pick up another, added effect for removing weapons that are embedded in bodies...

New Overgrowth a173 video devlog

New Overgrowth a173 video devlog

Mar 26, 2012 15 comments

New features including initial climb/drop pathfinding AI, characters and particles can be shadowed by plant volumes, fixed animation 'sliding' bug during...

New Overgrowth a171 video devlog

New Overgrowth a171 video devlog

Mar 5, 2012 16 comments

New features including scriptable HUD images, a versus mode HUD with scripted sound and animation, improved versus camera tilt, improved support for more...

New Overgrowth a170 video devlog

New Overgrowth a170 video devlog

Feb 27, 2012 26 comments

New features including live update for most config settings, live update for window resize, scripts can execute arbitrary code within each other (with...

New Overgrowth a169 video devlog

New Overgrowth a169 video devlog

Feb 13, 2012 19 comments

David demonstrates new features including rolls are less effective at moving up slopes new uniform scale, new trackball rotation, overbright option to...

Overgrowth Art Asset Overview #28

Overgrowth Art Asset Overview #28

Feb 10, 2012 5 comments

In this art asset overview, Aubrey talks about new terrain detail models for Overgrowth and shows off his latest knife assets

New Overgrowth a168 video devlog

New Overgrowth a168 video devlog

Feb 6, 2012 17 comments

Check out this video from David showing off new features including multi-bladed weapons, detail textures, materials, and detail objects live update from...

New Overgrowth a167 video devlog

New Overgrowth a167 video devlog

Jan 30, 2012 27 comments

Check out David's latest Overgrowth alpha video, featuring improved weapon throwing, weapon flinching animations, and the ability to sheath weapons.

New Overgrowth Art Asset Overview

New Overgrowth Art Asset Overview

Jan 24, 2012 18 comments

Aubrey shows off his latest art assets in this video, plus a timelapse drawing of rabbit huts.

New Overgrowth a166 video devlog

New Overgrowth a166 video devlog

Jan 23, 2012 23 comments

In this video, David demonstrates hostage taking with weapons (plus executions) and weapon sticking into enemies when thrown.

New Overgrowth a165 video devlog

New Overgrowth a165 video devlog

Jan 16, 2012 25 comments

This week, David focused on adding weapon throwing support. Check inside for David's latest alpha video, which includes a large hammer being dropped on...

Overgrowth Art Asset Overview #26

Overgrowth Art Asset Overview #26

Jan 11, 2012 7 comments

Check inside for Aubrey's Overgrowth art asset overview video, featuring the latest graphics for Overgrowth.

New Overgrowth a164 video devlog

New Overgrowth a164 video devlog

Jan 9, 2012 17 comments

This week's alpha video features vicious knife fighting. Click to check it out!

New Overgrowth a163 video devlog

New Overgrowth a163 video devlog

Jan 2, 2012 23 comments

New features including automatic plant pivot points, automatic plant convex hulls from point cloud, first draft of plant interaction sound effects, plants...

New Overgrowth a162 video devlog

New Overgrowth a162 video devlog

Dec 25, 2011 17 comments

New features including initial plant rustling effect when characters collide, each AI keeps track of what it knows about each character, AI characters...

New Overgrowth a161 video devlog

New Overgrowth a161 video devlog

Dec 12, 2011 13 comments

New features including an SSAO shader (can test by renaming post.frag to post_old.frag, and renaming post_ssao.frag to post.frag), characters look around...

Art Asset Overview #25

Art Asset Overview #25

Dec 6, 2011 12 comments

In this video, Aubrey shows off the latest models in Overgrowth, plus a few timelapse drawings.

New Overgrowth a160 video devlog

New Overgrowth a160 video devlog

Dec 5, 2011 14 comments

New features including character color palettes with color palette editor, a white guard for palette testing, a new idle animation system, characters...

New Overgrowth a159 video devlog

New Overgrowth a159 video devlog

Nov 28, 2011 15 comments

New features: script functions can read string params as float or int, characters can have parameters, added some character parameters: aggression, block...

New Overgrowth a158 video devlog

New Overgrowth a158 video devlog

Nov 21, 2011 8 comments

New features included a parameter editor for scripting hotspots and easier modding.

New Overgrowth a157 video devlog

New Overgrowth a157 video devlog

Nov 14, 2011 15 comments

This week David talks about some initial Linux progress, new hotspot features, and more.

Aubrey's Art Asset Overview #23 and #24

Aubrey's Art Asset Overview #23 and #24

Nov 9, 2011 18 comments

Instead of working on more test levels for Overgrowth (which you can preorder here), I decided to work on trying to make a "real" level. While it may...

New Overgrowth a156 video devlog

New Overgrowth a156 video devlog

Nov 6, 2011 20 comments

New alpha video, mostly focusing on initial Steam integration and bug fixes.

New Overgrowth a155 video devlog

New Overgrowth a155 video devlog

Oct 31, 2011 13 comments

New features including weight maps to control detail objects density, enabled object mirroring, changed how models are stored in memory for better stability...

New Overgrowth a154 video devlog

New Overgrowth a154 video devlog

Oct 24, 2011 14 comments

New features including enemies walk to investigate sounds, sounds are dampened by obstacles, and a number of bug fixes.

New Overgrowth a153 video devlog

New Overgrowth a153 video devlog

Oct 17, 2011 24 comments

New features including splitscreen for local multiplayer, cloth foley sounds for choke animation, Windows crashes write out minidump files for debugging...

Icon
Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
Contact
Send Message
Official Page
Wolfire.com
Release Date
TBD
Game Watch
Track this game
News Statistics
Articles
250
Views
466,316
Views Today
87