Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
Therium-2 is now an official part of Overgrowth for the Steam Winter Sale.
Yes, the Therium-MP article was an April Fool's day joke. No, Therium-2 is not dead.
Yeah, I'm alive. But I've got a pretty big update to announce.
It's been a while... oh. Yeah. It's uh, definitely been a while. Sorry about that. How about a Christmas present -- not *the* present, of course -- but...
Iv been working on the characters first before starting this project only thing im not really good at Normal maps.
Along with an update, here's a bit of how I'll release Therium-2.
Hey, I've actually gotten some pretty good progress. And I'm also not dead. How about that? Some details on where I'm at in development, why I've cut...
Hey everyone! I’m Steve, the new character concept artist for Overgrowth. In this post I will share some of the designs I’ve been working on. All...
An update to say what I'll be posting in the near future and an introduction on what Therium-2 really is.
New features including self-documenting script registration, attached objects can be manipulated with editor, can attach groups to characters, and more!
New features including more simultaneous characters, ragdoll physics are more accurate and more efficient, improved chase AI, increased enemy sight distance...
New features including AI characters can be set to follow other characters, AI investigates dead bodies, new wolf variant with tintable colors, player...
New features including rendering uses cubemap mips instead of two cubemaps for diffuse and spec, finer jump velocity control, improved animation when...
New features including a dew settings screen, can change any graphics options without restart, new fullscreen system based on native desktop resolution...
New features including a tool to attach environment objects to character skeletons, added NVTX labels for GPU profiling, converted most immediate-mode...
New features including tail physhics, character scaling, random dog and color palette, improved wolf animation, added bone inflation effect, added muscle/fat/ear-size...
New Overgrowth development video, featuring the initial dialog system!
New features including spear throw, thrown weapons penetrate farther, spear run and threat animations, spear sweep attack, spear active block poses, added...
Plenty of new features in this alpha, focusing on improved combat and arena fighting!
New features including - Different arena game types; weapon spawns - Player is handled as just one more arena fighter - Added arena team colors - Added...
A new dev video is here, featuring the new audience system and other arena enhancements.
New features including an arena level with progressive difficulty, GPU character skinning, scripts can attach items to characters, split challenge level...
New features including scripts can create and delete objects, scripts can translate, rotate and scale objects, scripts can change object script parameters...
No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Post news and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.