Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report article RSS Feed Dog Hammer concept + map tutorial from Silverfisk!

Here is a famous story about the Sword Breaker clan, plus a shout out to Silverfisk for making another awesome map editor tutorial video.

Posted by jeffr on Mar 6th, 2010

The Sword Breaker clan was known for their metal work and excelled at making armor. The Stone clan earned their name from cutting and moving large blocks of stone. These clans worked together to conquer a small settlement, but when the time came to allot a valuable granite quarry that also had ruins with steel, the only way to resolve it was by duel.

The duel was to be fought between Kaz, alpha of clan Sword Breaker and Tarl, alpha of clan Stone. Kaz sought an advantage, and so held a dinner the night before inviting Stone clan. During the meal, Kaz fed Tarl some poisoned meat. Afterwards, Tarl felt ill and, suspecting foul play, purged his stomach.

Kaz was so confident that Tarl would delay the match, or ask to replace himself as duelist, that he waited too long for a messenger. By the time he realized that no messenger was coming, he had to hurry to the duel without time to put on his armor. Even ill, Tarl forced the unprepared Kaz to concede the duel after only a few passes, causing Kaz great shame.

Kaz was enraged by this, and so one day he and his warriors went to lay in wait amongst the large cut blocks of the Stone clan quarry. They had come in their heavy steel armor, with spears and shields, and took the high ground with their backs to the rising sun.

When clan Stone arrived that morning, the warriors of the Sword Breakers attacked them, taking them by surpise. The dogs of clan Stone had only their simple tools of hammers and chisels, and were outnumbered. Several dogs of clan Stone were killed immediately, but Tarl ordered his clan to climb the blocks around them and regroup.

Climbing and navigating the large stone blocks was second nature to clan Stone, and so they moved quickly and quietly, while the warriors of clan Sword Breaker clumsily pursued in their heavy armor. When clan Stone was out of sight, Kaz of the Sword Breakers declared victory thinking their opponents had fled. Because of the bulky helmets that the Sword Breakers wore it was hard for them to see, and they could only smell their own breath, and so they were greatly surpised when Tarl and his clansmates flanked the Sword Breakers from both sides.

Even though the maneuver forced Kaz to give up his spear in the close quarters, and a number of his warriors were overwhelmed, Kaz with his stout armor and shield seemed confident until Tarl's heavy hammer smashed the great shield he wore. In one mighty rock-breaking blow, the shield bent and the arm beneath it snapped. Kaz was still in shock when Tarl's next blow caved in the chest of his armor. He must have realized too late that while his clan's stout armor could break swords, it offered little defense against something as simple as a hammer.

This became known as the battle of Steel Quarry and to this day, the dogs of clan Stone always enter battle with their great rock breaking hammers.

I'd also like to shout out Silverfisk for making another awesome Overgrowth editor tutorial. Check it out below!

Silverfisk would like suggestions for future tutorials, so please let him know on his ModDB page.

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Post comment Comments
Verendus Mar 6 2010 says:

Wow, that's one powerful hammer. :P

+3 votes     reply to comment
cW#Ravenblood Mar 6 2010 says:

x3ing it

+3 votes     reply to comment
Wiweeyum Mar 6 2010 says:

Quality at every turn. Good job Aubrey and Silverfisk.

+2 votes     reply to comment
Tottel Mar 6 2010 says:

A very good job to both of you.
I especially like the story. :)

+2 votes     reply to comment
LOTRuler Mar 6 2010 says:


+2 votes     reply to comment
hilmart Mar 6 2010 says:

That´s one user friendly editor :)
The most simple and yet the best map editor I have seen so far.

+2 votes     reply to comment
Kalenov Mar 6 2010 says:

You know what I find amazing about the engine, is it simply *feels* like it was built from the ground up for devs./modders. The interface is simple and flows in a similar manner to most 3D applications, and it doesn't have the..technical, feel that Radiant and Hammer carry, while not feeling dumbed down and lackluster as some other engines do.

Just makes me wish I hadn't've blown the 60 on STO (that kinda, failed anyways..) and bought that NS2+Overgrowth doublepack xD

+2 votes     reply to comment
altercuca Mar 6 2010 says:

looking good!!!

+2 votes     reply to comment
Nebcake Mar 6 2010 says:

A very nice tutorial.

+2 votes     reply to comment
AlekZanDer Mar 6 2010 says:

A classic story.

+2 votes     reply to comment
MitchellS Mar 6 2010 says:

Very very nice

+2 votes     reply to comment
AJ_Quick Mar 6 2010 says:

Doghammer sounds like a good name for a metal band.

Cool concept art, btw

+2 votes     reply to comment
cheesemcboots Mar 6 2010 says:

yeah I want to see this battle now thank you for the good read.

+2 votes     reply to comment
Flazor Mar 6 2010 says:

Uber. :D

+2 votes     reply to comment
Silverfisk Creator
Silverfisk Mar 9 2010 says:

Thanks for the shout out guys! You're always so awesome! :D

+1 vote   reply to comment
jjawinte May 3 2010 says:

Forgive me, but I just realized how skilled the writing is and how rich and complex the storyline truly is ! Outstanding ! I've got to start at the beginning now. I assume you have one main writer, but a collaborative effort in storyline development ?

+1 vote     reply to comment
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