Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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Arena art asset overview video

Arena art asset overview video

News 17 comments

Aubrey started prototyping the arena -- check out this video dev log for an overview of the latest art asstes.

New Overgrowth a129 video devlog

New Overgrowth a129 video devlog

News 31 comments

New video showing new features including material weapon impact sounds, distant weapon impacts have low pass and delay, sharpness map for cat weapons...

Art asset Overgrowth overview video log

Art asset Overgrowth overview video log

News 10 comments

Aubrey finished the "sphere" crete set and started doing concept art for a new arena set. Check out his video log inside!

Blood spurting (HD devlog)

Blood spurting (HD devlog)

News 46 comments

New features including dripping blood on characters, blood stream particles, particle interpolation for smooth slow motion, "," key to cut throat, script...

New Overgrowth a127 video devlog

New Overgrowth a127 video devlog

News 28 comments

New features including new attacks: knee strike, roundhouse, jab, right cross, material hardness affects falling damage, ragdoll damage based on location...

New Overgrowth a126 video devlog

New Overgrowth a126 video devlog

News 24 comments

New features including an initial standing up animations from ragdoll (timelapse of animation process inside), smooth morph target interpolation, falling...

New Aubrey art asset video log

New Aubrey art asset video log

News 12 comments

This week for Overgrowth Aubrey finished the "hex" crete set, and various other assets -- check inside for a video demonstrating all of the new art!

Creepy, half-done character skinning video

Creepy, half-done character skinning video

News 31 comments

David created this video showing how the character animations looked before they were more polished (still not done yet) the results are quite interesting...

New Overgrowth a125 video devlog

New Overgrowth a125 video devlog

News 15 comments

This week David focused on making the game more playable!

Collaboration Project Teased and Revealed! Stealth Map in Overgrowth!

Collaboration Project Teased and Revealed! Stealth Map in Overgrowth!

Overgrowth: Training Courses 4 comments

I've been away, working on a secret collaboration project for Overgrowth. Now, the secret announcement has been revealed!! Behold, the awesomeness!!!

New Art Asset Overview Video

New Art Asset Overview Video

News 25 comments

This week Aubrey explores some more controversial decisions in Overgrowth's art direction! Click inside for an HD video.

New Overgrowth a124 video devlog

New Overgrowth a124 video devlog

News 17 comments

This week focuses on more of David's AI progress complete with some new, neat AI visualizations. Check inside for the alpha video!

New Overgrowth Art Overview Video

New Overgrowth Art Overview Video

News 13 comments

Aubrey has created a new video outlining all of his art progress for this last week.

New Overgrowth a123 video devlog

New Overgrowth a123 video devlog

News 27 comments

This video devlog features a bunch of AI development, along with neat visualizations to see exactly how it works. HD video inside!

Guest Overgrowth art video from Markuss!

Guest Overgrowth art video from Markuss!

News 10 comments

Markuss is an extremely talented and prolific Overgrowth modder who has really set the bar for Overgrowth modding. Click inside for a 1080P video.

New Overgrowth a122 video devlog

New Overgrowth a122 video devlog

News 16 comments

New features including creating waypoints with save/load/undo/redo functionality, connecting waypoints, connecting characters to waypoints, read path...

New Overgrowth Art Video

New Overgrowth Art Video

News 12 comments

This week Aubrey shows off a new weapon in the engine, along with the modeling steps it takes to get it there. He also did more work for the Snowblood...

New Overgrowth art video!

New Overgrowth art video!

News 20 comments

This week I introduce a new faction of rabbits that will be appearing in Overgrowth and add a few more pieces to the previous "hex" set of crete I was...

Overgrowth art video (comic timelapse + platforming level design)

Overgrowth art video (comic timelapse + platforming level design)

News 21 comments

This week Aubrey demonstrates how an Overgrowth comic storyboard turns into a finished page, and shows off some platforming-oriented monolith models for...

New Overgrowth a118 video devlog

New Overgrowth a118 video devlog

News 18 comments

This week features animated textures with tga sequence and theora video. Check inside for the video and full changes.

Timelapsed dragon rider art tutorial

Timelapsed dragon rider art tutorial

News 29 comments

Here is an art tutorial video Aubrey put together last week. He wanted to try something a little different, showing a more finished concept without cutting...

New Overgrowth a117 video devlog

New Overgrowth a117 video devlog

News 21 comments

A new video showing off new features including lip sync animations, Rabbot 2.0, scripted head looking, blinking and eye movement, animal voice test, voice...

Art Asset Overview #5

Art Asset Overview #5

News 8 comments

This week I am showing Rabbot 2.0, along with some non-Overgrowth art I did. I cover some of the process of how to get a character into the game, but...

Markuss' "Old China" Overgrowth Mod (many videos inside)

Markuss' "Old China" Overgrowth Mod (many videos inside)

News 17 comments

In this series of videos, Markuss reveals possibly the most ambitious Overgrowth mod to date featuring hundreds of extremely professional looking custom...

New Overgrowth a116 video devlog

New Overgrowth a116 video devlog

News 15 comments

New features including an initial guard voice test, parallax scene and play camera animation, new heavy footsteps for wolf, jumping on alternate legs...

Overgrowth Main Theme Piano Solo and OG Weekly

Overgrowth Main Theme Piano Solo and OG Weekly

News 9 comments

This following is a new perfomance by Anton Riehl of the Overgrowth Main Theme composed by Mikko Tarmia. I hope you guys like it! I also point out Silverfish's...

New Art Asset HD Video

New Art Asset HD Video

News 20 comments

In this video Aubrey show some monolith models, along with a timelapse of the full workflow, in addition to some new concept art and a 3d concept art...

New Overgrowth a115 video devlog

New Overgrowth a115 video devlog

News 13 comments

New features including Color tint (xml and in-game color picker) with overbright, active block, camera control in character script, smooth camera distance...

Overgrowth Art Video #3 (new timelapse + monoliths)

Overgrowth Art Video #3 (new timelapse + monoliths)

News 14 comments

This week I continued to work on the "cat city" set, so I have some new buildings to show off. I also talk a little about the strange monoliths that are...

New Overgrowth a114 video devlog (gross leg breakage)

New Overgrowth a114 video devlog (gross leg breakage)

News 34 comments

New features including layered animation with bone weighting, ragdoll animation integrated with normal animation, active falling script with flailing...