Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
This week Aubrey demonstrates how an Overgrowth comic storyboard turns into a finished page, and shows off some platforming-oriented monolith models for...
This week features animated textures with tga sequence and theora video. Check inside for the video and full changes.
Here is an art tutorial video Aubrey put together last week. He wanted to try something a little different, showing a more finished concept without cutting...
A new video showing off new features including lip sync animations, Rabbot 2.0, scripted head looking, blinking and eye movement, animal voice test, voice...
This week I am showing Rabbot 2.0, along with some non-Overgrowth art I did. I cover some of the process of how to get a character into the game, but...
In this series of videos, Markuss reveals possibly the most ambitious Overgrowth mod to date featuring hundreds of extremely professional looking custom...
New features including an initial guard voice test, parallax scene and play camera animation, new heavy footsteps for wolf, jumping on alternate legs...
This following is a new perfomance by Anton Riehl of the Overgrowth Main Theme composed by Mikko Tarmia. I hope you guys like it! I also point out Silverfish's...
In this video Aubrey show some monolith models, along with a timelapse of the full workflow, in addition to some new concept art and a 3d concept art...
New features including Color tint (xml and in-game color picker) with overbright, active block, camera control in character script, smooth camera distance...
This week I continued to work on the "cat city" set, so I have some new buildings to show off. I also talk a little about the strange monoliths that are...
New features including layered animation with bone weighting, ragdoll animation integrated with normal animation, active falling script with flailing...
This week Aubrey shows off some the rabbit gear that he created so that David has what he needs to prototype non-weapon character items. He also talks...
Before I could make the ragdolls match animations, I had to make them match poses. To test this out, I just made them hold their current pose when I press...
New features including night levels, material sliding sounds, script control of ragdoll animation, and many more.
I was inspired by David's weekly videos to make something of my own. It may take me a few weeks to get the hang of it, but here is my first try. -Aubrey
David demonstrates some of the subtleties of the weapon physics system in this HD alpha video.
Here is the latest in our new weekly Overgrowth alpha format! Sorry for missing last week's due to the Humble Indie Bundle #2. David himself took some...
This week David has been visiting San Francisco to look for apartments, so John took the liberty of showing off the new changes in this alpha.
Here is the latest Overgrowth alpha video log! This week features an epic AI team brawl.
This will be the final post in the beard saga. Let us never speak of it again.
Here is an initial test of modular assets. Unlike our current test critters, these characters are made up from different models that you can combine in...
In this video, David shows off the new wolf tail physics and character placer, among other features.
Wednesday, 3:30 PM PST we will be live streaming the straight-razor beard shaving. Click to join the stream!
Check inside to see David's video on the latest Overgrowth development.
Back in September, John was asked to give a talk at Fantastic Fest about Wolfire and Overgrowth. Here is the video!
We are trying out a new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
It's been almost a month since my last post about Foley sounds in Overgrowth, so I thought I would give an update! If you're not familiar with the term...
We are trying out a new weekly Overgrowth alpha format today! David himself took a few minutes to illustrate the traditional changelog in video form...