Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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New Overgrowth a125 video devlog

New Overgrowth a125 video devlog

Apr 5, 2011 15 comments

This week David focused on making the game more playable!

New Art Asset Overview Video

New Art Asset Overview Video

Apr 1, 2011 26 comments

This week Aubrey explores some more controversial decisions in Overgrowth's art direction! Click inside for an HD video.

New Overgrowth a124 video devlog

New Overgrowth a124 video devlog

Mar 29, 2011 17 comments

This week focuses on more of David's AI progress complete with some new, neat AI visualizations. Check inside for the alpha video!

New Overgrowth Art Overview Video

New Overgrowth Art Overview Video

Mar 25, 2011 13 comments

Aubrey has created a new video outlining all of his art progress for this last week.

New Overgrowth a123 video devlog

New Overgrowth a123 video devlog

Mar 22, 2011 27 comments

This video devlog features a bunch of AI development, along with neat visualizations to see exactly how it works. HD video inside!

Guest Overgrowth art video from Markuss!

Guest Overgrowth art video from Markuss!

Mar 17, 2011 10 comments

Markuss is an extremely talented and prolific Overgrowth modder who has really set the bar for Overgrowth modding. Click inside for a 1080P video.

New Overgrowth a122 video devlog

New Overgrowth a122 video devlog

Mar 15, 2011 16 comments

New features including creating waypoints with save/load/undo/redo functionality, connecting waypoints, connecting characters to waypoints, read path...

New Overgrowth Art Video

New Overgrowth Art Video

Mar 14, 2011 12 comments

This week Aubrey shows off a new weapon in the engine, along with the modeling steps it takes to get it there. He also did more work for the Snowblood...

New Overgrowth art video!

New Overgrowth art video!

Mar 6, 2011 20 comments

This week I introduce a new faction of rabbits that will be appearing in Overgrowth and add a few more pieces to the previous "hex" set of crete I was...

Overgrowth art video (comic timelapse + platforming level design)

Overgrowth art video (comic timelapse + platforming level design)

Feb 18, 2011 21 comments

This week Aubrey demonstrates how an Overgrowth comic storyboard turns into a finished page, and shows off some platforming-oriented monolith models for...

New Overgrowth a118 video devlog

New Overgrowth a118 video devlog

Feb 15, 2011 18 comments

This week features animated textures with tga sequence and theora video. Check inside for the video and full changes.

Timelapsed dragon rider art tutorial

Timelapsed dragon rider art tutorial

Feb 12, 2011 29 comments

Here is an art tutorial video Aubrey put together last week. He wanted to try something a little different, showing a more finished concept without cutting...

New Overgrowth a117 video devlog

New Overgrowth a117 video devlog

Feb 8, 2011 21 comments

A new video showing off new features including lip sync animations, Rabbot 2.0, scripted head looking, blinking and eye movement, animal voice test, voice...

Art Asset Overview #5

Art Asset Overview #5

Feb 5, 2011 8 comments

This week I am showing Rabbot 2.0, along with some non-Overgrowth art I did. I cover some of the process of how to get a character into the game, but...

Markuss' "Old China" Overgrowth Mod (many videos inside)

Markuss' "Old China" Overgrowth Mod (many videos inside)

Feb 2, 2011 17 comments

In this series of videos, Markuss reveals possibly the most ambitious Overgrowth mod to date featuring hundreds of extremely professional looking custom...

New Overgrowth a116 video devlog

New Overgrowth a116 video devlog

Feb 1, 2011 15 comments

New features including an initial guard voice test, parallax scene and play camera animation, new heavy footsteps for wolf, jumping on alternate legs...

Overgrowth Main Theme Piano Solo and OG Weekly

Overgrowth Main Theme Piano Solo and OG Weekly

Jan 31, 2011 9 comments

This following is a new perfomance by Anton Riehl of the Overgrowth Main Theme composed by Mikko Tarmia. I hope you guys like it! I also point out Silverfish's...

New Art Asset HD Video

New Art Asset HD Video

Jan 28, 2011 20 comments

In this video Aubrey show some monolith models, along with a timelapse of the full workflow, in addition to some new concept art and a 3d concept art...

New Overgrowth a115 video devlog

New Overgrowth a115 video devlog

Jan 25, 2011 13 comments

New features including Color tint (xml and in-game color picker) with overbright, active block, camera control in character script, smooth camera distance...

Overgrowth Art Video #3 (new timelapse + monoliths)

Overgrowth Art Video #3 (new timelapse + monoliths)

Jan 21, 2011 14 comments

This week I continued to work on the "cat city" set, so I have some new buildings to show off. I also talk a little about the strange monoliths that are...

New Overgrowth a114 video devlog (gross leg breakage)

New Overgrowth a114 video devlog (gross leg breakage)

Jan 18, 2011 35 comments

New features including layered animation with bone weighting, ragdoll animation integrated with normal animation, active falling script with flailing...

New HD art video from Aubrey (including two timelapses)

New HD art video from Aubrey (including two timelapses)

Jan 14, 2011 24 comments

This week Aubrey shows off some the rabbit gear that he created so that David has what he needs to prototype non-weapon character items. He also talks...

"Frozen ragdolls" video

"Frozen ragdolls" video

Jan 13, 2011 21 comments

Before I could make the ragdolls match animations, I had to make them match poses. To test this out, I just made them hold their current pose when I press...

New Overgrowth video devlog

New Overgrowth video devlog

Jan 11, 2011 30 comments

New features including night levels, material sliding sounds, script control of ragdoll animation, and many more.

Aubrey's Overgrowth art video

Aubrey's Overgrowth art video

Jan 8, 2011 19 comments

I was inspired by David's weekly videos to make something of my own. It may take me a few weeks to get the hang of it, but here is my first try. -Aubrey

Overgrowth Alpha Video: more weapon implementation

Overgrowth Alpha Video: more weapon implementation

Jan 4, 2011 19 comments

David demonstrates some of the subtleties of the weapon physics system in this HD alpha video.

Latest Overgrowth Alpha Video (starting weapons)

Latest Overgrowth Alpha Video (starting weapons)

Dec 29, 2010 14 comments

Here is the latest in our new weekly Overgrowth alpha format! Sorry for missing last week's due to the Humble Indie Bundle #2. David himself took some...

John's Alpha Video (cat city)

John's Alpha Video (cat city)

Dec 8, 2010 20 comments

This week David has been visiting San Francisco to look for apartments, so John took the liberty of showing off the new changes in this alpha.

New Overgrowth alpha video

New Overgrowth alpha video

Dec 2, 2010 15 comments

Here is the latest Overgrowth alpha video log! This week features an epic AI team brawl.

Beard Extermination HD Footage

Beard Extermination HD Footage

Nov 30, 2010 25 comments

This will be the final post in the beard saga. Let us never speak of it again.

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Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
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Official Page
Wolfire.com
Release Date
TBD
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