Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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New Overgrowth development video, featuring the initial dialog system!

Posted by jeffr on Nov 10th, 2013

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added "Dialogue" ribbon tab and buttons
- Added transparent screenshot key (f8)
- Initial dialogue editor
- Editor widgets for eye, head, torso and character position control
- Camera widget with preview and safe zone
- Hotspot to start dialogues
- Scripts can read and write text files
- Scripts can get text metrics (pixel size of strings)
- DebugDraw can display billboard textures
- Added "Poses" tab to spawner
- Take screenshots through external camera if selected

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
kijebe Nov 10 2013 says:

it seems so smoothed and user friendly, so simple even I could do it

its nice to see that your refining the processes, and giving modders( regardless of their skill level) a huge help

+10 votes     reply to comment
Plejadenwolf Nov 10 2013 replied:

I totally agree with it. I'm not a full-blood modder and I only know some simple XML-changing for Empire at War which is very easy to do. But this really seems like a well-to-understand language structure, no learning of massive scripts and hieroglyphic language structures which no one understands. Great work!

And damn...! Did you improve the graphics or the details as such? It looks much more polished and overall better looking, it's just amazing!

Well, I really can't wait for a good story campaign. Keep it up!

+5 votes     reply to comment
SinKing Nov 10 2013 says:

Really good system. But how do you key the camera? I didn't see it move, so I guess that will be another thing to deal with? The whole way you use gestures and tweak important aspects of the character impression is fantastic, though!
Nice that you still think of the modders. Phoenix Engine rocks!

+4 votes     reply to comment
KEEP_IT_UP! Nov 11 2013 says:

awesome simple introductions and great coding again! :)

+2 votes     reply to comment
Darklord42 Nov 11 2013 says:

I must say, with the lack of transitions and camera movement between shots, it looks like a comic strip! Really neat system and design.

+2 votes     reply to comment
the-middleman Nov 11 2013 says:

Amazing stuff. Watching your videos allways makes it look like creating a game is super easy. You just shake this awesome stuff out of your sleeve...

+4 votes     reply to comment
BluishGreenPro Nov 12 2013 says:

What a neat tool! I can't wait to see how you expand upon the functionality of it.

+2 votes     reply to comment
CobraMad Nov 19 2013 says:

Just... AWESOME!

+2 votes     reply to comment
Atlasfield Nov 19 2013 says:

Wow,this is interesting, and looks really easy for make editions.

Great work, seriously, great work. I was wondering depending of th acttions the situation change, example (follow the video), if you kill the leader, the others will join you, but if you kill first those guys,the leader will show you something, whatever.

I am... wow, I do not have words, I´m happy for this, is very good, now the fights will going to make sense, thanks for the support and keep it. :D

+2 votes     reply to comment
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