The largest mod Overgrowth has seen yet: Therium-2 will feature around 46 levels, numerous custom assets, new types of enemies, new weapons, mechanics and deep lore and backstory. Nearly everything shown here is a work in progress and is due to change.

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Yes, the Therium-MP article was an April Fool's day joke. No, Therium-2 is not dead.

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Random Update.

This is mostly to get the Therium-MP article off the front page, but I still have some things to talk about.

It's no surprise to say that I've been working on Therium-2. To back that up, here's a graph of my commits on the Therium-2 repository, from October 30th, 2016 to April 12th, 2017.

Graph of commits from 30/10/16 to 12/4/17.

Along with that, I have some new things to show off: Some new, some old.

Screenshots

I've put up a couple recent screenshots in the Images section, most notably S2-A4, the Cinderbreathe Camp, the Urista Grounds and After A Scuffle.

If you want to get the latest screenshots of Therium-2 before they're put onto the ModDB, you should follow the Wolfire Discord. Most of the screenshots in the Images section were actually available for viewing days (maybe even weeks) on the Discord before they were uploaded here.

To add to that, I have a YouTube channel that occasionally posts videos of Therium-2 and Overgrowth. I don't always upload relevant content (such as Overwatch or other gameplay videos), but when I do, it's mostly just about making Overgrowth/Therium-2 look like a horribly buggy mess.

An example of the kind of content I upload on my YouTube channel:

Any content other than that stuff is either random miscellaneous gameplay that doesn't have anything to do with Therium-2 or Overgrowth, but it might be worth checking out regardless.

The first one-armed character in Overgrowth

This is old news if you follow the Wolfire Discord, but it's worth mentioning regardless.

The first one-armed character in Overgrowth.


As far as I can tell, this is the first fully functioning amputee character in Overgrowth.

This is achieved by using a custom hotspot script to deflate the bones in the character's arm. It's a simple solution, but effective and easy.

I did this mostly to make a distinct character design. This is a unique and important character that, otherwise, would've looked like a simple reskin of Turner. Which it is, but I digress.

I would love to stream some more Therium-2 development, and make another timelapse, but I've only been working on spoiler-worthy content. I realise that I should've done it for when I was making S1 levels, but they're already finished.

Either way, that's what I've been doing lately. Hopefully the April Fool's article was enjoyable.

Comments
EpsilonEmpire
EpsilonEmpire

very nice

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