Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
New features including dripping blood on characters, blood stream particles, particle interpolation for smooth slow motion, "," key to cut throat, script access to clean up temporary particles, placeholder blood sound effects, better stretched particle shading
Posted by jeffr on Apr 26th, 2011
Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Dripping blood on characters
- Blood stream particles
- No eye movement or blinking when dead or unconscious
- Particle interpolation for smooth slow motion
- "," key to cut throat
- Script access to clean up temporary particles
- Placeholder blood sound effects
- Better stretched particle shading
Also, feel free to support us by preordering Overgrowth!