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Currently one of the largest mods for Overgrowth in development, Therium-2 is packed with all sorts of new innovations in Overgrowth custom mods.

Therium-2's release date has not been decided yet.

Once Therium-2's release date is known, there'll be a blog post on here saying so. Any noteworthy news or relevant topics to Therium-2 will be posted on here.

As always, I've been making progress.



It's a chilly night in the Cinderbreathe Empry - 671, 40th of Spurhelm. A heavy knock arrives on your door: it's the guards. Without stating their reasons, you're taken by force and brought to a strange land; the stone grows, high as towers and nearly as sturdy in unnatural, sculpted formations. The spring air is cold, but the sun shines - not like you're going to be seeing it soon.


Prison is strange: stranger when you don't understand the circumstances. Save for you, not a single prisoner is held within the half-built walls of the prison. What goes on in the private castle within the Empry is unknown to the public, let alone you, but you can't help but wonder: why were you brought here, to a prison so recently built it doesn't house a single person? You can't remember committing any recent crimes.


The only life here are insects and busy guards, working with mallets, nails and wood panels: construction, and lots of it. The interiors are visibly unfinished: the ceiling is raw stone, the walls are stuck together and there's a very noticeable (mostly concealed) hole within your cell, bringing a cold and bitter draft...


In the morning of the 42nd of Spurhelm, a spotted white and orange fur arm pops through the thinly layered wooden boards of your cell, only to drop a key. Whoever the mysterious rabbit is, you'll have to thank him later. Now's your chance.


You need to escape and get back home as soon as possible, and by any means necessary. Your sister is waiting for you to return, after all.

Your journey began with the simple intention of finding home. It ended with the face of Preuwyn being changed forever.



There is full backstory and lore on every single aspect of Therium-2, down to each level, every single building, every character and enemy. You can take multiple paths throughout the campaign, every single one unique in storyline, feeling, gameplay and visual style.

None of this is exaggeration, either: I've taken an absolute ton of care and effort making sure that every single niche and cranny of every level and gimmick is just the way I want it. I can tell for sure that those who are into Overgrowth will love this.

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Expansion

News

Brains...

...I hunger for the flesh of the living. Though I'm one of them - I'm still alive.

What have I been doing since my last post?

A question that haunts every single one of my blog posts.

One thing's for certain: I've been taking my time. Therium-2 is something I always take the time to develop. I hold no schedule for myself, and will take things as slowly as I need to. It's quite obvious, from my current pace of blog posts.

But hey - here's a quick and important development.


S1-B4

Therium-2 is being expanded.

As I got a small amount of feedback from one of my beta testers (thanks Jackie), I decided that the gameplay time in Therium-2 is simply not long enough.

I've done the math based on my average playtimes on each level, and I've written it all down. The results:


  • The A path can take from 43 to 60 minutes.

I've figured this is due to cutscene levels taking up the majority of the A path. In these levels, the only gameplay is clicking through each line of dialogue. In fact, there's only one level in the S2 section of the A path that isn't a cutscene.


  • The B path can take from 55 to 71 minutes.

Every single level of the B path is a gameplay level, meaning there are enemies to encounter either through combat or stealth. Not only that, but there's a significant difficulty spike in the S2 section of the B path which I won't spoil.


In my opinion, this is not long enough.

Therium-2 has enough cutscenes, but cutscenes don't take long to see. For each cutscene level, I've calculated it takes about 1-2, maybe 3 minutes. Gameplay levels, however, consistently have a lot more replay value and 'length' to them.

Either path is still longer than my times on the Lugaru campaign, but in my opinion the Lugaru campaign is a bit short.

I could easily be biased in my tests, though - I am extremely experienced in Overgrowth's combat system, not to mention the fact I designed and made the levels myself.

So what am I going to do about it?


S1-B3


Gameplay Level Expansion

I am going to add more levels to Therium-2.

  • The A path

    • S1: I'll add two levels, bringing the total level count for the S1 section of the A path to five levels.
    • S2: I'll add three gameplay-centered levels. This'll bring the total level count for gameplay levels in the S2 section of the A path to four levels. Including cutscenes, the level count will be seven.
    • Ending: There won't be any additional ending levels in the A path.
  • The B path

    • S1: I'll add two levels, bringing the total level count for the S1 section of the B path to five levels.
    • S2: I'll add two levels, bringing the total level count for the S2 section of the B path to five levels.
    • Ending: There won't be any additional ending levels in the B path.


The S2 section of the A path is in desperate need of gameplay expansion. As I mentioned, every single level (save for one) as of now is a cutscene level. I don't like this. It limits replayability, and gives an un-satisfactory feeling to the player.

The S2 section of the B path, however, doesn't need too much expansion, considering it's already pretty gameplay heavy. At the same time, I feel like it deserves a better 'final level' to transition into the Ending section.


So hopefully the long periods of silence isn't too annoying to those following the development of Therium-2. To those who are still patient with my progress, thanks a ton. I'll see you in the next update.

But Therium-2 when?

No official dates yet, but my goal is "before Overgrowth is released and out of beta".


December Update - Game Mechanics

December Update - Game Mechanics

News

It's been a while... oh. Yeah. It's uh, definitely been a while. Sorry about that. How about a Christmas present -- not *the* present, of course -- but...

The Paths

The Paths

News

The paths are (obviously) changing through development, and I thought it's worth talking about. Also: is it a bird? Is it a plane? No, it's just another...

How Much Progress

How Much Progress

News

I've always said "I'm making progress"; but how much progress, specifically?

Beta Stage Has Been Reached

Beta Stage Has Been Reached

News

I've been checking it over and over again; something must be unfinished. There must be one gameplay level missing right now, some core feature. Nope...

Comments  (0 - 10 of 28)
Guest
Guest

where do i download it?

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TI-Timbles Creator
TI-Timbles

It's not done yet. When Therium-2 is ready for release, there'll be an article along with the download.

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EpsilonEmpire
EpsilonEmpire

nice mod. following

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spongboy61
spongboy61

I asked about the progress a month and a half ago. Just checking in asking how things are going?

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TI-Timbles Creator
TI-Timbles

I've written some blog posts, one about Beta Stage and the exact state of every single level being worked on in Therium-2 as of now. Go check those out.

Reply Good karma+2 votes
Guest
Guest

Love it :) but have you seen the Mortal kombat mod OMGGGGGGG ive been asking for this

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Guest
Guest

WTF!!!! Wait where :O

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spongboy61
spongboy61

How's the progress going? Any idea about a release date?

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TI-Timbles Creator
TI-Timbles

If things go well, it enter the stage where I just clean everything up around October. Most of the work I'm doing right now is finishing the final levels and getting technical work like models and textures done.

Reply Good karma+2 votes
HL1and2fan
HL1and2fan

Damn, this looks awesome!

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