Currently one of the largest mods for Overgrowth in development, Therium-2 is packed with all sorts of new innovations in Overgrowth custom mods.
Once Therium-2's release date is known, there'll be a blog post on here saying so. Any noteworthy news or relevant topics to Therium-2 will be posted on here.
As always, I've been making progress™.
It's a chilly night in the Cinderbreathe Empry - 671, 40th of Spurhelm. A heavy knock arrives on your door: it's the guards. Without stating their reasons, you're taken by force and brought to a strange land; the stone grows, high as towers and nearly as sturdy in unnatural, sculpted formations. The spring air is cold, but the sun shines - not like you're going to be seeing it soon.
Prison is strange: stranger when you don't understand the circumstances. Save for you, not a single prisoner is held within the half-built walls of the prison. What goes on in the private castle within the Empry is unknown to the public, let alone you, but you can't help but wonder: why were you brought here, to a prison so recently built it doesn't house a single person? You can't remember committing any recent crimes.
The only life here are insects and busy guards, working with mallets, nails and wood panels: construction, and lots of it. The interiors are visibly unfinished: the ceiling is raw stone, the walls are stuck together and there's a very noticeable (mostly concealed) hole within your cell, bringing a cold and bitter draft...
In the morning of the 42nd of Spurhelm, a spotted white and orange fur arm pops through the thinly layered wooden boards of your cell, only to drop a key. Whoever the mysterious rabbit is, you'll have to thank him later. Now's your chance.
You need to escape and get back home as soon as possible, and by any means necessary. Your sister is waiting for you to return, after all.
Your journey began with the simple intention of finding home. It ended with the face of Preuwyn being changed forever.
There is full backstory and lore on every single aspect of Therium-2, down to each level, every single building, every character and enemy. You can take multiple paths throughout the campaign, every single one unique in storyline, feeling, gameplay and visual style.
None of this is exaggeration, either: I've taken an absolute ton of care and effort making sure that every single niche and cranny of every level and gimmick is just the way I want it. I can tell for sure that those who are into Overgrowth will love this.
This is mostly to get the Therium-MP article off the front page, but I still have some things to talk about.
It's no surprise to say that I've been working on Therium-2. To back that up, here's a graph of my commits on the Therium-2 repository, from October 30th, 2016 to April 12th, 2017.
Along with that, I have some new things to show off: Some new, some old.
I've put up a couple recent screenshots in the Images section, most notably S2-A4, the Cinderbreathe Camp, the Urista Grounds and After A Scuffle.
If you want to get the latest screenshots of Therium-2 before they're put onto the ModDB, you should follow the Wolfire Discord. Most of the screenshots in the Images section were actually available for viewing days (maybe even weeks) on the Discord before they were uploaded here.
To add to that, I have a YouTube channel that occasionally posts videos of Therium-2 and Overgrowth. I don't always upload relevant content (such as Overwatch or other gameplay videos), but when I do, it's mostly just about making Overgrowth/Therium-2 look like a horribly buggy mess.
An example of the kind of content I upload on my YouTube channel:
Any content other than that stuff is either random miscellaneous gameplay that doesn't have anything to do with Therium-2 or Overgrowth, but it might be worth checking out regardless.
This is old news if you follow the Wolfire Discord, but it's worth mentioning regardless.
As far as I can tell, this is the first fully functioning amputee character in Overgrowth.
This is achieved by using a custom hotspot script to deflate the bones in the character's arm. It's a simple solution, but effective and easy.
I did this mostly to make a distinct character design. This is a unique and important character that, otherwise, would've looked like a simple reskin of Turner.
Which it is, but I digress.
I would love to stream some more Therium-2 development, and make another timelapse, but I've only been working on spoiler-worthy content. I realise that I should've done it for when I was making S1 levels, but they're already finished.
Either way, that's what I've been doing lately. Hopefully the April Fool's article was enjoyable.
I've noticed something about Therium-2; a 'critical flaw'.
It's been a while... oh. Yeah. It's uh, definitely been a while. Sorry about that. How about a Christmas present -- not *the* present, of course -- but...
The paths are (obviously) changing through development, and I thought it's worth talking about. Also: is it a bird? Is it a plane? No, it's just another...
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