Currently one of the largest mods for Overgrowth in development, Therium-2 is packed with all sorts of new innovations in Overgrowth custom mods.
Once Therium-2's release date is known, there'll be a blog post on here saying so. Any noteworthy news or relevant topics to Therium-2 will be posted on here.
As always, I've been making progress™.
It's a chilly night in the Cinderbreathe Empry - 671, 40th of Spurhelm. A heavy knock arrives on your door: it's the guards. Without stating their reasons, you're taken by force and brought to a strange land; the stone grows, high as towers and nearly as sturdy in unnatural, sculpted formations. The spring air is cold, but the sun shines - not like you're going to be seeing it soon.
Prison is strange: stranger when you don't understand the circumstances. Save for you, not a single prisoner is held within the half-built walls of the prison. What goes on in the private castle within the Empry is unknown to the public, let alone you, but you can't help but wonder: why were you brought here, to a prison so recently built it doesn't house a single person? You can't remember committing any recent crimes.
The only life here are insects and busy guards, working with mallets, nails and wood panels: construction, and lots of it. The interiors are visibly unfinished: the ceiling is raw stone, the walls are stuck together and there's a very noticeable (mostly concealed) hole within your cell, bringing a cold and bitter draft...
In the morning of the 42nd of Spurhelm, a spotted white and orange fur arm pops through the thinly layered wooden boards of your cell, only to drop a key. Whoever the mysterious rabbit is, you'll have to thank him later. Now's your chance.
You need to escape and get back home as soon as possible, and by any means necessary. Your sister is waiting for you to return, after all.
Your journey began with the simple intention of finding home. It ended with the face of Preuwyn being changed forever.
There is full backstory and lore on every single aspect of Therium-2, down to each level, every single building, every character and enemy. You can take multiple paths throughout the campaign, every single one unique in storyline, feeling, gameplay and visual style.
None of this is exaggeration, either: I've taken an absolute ton of care and effort making sure that every single niche and cranny of every level and gimmick is just the way I want it. I can tell for sure that those who are into Overgrowth will love this.
...I hunger for the flesh of the living. Though I'm one of them - I'm still alive.
A question that haunts every single one of my blog posts.
One thing's for certain: I've been taking my time. Therium-2 is something I always take the time to develop. I hold no schedule for myself, and will take things as slowly as I need to. It's quite obvious, from my current pace of blog posts.
But hey - here's a quick and important development.
As I got a small amount of feedback from one of my beta testers (thanks Jackie), I decided that the gameplay time in Therium-2 is simply not long enough.
I've done the math based on my average playtimes on each level, and I've written it all down. The results:
I've figured this is due to cutscene levels taking up the majority of the A path. In these levels, the only gameplay is clicking through each line of dialogue. In fact, there's only one level in the S2 section of the A path that isn't a cutscene.
Every single level of the B path is a gameplay level, meaning there are enemies to encounter either through combat or stealth. Not only that, but there's a significant difficulty spike in the S2 section of the B path which I won't spoil.
Therium-2 has enough cutscenes, but cutscenes don't take long to see. For each cutscene level, I've calculated it takes about 1-2, maybe 3 minutes. Gameplay levels, however, consistently have a lot more replay value and 'length' to them.
Either path is still longer than my times on the Lugaru campaign, but in my opinion the Lugaru campaign is a bit short.
I could easily be biased in my tests, though - I am extremely experienced in Overgrowth's combat system, not to mention the fact I designed and made the levels myself.
So what am I going to do about it?
I am going to add more levels to Therium-2.
The S2 section of the A path is in desperate need of gameplay expansion. As I mentioned, every single level (save for one) as of now is a cutscene level. I don't like this. It limits replayability, and gives an un-satisfactory feeling to the player.
The S2 section of the B path, however, doesn't need too much expansion, considering it's already pretty gameplay heavy. At the same time, I feel like it deserves a better 'final level' to transition into the Ending section.
So hopefully the long periods of silence isn't too annoying to those following the development of Therium-2. To those who are still patient with my progress, thanks a ton. I'll see you in the next update.
No official dates yet, but my goal is "before Overgrowth is released and out of beta".
It's been a while... oh. Yeah. It's uh, definitely been a while. Sorry about that. How about a Christmas present -- not *the* present, of course -- but...
The paths are (obviously) changing through development, and I thought it's worth talking about. Also: is it a bird? Is it a plane? No, it's just another...
I've always said "I'm making progress"; but how much progress, specifically?
I've been checking it over and over again; something must be unfinished. There must be one gameplay level missing right now, some core feature. Nope...
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