Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
As many of you know, we recently teamed up with Unknown Worlds to create the Organic Indie Preorder Pack. In the bundle video, there was some talk about...
Work continues on terrain for Overgrowth. I have only finished a few of the ones I have planned, but it feels good because I am happy with the quality.
Aubrey has finished another few pages of the Overgrowth Comic. Check them out!
Only 12 hours remain on the Overgrowth + Natural Selection 2 preorder pack! Look inside for more details plus info on John's beard.
This is a post from Mikko Tarmia who is the composer for all of Overgrowth's music, about the process of making music for Overgrowth (and games in general...
Aubrey spent this weekend working on a new installment for his Overgrowth web comic. We are up to 22 pages. Check it out!
I am shamelessly pimping Overgrowth for Best Upcoming IGOTY. Please check out the two videos created for the occasion!
Normal-mapped detail textures are effective at conveying close-up detail, but don't add too much in the distance. In Overgrowth, the players will spend...
We had a really crazy launch this morning of The Organic Indie Preorder Pack. It's hard to believe that there are still six days left! We've been inundated...
To promote Natural Selection 2 and Overgrowth's 40% off organic indie pack, they have given us 10 copies of each game to giveaway.
Get OG and NS2 Special Edition for over 40% off for a limited time!! While hanging out with fellow San Francisco indie developer, Unknown Worlds, we had...
Here is our first (long in coming) update for the comic. Thanks everyone for being so patient!
We can talk perpetually about various aspects of indie game development on the blog. However, sometimes it's nice to step off our soapbox and answer some...
A while ago, David upgraded the old ragdoll system and linked it up to the rabbit guard mesh. So now when you push Alt-R (or Option-R on Mac) you can...
Two weeks ago, John and I came back from our scholarship-sponsored trip to Game Connection in Lyon. Several of the companies we met in France are located...
Happy holidays from the Wolfire Team! Here is a holiday card from Aubrey, shopped from our engine.
Last week Aubrey posted about some new levels he was working on. A number of people criticised the texture resolution. Recently, he has been working on...
The scent of Valerian root used to be considered pleasant and harmless, an intoxicating delicacy. Now, it haunts the nightmares of the cat nobility. It's...
Desura is definitely the most promising Steam competitor. Here are our thoughts as a developer, plus a chance to get into the beta!
One common problem with detail textures is that they can change the overall color of the terrain. For example, let's say we have a patch of terrain that's...
The terrain in Overgrowth has looked nice in the distance, but many of you noticed that it looked a bit blurry close up. This is because it didn't have...
Here is a new concept painting Aubrey did while thinking about seasonal variation in Overgrowth. This rabbit is in full combat gear. The shoulder and...
When I was testing out character shadows on Hale's Riverhurst level, the framerate was not as smooth as I would like it to be. To remedy this, I'm taking...
In my recent post on automatic skinning, one of the steps involved creating a voxel representation of the character. I couldn't find any explanations...
David suggested a while ago that I try to make an informational video to help familiarize people with Overgrowth. I thought oh snap, maybe I should try...
After seeing our rigging tutorial, a number of you asked me how we calculate our vertex weights. However, many of you reading the blog are probably asking...
The existing Overgrowth shadows worked well for static shadows and ambient occlusion, but didn't have the detail required for character shadows. To achieve...
A lot of people have mentioned the plants as an area we could improve in Overgrowth. For this reason, I made a point of trying out games that have great...
Mibbit is a small web startup that provides a web-standards-based widget to interface with IRC channels. Sort of like the recently-mentioned Meebo, but...
Whenever we post about physics or animation technology, people always ask why we don't use Euphoria. Instead of replying to all of these comments individually...