Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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Pink beard meeting video [HD video]

Pink beard meeting video [HD video]

Jan 18, 2010 42 comments

As many of you know, we recently teamed up with Unknown Worlds to create the Organic Indie Preorder Pack. In the bundle video, there was some talk about...

Terrain updates

Terrain updates

Jan 17, 2010 25 comments

Work continues on terrain for Overgrowth. I have only finished a few of the ones I have planned, but it feels good because I am happy with the quality.

Overgrowth comic update pages 22-24

Overgrowth comic update pages 22-24

Jan 15, 2010 8 comments

Aubrey has finished another few pages of the Overgrowth Comic. Check them out!

Only 12 hours left for the Organic Indie Preorder Pack!

Only 12 hours left for the Organic Indie Preorder Pack!

Jan 12, 2010 34 comments

Only 12 hours remain on the Overgrowth + Natural Selection 2 preorder pack! Look inside for more details plus info on John's beard.

Mikko Tarmia on game music composition

Mikko Tarmia on game music composition

Jan 11, 2010 22 comments

This is a post from Mikko Tarmia who is the composer for all of Overgrowth's music, about the process of making music for Overgrowth (and games in general...

Another Overgrowth Comic Update

Another Overgrowth Comic Update

Jan 10, 2010 14 comments

Aubrey spent this weekend working on a new installment for his Overgrowth web comic. We are up to 22 pages. Check it out!

ModDB Overgrowth Alpha Trailer [Two HD Videos!]

ModDB Overgrowth Alpha Trailer [Two HD Videos!]

Jan 9, 2010 38 comments

I am shamelessly pimping Overgrowth for Best Upcoming IGOTY. Please check out the two videos created for the occasion!

Close-up and distant terrain lighting

Close-up and distant terrain lighting

Jan 8, 2010 23 comments

Normal-mapped detail textures are effective at conveying close-up detail, but don't add too much in the distance. In Overgrowth, the players will spend...

Organic Indie Preorder Pack FAQ

Organic Indie Preorder Pack FAQ

Jan 7, 2010 19 comments

We had a really crazy launch this morning of The Organic Indie Preorder Pack. It's hard to believe that there are still six days left! We've been inundated...

10 Copies of NS / OG to giveaway!

10 Copies of NS / OG to giveaway!

Jan 7, 2010 104 comments

To promote Natural Selection 2 and Overgrowth's 40% off organic indie pack, they have given us 10 copies of each game to giveaway.

The Organic Indie Preorder Pack

The Organic Indie Preorder Pack

Jan 6, 2010 46 comments

Get OG and NS2 Special Edition for over 40% off for a limited time!! While hanging out with fellow San Francisco indie developer, Unknown Worlds, we had...

Overgrowth Comic Update

Overgrowth Comic Update

Jan 3, 2010 8 comments

Here is our first (long in coming) update for the comic. Thanks everyone for being so patient!

Interview the Wolfire Team

Interview the Wolfire Team

Dec 31, 2009 43 comments

We can talk perpetually about various aspects of indie game development on the blog. However, sometimes it's nice to step off our soapbox and answer some...

Ragdoll Physics Update

Ragdoll Physics Update

Dec 28, 2009 24 comments

A while ago, David upgraded the old ragdoll system and linked it up to the rabbit guard mesh. So now when you push Alt-R (or Option-R on Mac) you can...

Bay Area Meetings: AMD, NVIDIA, and Havok

Bay Area Meetings: AMD, NVIDIA, and Havok

Dec 26, 2009 29 comments

Two weeks ago, John and I came back from our scholarship-sponsored trip to Game Connection in Lyon. Several of the companies we met in France are located...

Happy Holidays

Happy Holidays

Dec 25, 2009 12 comments

Happy holidays from the Wolfire Team! Here is a holiday card from Aubrey, shopped from our engine.

HD detail map textures

HD detail map textures

Dec 24, 2009 18 comments

Last week Aubrey posted about some new levels he was working on. A number of people criticised the texture resolution. Recently, he has been working on...

Assassins of the Bright Tapestry (concept art)

Assassins of the Bright Tapestry (concept art)

Dec 22, 2009 32 comments

The scent of Valerian root used to be considered pleasant and harmless, an intoxicating delicacy. Now, it haunts the nightmares of the cat nobility. It's...

Our thoughts on Desura

Our thoughts on Desura

Dec 18, 2009 50 comments

Desura is definitely the most promising Steam competitor. Here are our thoughts as a developer, plus a chance to get into the beta!

Detail texture color matching

Detail texture color matching

Dec 16, 2009 20 comments

One common problem with detail textures is that they can change the overall color of the terrain. For example, let's say we have a patch of terrain that's...

Detail textures

Detail textures

Dec 14, 2009 37 comments

The terrain in Overgrowth has looked nice in the distance, but many of you noticed that it looked a bit blurry close up. This is because it didn't have...

Autumn camouflage

Autumn camouflage

Dec 10, 2009 18 comments

Here is a new concept painting Aubrey did while thinking about seasonal variation in Overgrowth. This rabbit is in full combat gear. The shoulder and...

Fast object instancing

Fast object instancing

Dec 8, 2009 13 comments

When I was testing out character shadows on Hale's Riverhurst level, the framerate was not as smooth as I would like it to be. To remedy this, I'm taking...

Triangle Mesh Voxelization (aka LEGO rabbits)

Triangle Mesh Voxelization (aka LEGO rabbits)

Dec 4, 2009 20 comments

In my recent post on automatic skinning, one of the steps involved creating a voxel representation of the character. I couldn't find any explanations...

Overgrowth Rap - HD Video

Overgrowth Rap - HD Video

Dec 2, 2009 29 comments

David suggested a while ago that I try to make an informational video to help familiarize people with Overgrowth. I thought oh snap, maybe I should try...

Volumetric heat diffusion skinning

Volumetric heat diffusion skinning

Nov 25, 2009 15 comments

After seeing our rigging tutorial, a number of you asked me how we calculate our vertex weights. However, many of you reading the blog are probably asking...

Character shadows

Character shadows

Nov 23, 2009 17 comments

The existing Overgrowth shadows worked well for static shadows and ambient occlusion, but didn't have the detail required for character shadows. To achieve...

Xtreme plant optimization

Xtreme plant optimization

Nov 17, 2009 18 comments

A lot of people have mentioned the plants as an area we could improve in Overgrowth. For this reason, I made a point of trying out games that have great...

Wolfire IRC Channel

Wolfire IRC Channel

Nov 15, 2009 4 comments

Mibbit is a small web startup that provides a web-standards-based widget to interface with IRC channels. Sort of like the recently-mentioned Meebo, but...

Why we are not using Euphoria

Why we are not using Euphoria

Nov 12, 2009 26 comments

Whenever we post about physics or animation technology, people always ask why we don't use Euphoria. Instead of replying to all of these comments individually...

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Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
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Official Page
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Release Date
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