Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news RSS feed News  (210 - 240 of 281)
Normal map vs. mesh

Normal map vs. mesh

News 33 comments

Whenever we post a new model for Overgrowth, a comment we often get is "there's no way that can go in the game -- there are way too many polygons!" That...

Resolution Independent UI

Resolution Independent UI

News 21 comments

Most UI is designed in terms of pixels, with the assumption that a pixel is a constant unit of measurement. This is troubling because, depending on the...

GDC Austin: Wolfire’s PR Tips

GDC Austin: Wolfire’s PR Tips

News 18 comments

As you might know, we were recently invited to give a talk at GDC Austin about our PR strategy, which is essentially to be as open and transparent as...

Character Stats vs. Player Skill

Character Stats vs. Player Skill

News 22 comments

The goal of almost all game designers is to make games that are fun. A common method for giving the player a "fun experience" is to let him start out...

Dog club sculpting timelapse  (HD Video)

Dog club sculpting timelapse (HD Video)

News 20 comments

Here is the next part in my 3D model tutorial series (part 1, part 2, part 3). This part covers sculpting the high-detail model that will later have its...

A WebKit primer part 2 - CSS transitions

A WebKit primer part 2 - CSS transitions

News 1 comment

This is the second part of my WebKit primer series, where I introduce various aspects of WebKit and CSS3 and how we are using them in Overgrowth.

Trees in the breeze (HD video)

Trees in the breeze (HD video)

News 30 comments

On a rare excursion into the outdoors, I noticed that real plants seldom remain perfectly still. Even on a calm day, some tiny disturbance in the air...

A WebKit primer - part 1

A WebKit primer - part 1

News 9 comments

WebKit is an amazing rendering engine, and what I'd like to accomplish in this article is give you a run down of various awesome features the WebKit rendering...

The value of game design docs

The value of game design docs

News 15 comments

In the comments for my last post (about how game ideas are not very valuable), some readers pointed out that not all ideas are low in value -- design...

The value of game ideas

The value of game ideas

News 30 comments

When I talk to aspiring game designers, I often notice some strange behavior. They're evasive about their ideas, almost coy, as if they've stumbled across...

Inspector UI Redux

Inspector UI Redux

News 9 comments

I recently made some changes to the inspector UI system in Overgrowth to make it more powerful and look cooler. To recap, the inspector is essentially...

Libertarian paternalism and tool design

Libertarian paternalism and tool design

News 10 comments

As a game developer, I often find myself thinking about everything in the terminology of games and programming. Sometimes, to change things up, I like...

Leaf translucency

Leaf translucency

News 24 comments

In real life, leaves are surprisingly translucent. Here's a cool effect that we added to make our plants have much more realistic lighting. Screenshots...

New multiplayer server browser

New multiplayer server browser

News 26 comments

I just finished the multiplayer server browser for Overgrowth. This is a completely integrated server browser to let you find multiplayer servers to play...

Armor Types in Overgrowth

Armor Types in Overgrowth

News 29 comments

There are a few different styles of armor in Overgrowth, made from different materials. These materials affect how the armor works. For example, in the...

Overgrowth Soundtrack: Combat 2

Overgrowth Soundtrack: Combat 2

News 11 comments

John unveils another song from the Overgrowth soundtrack, check it!

What kind of tropy / achievement system is the best?

What kind of tropy / achievement system is the best?

News 18 comments

Some ruminations about the possible trophy system in our upcoming game Overgrowth. I want to start some discussion before committing to a specific system...

Rubber Ninjas meets Overgrowth

Rubber Ninjas meets Overgrowth

News 11 comments

Matteo from Ragdoll Software just released his awesome new game Rubber Ninjas. He made an Overgrowth themed mod! Video inside.

Map editor toolbar UI

Map editor toolbar UI

News 17 comments

I'm working on a user interface that will expose all of the cool features of the Phoenix Engine's map editor to people without the need to memorize a...

Overgrowth wallpapers

Overgrowth wallpapers

News 6 comments

Aubrey designed a couple of Overgrowth wallpapers yesterday. Check them out!

Blending land and sky

Blending land and sky

News 15 comments

Since Overgrowth mostly takes place outdoors, we put a lot of effort into making the sky look nice. We've already talked about the sun placement tools...

Item browser progress

Item browser progress

News 14 comments

Today's alpha build features a fully functional, LittleBigPlanet style item browser for easier map making.

Pine tree asset

Pine tree asset

News 22 comments

We've added some new trees to Overgrowth. Click to check them out!

Initial Sky Editor (HD Video)

Initial Sky Editor (HD Video)

News 17 comments

We recently finished the initial sky editor for Overgrowth in our brand new engine. Check out this video demoing it!

Social Media Icons for Game Developers, including ModDB

Social Media Icons for Game Developers, including ModDB

News 10 comments

Looking for a set of fancy icons for social websites, but none of them include ModDB or Steam? Here's one just for game developers. :)

Community Q&A responses (with HD video!)

Community Q&A responses (with HD video!)

News 15 comments

Last week we asked people to ask us any question they wanted in the comments and we'd take the highest rated questions and respond to them! Over a hundred...

Physics Editor ~ Part I (HD Video)

Physics Editor ~ Part I (HD Video)

News 23 comments

Phillip has made some pretty good progress on Overgrowth's physics editor. Here is an HD video demoing it so far.

Cat House Concept Timelapse (HD video)

Cat House Concept Timelapse (HD video)

News 16 comments

Here is a timelapse HD video of Aubrey drawing a new concept for Overgrowth.

How to make a seamless tiling texture

How to make a seamless tiling texture

News 8 comments

How do you make a tiling texture? Here's a tutorial on how to make a seamless tiling texture and import it into our brand new engine.

How to project decals

How to project decals

News 11 comments

This is a technical explanation of how decals are actually projected geometrically onto complicated objects.

Icon
Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
Contact
Send Message
Homepage
Wolfire.com
Release date
Game watch
Start tracking
News Statistics
Articles
281
Views
752,663
Views Today
41
New
Post news
Feed
RSS feed