Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report article RSS Feed New Overgrowth a193 video devlog

New features including slower AI reaction time to changes in target position, AI pays attention to attack pose (if target is planning to attack), AI can try to provoke attacks while intending to counter, AI mixes up counter attacks and counter throws, AI can predict attack patterns; vary your attacks and combinations, AI avoids potential jump attacks, and bug fixes

Posted by jeffr on Oct 15th, 2012

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI has slower reaction time to changes in target position
- AI pays attention to attack pose (if target is planning to attack)
- AI can try to provoke attacks while intending to counter
- AI mixes up counter attacks and counter throws
- AI can predict attack patterns; vary your attacks and combinations
- AI avoids potential jump attacks
- Fixed problem with player passive block not triggering
- Fixed occasional crash on script live-update

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.

Track us
on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Post comment Comments
S_ource Oct 15 2012, 6:57am says:

I don't know much about npc ai but that seems sophisticated. Awesome work.

+11 votes     reply to comment
Theon Oct 15 2012, 7:06am says:

As always, ******* amazing news.
You guys are heroes.

+6 votes     reply to comment
CloneWarrior85 Oct 15 2012, 9:07am says:

Really amasing AI improvments, i wish some AAA games were this carefully planned with their AI too XD

+9 votes     reply to comment
narwall14 Oct 15 2012, 10:16am replied:

HA! thats like asking for a Halo game that is different lol

+2 votes     reply to comment
BluishGreenPro Oct 15 2012, 10:48am says:

Fantastic! I love the updated combat system. You did a great job at making changes that would make the enemies feel more engaging.

+2 votes     reply to comment
the-middleman Oct 15 2012, 11:20am says:


+2 votes     reply to comment
Plejadenwolf Oct 15 2012, 1:59pm says:

If it goes to me you don't have to release a final version of the game, because if you're constantly working on the game it's just great to watch all the trailers you shoot out.

Great work, guys!

+2 votes     reply to comment
Luigis_#1 Oct 15 2012, 2:19pm says:

Does the latest version have an update button yet?

+2 votes     reply to comment
wiio6 Oct 15 2012, 2:34pm says:

i have performance issues its real laggy

+2 votes     reply to comment
ChromeAngel Oct 15 2012, 3:44pm says:

2 questions:
1) Have these AI changes had any surprising side effects in more complex scenarios?
2) Why haven't I seen an art asset update in ages?

+3 votes     reply to comment
Atlasfield Oct 16 2012, 6:54pm says:

Wow, this game is going so far, I am surprised with the AI, is, well, awesome. :O

SO... this mean the game will going so hard always? maybe for noobies can change the difficult options or something like?

+2 votes     reply to comment
Martini-562 Oct 24 2012, 10:06am says:

I wonder, can you be killed by flying weapons dropped by dead enemies?

+1 vote     reply to comment
b5cully Oct 25 2012, 5:11pm says:

Agree with S_ource here, this kind of AI seems very well-thought out and advanced

+1 vote     reply to comment
KarimIO Nov 2 2012, 10:07am says:

I love the AI. How is the idle AI coming around? Will they be interacting with the environment more or something? Also, why are there so few videos lately?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Windows, Mac, Linux
Developer & Publisher
Wolfire Games
Send Message
Official Page
Release Date
Game Watch
Track this game
Post news
Report Abuse
Report article
Related Games
Overgrowth Single & Multiplayer Adventure
Related Engines
Phoenix Engine
Phoenix Engine Commercial TBD
Related Groups
Wolfire Games
Wolfire Games Developer & Publisher with 4 members