Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report RSS New Overgrowth a201 video devlog

New features including spear throw, thrown weapons penetrate farther, spear run and threat animations, spear sweep attack, spear active block poses, added spear to arena, fixed block flinch mirroring, fixed flickering weapon problem, improved weapon-line ragdoll impulse, added reaction override system so weapons can have specific hit animations, and more! - More informative error if data folder is missing - Added detail_objects config toggle to disable grass and similar details

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Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Spear throw
- Thrown weapons penetrate farther
- Spear run and threat animations
- Spear sweep attack
- Spear active block poses
- Added spear to arena
- Fixed block flinch mirroring
- Fixed flickering weapon problem
- Improved weapon-line ragdoll impulse
- Added reaction override system so weapons can have specific hit animations
- More informative error if data folder is missing
- Added detail_objects config toggle to disable grass and similar details
- Config stores editor key commands
- Initial progress on dialogue system

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Comments
ChromeAngel
ChromeAngel

When I saw you fighting that group I wondered, can a spear could penetrate more that one target?

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Count_Crapula
Count_Crapula

this game will never be released as a full game, pre order costs way too much for what it is

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FishMan:E
FishMan:E

U have to believe...

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Count_Crapula
Count_Crapula

Come on face it, this game has been under work for at least 5 years maybe even more. it is STILL in alpha, not even beta

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mik3k
mik3k

I honestly hope it is never finished. It just gets more and more stuff instead of just stopping and I don't have to pay any more money for the additional stuff!

The amount of work in the game is so enormous. Just this one update and all the animations and physics stuff he had to add/change may be more work than some little indie games have in the whole game. And this is just one single update. I think there have been over 100 updates now with new stuff. Love it!

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Geostationary0rbit
Geostationary0rbit

hate to say this but the point of a finished game is that you pay for all of the stuff in the first place

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b5cully
b5cully

you have to consider that the engine these guys are using was made from scratch by them, most likely with a very limited budget too. Considering what the engine is capable of, I think it's a fair price... you gotta somehow cover the expenses, you know?

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sgmongo
sgmongo

Its only 30 bucks... if this game's play is half as fun as it looks I'd be willing to shell out more for it. It looks FUN, which is something most AAA games don't get anymore.

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Chariki
Chariki

GOOD JOB!11111

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CloneWarrior85
CloneWarrior85

Lol at that ending, i was like "oohhh s****" XD

And awesome, spears, my fav weapons after katanas

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TheUnbeholden
TheUnbeholden

spears are definitely the more interesting of all the weapons but.. probably one of the most difficult to balance. A melee weapon with the greatest range, and greatest thrown weapon in terms of overall speed/damage. Honestly as much I like the idea of using a spear, a three bladed claw would be my favourite eventhough I know that it's unlikely for exotic weapons to make it into the game.. ah well I do really enjoy knife combat and occasionally swapping to something else.

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FuzzANDJosh
FuzzANDJosh

I love this game but I wish you would get it on Steam Early Access. It would make it much easier to update and manage, I haven't played it for like a year.

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Guest
Guest

There is SUM launcher that can download and update this game automatically. With this launcher you also get access to most of the community made maps and custom weapons and also objects.

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HenryT77
HenryT77

We are bunnies. You will suffer!
;)

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SILENTrampancy
SILENTrampancy

Just Realized: This specific game engine would be perfect for a star wars game. Think, remake of Jedi Academy or Dark Forces 2.

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BluishGreenPro
BluishGreenPro

Really neat spear dynamics!

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Sedorikku
Sedorikku

are you planning to have "dual wielding"?

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Guest
Guest

From what I've seen it's already implemented, not for players though (i think). For example if you throw a one handed weapon at a bunny also wielding a one handed and it happens to catch it, it dual wields. I assume the same for the player, but an enemy has never thrown a weapon at me lol, and i've never had the opportunity of having 2 one handed weapons on the map at the same time.

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jacobpeltola
jacobpeltola

Very cool!

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