Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report content RSS feed New Overgrowth a201 video devlog

New features including spear throw, thrown weapons penetrate farther, spear run and threat animations, spear sweep attack, spear active block poses, added spear to arena, fixed block flinch mirroring, fixed flickering weapon problem, improved weapon-line ragdoll impulse, added reaction override system so weapons can have specific hit animations, and more! - More informative error if data folder is missing - Added detail_objects config toggle to disable grass and similar details

Posted by jeffr on Sep 14th, 2013

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Spear throw
- Thrown weapons penetrate farther
- Spear run and threat animations
- Spear sweep attack
- Spear active block poses
- Added spear to arena
- Fixed block flinch mirroring
- Fixed flickering weapon problem
- Improved weapon-line ragdoll impulse
- Added reaction override system so weapons can have specific hit animations
- More informative error if data folder is missing
- Added detail_objects config toggle to disable grass and similar details
- Config stores editor key commands
- Initial progress on dialogue system

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
ChromeAngel Sep 14 2013 says:

When I saw you fighting that group I wondered, can a spear could penetrate more that one target?

+11 votes     reply to comment
Count_Crapula Sep 14 2013 says:

this game will never be released as a full game, pre order costs way too much for what it is

-2 votes     reply to comment
FishMan:E Sep 14 2013 replied:

U have to believe...

+11 votes     reply to comment
Count_Crapula Sep 15 2013 replied:

Come on face it, this game has been under work for at least 5 years maybe even more. it is STILL in alpha, not even beta

+3 votes     reply to comment
mik3k Sep 15 2013 replied:

I honestly hope it is never finished. It just gets more and more stuff instead of just stopping and I don't have to pay any more money for the additional stuff!

The amount of work in the game is so enormous. Just this one update and all the animations and physics stuff he had to add/change may be more work than some little indie games have in the whole game. And this is just one single update. I think there have been over 100 updates now with new stuff. Love it!

+4 votes     reply to comment
Geostationary0rbit Oct 19 2013 replied:

hate to say this but the point of a finished game is that you pay for all of the stuff in the first place

+1 vote     reply to comment
b5cully Sep 16 2013 replied:

you have to consider that the engine these guys are using was made from scratch by them, most likely with a very limited budget too. Considering what the engine is capable of, I think it's a fair price... you gotta somehow cover the expenses, you know?

+2 votes     reply to comment
sgmongo Sep 17 2013 replied:

Its only 30 bucks... if this game's play is half as fun as it looks I'd be willing to shell out more for it. It looks FUN, which is something most AAA games don't get anymore.

+2 votes     reply to comment
Chariki Sep 14 2013 says:

GOOD JOB!11111

+4 votes     reply to comment
CloneWarrior85 Sep 14 2013 says:

Lol at that ending, i was like "oohhh s****" XD

And awesome, spears, my fav weapons after katanas

+3 votes     reply to comment
TheUnbeholden Sep 14 2013 says:

spears are definitely the more interesting of all the weapons but.. probably one of the most difficult to balance. A melee weapon with the greatest range, and greatest thrown weapon in terms of overall speed/damage. Honestly as much I like the idea of using a spear, a three bladed claw would be my favourite eventhough I know that it's unlikely for exotic weapons to make it into the game.. ah well I do really enjoy knife combat and occasionally swapping to something else.

+3 votes     reply to comment
FuzzANDJosh Sep 15 2013 says:

I love this game but I wish you would get it on Steam Early Access. It would make it much easier to update and manage, I haven't played it for like a year.

+2 votes     reply to comment
Guest Nov 7 2013 replied:

There is SUM launcher that can download and update this game automatically. With this launcher you also get access to most of the community made maps and custom weapons and also objects.

+1 vote     reply to comment
HenryT77 Sep 15 2013 says:

We are bunnies. You will suffer!

+3 votes     reply to comment
SILENTrampancy Sep 15 2013 says:

Just Realized: This specific game engine would be perfect for a star wars game. Think, remake of Jedi Academy or Dark Forces 2.

+3 votes     reply to comment
BluishGreenPro Sep 15 2013 says:

Really neat spear dynamics!

+3 votes     reply to comment
Sedorikku Sep 19 2013 says:

are you planning to have "dual wielding"?

+2 votes     reply to comment
Guest Sep 19 2013 replied:

From what I've seen it's already implemented, not for players though (i think). For example if you throw a one handed weapon at a bunny also wielding a one handed and it happens to catch it, it dual wields. I assume the same for the player, but an enemy has never thrown a weapon at me lol, and i've never had the opportunity of having 2 one handed weapons on the map at the same time.

+1 vote     reply to comment
jtpup0 Nov 7 2013 says:

Very cool!

+2 votes     reply to comment
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