Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report RSS New Overgrowth a194 video devlog

New features including scripts can create and delete objects, scripts can translate, rotate and scale objects, scripts can change object script parameters, scripts can change tints and color palettes, substantial simplification of editor code, media mode hides character boxes and path points (e.g. screenshots with f7), fixed jitter when AI changes attack range

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Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Scripts can create and delete objects
- Scripts can translate, rotate and scale objects
- Scripts can change object script parameters
- Scripts can change tints and color palettes
- Substantial simplification of editor code
- Media mode hides character boxes and path points (e.g. screenshots with f7)
- Fixed jitter when AI changes attack range
- Fixed problem with AI attacking deleted enemies
- Added campaign selector to main menu

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Comments
BluishGreenPro
BluishGreenPro

That is one of the coolest looking things ever! It's really neat to see all those objects can be moving around like that in real time!
The moving cubes are especially cool and reminds me of panels in Portal 2.

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Theon
Theon

Indeed.
A moving platform arena would be fantastic.

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macacos2
macacos2

I'm pretty sure that functionality wasn't meant to be used in real time, specially since it would force them to rework on the A.I. again; though I like your idea.

Reply Good karma Bad karma+1 vote
Theon
Theon

That might very well be, but Overgrowth already has splitscreen multiplayer, so for PVP it would be excellent.
Also, do not underestimate Wolfire's talents for coding ;p

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the-middleman
the-middleman

"Also, do not underestimate Wolfire's talents for coding ;p "

Watching these videos allways makes it look like you can simply code these things if you want to.

Reply Good karma Bad karma+4 votes
CloneWarrior85
CloneWarrior85

That's really amasing, all that is left now is deformable terrain XD

Joking joking.

But this is really good and it's giving me some good ideas to work out.

Reply Good karma Bad karma+3 votes
michax
michax

Damn, Always impressed by depth of fighting mechanics!

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Orac|
Orac|

Trippy.

Reply Good karma Bad karma+1 vote
Hell_Diguner
Hell_Diguner

You do realize you've set your editor up wonderfully to allow intentionally non-static levels?

Reply Good karma Bad karma+1 vote
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