Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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New features including scripts can create and delete objects, scripts can translate, rotate and scale objects, scripts can change object script parameters, scripts can change tints and color palettes, substantial simplification of editor code, media mode hides character boxes and path points (e.g. screenshots with f7), fixed jitter when AI changes attack range

Posted by jeffr on Nov 30th, 2012

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Scripts can create and delete objects
- Scripts can translate, rotate and scale objects
- Scripts can change object script parameters
- Scripts can change tints and color palettes
- Substantial simplification of editor code
- Media mode hides character boxes and path points (e.g. screenshots with f7)
- Fixed jitter when AI changes attack range
- Fixed problem with AI attacking deleted enemies
- Added campaign selector to main menu

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
BluishGreenPro Dec 1 2012, 12:01am says:

That is one of the coolest looking things ever! It's really neat to see all those objects can be moving around like that in real time!
The moving cubes are especially cool and reminds me of panels in Portal 2.

+6 votes     reply to comment
Theon Dec 1 2012, 1:01am replied:

A moving platform arena would be fantastic.

+6 votes     reply to comment
macacos2 Dec 1 2012, 1:32am replied:

I'm pretty sure that functionality wasn't meant to be used in real time, specially since it would force them to rework on the A.I. again; though I like your idea.

+1 vote     reply to comment
Theon Dec 1 2012, 2:41am replied:

That might very well be, but Overgrowth already has splitscreen multiplayer, so for PVP it would be excellent.
Also, do not underestimate Wolfire's talents for coding ;p

+8 votes     reply to comment
the-middleman Dec 1 2012, 8:17am replied:

"Also, do not underestimate Wolfire's talents for coding ;p "

Watching these videos allways makes it look like you can simply code these things if you want to.

+4 votes     reply to comment
CloneWarrior85 Dec 1 2012, 5:39pm says:

That's really amasing, all that is left now is deformable terrain XD

Joking joking.

But this is really good and it's giving me some good ideas to work out.

+3 votes     reply to comment
michax Dec 2 2012, 6:45am says:

Damn, Always impressed by depth of fighting mechanics!

+3 votes     reply to comment
Orac| Dec 9 2012, 4:15pm says:


+1 vote     reply to comment
Hell_Diguner Dec 16 2012, 11:12pm says:

You do realize you've set your editor up wonderfully to allow intentionally non-static levels?

+1 vote     reply to comment
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