The Phoenix Engine is under development by Wolfire Games, it's being used to power their upcoming game Overgrowth. The Phoenix Engine aims to be easily modable and user friendly, it has built in support for rigging, animating and scripting.

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Blog RSS Feed Report abuse Latest News: New Overgrowth a178 video devlog

About Overgrowth with 9 comments by jeffr on May 7th, 2012

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Animated debug text using webkit
- Set up proper animatable wolf rig
- Started to overhaul level load system
- Updated angelscript to 2.22.1
- Fixed memory leak when saving shadow textures
- Fixed occasional crash on quit in angelscript destructor

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Games
Overgrowth

Overgrowth Overgrowth Indie

Updated 2 weeks ago TBD Single & Multiplayer Adventure

Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage...

Comments  (0 - 10 of 15)
fischkopf
fischkopf Feb 6 2012, 3:22pm says:

this engine would be great for platformers.

+2 votes     reply to comment
redowner
redowner Jan 2 2012, 6:35am buried:

(buried)

This engine would be great for a naruto game!

-19 votes     reply to comment
noob-killer
noob-killer Mar 15 2011, 6:20pm says:

HEllo, you said your engine is very friendly for modding, so, will it be possible to modify terrain by using some brushes or terrain tool? Also you can modify your level in real time or off line only?

thank you!

+3 votes     reply to comment
Black_Stormy
Black_Stormy Oct 17 2011, 4:00am replied:

The terrain is edited using heightmaps, which at the moment you can't edit in engine. It's probably codeable, but for now they have to be edited externally. Wolfire are using a third party terrain generator, terragen or geosculpt or something, to make their maps.

+1 vote     reply to comment
mariuscojocaru
mariuscojocaru Aug 10 2011, 6:34pm replied:

i've preordered it and u really can modify terrain colour and other things///even add or remove elements like rocks, wood and other things like weapons and AI controled ragdolls :) it's actually verry good and i can't wait for it to be finnished :)

+2 votes     reply to comment
Chinka
Chinka Oct 31 2010, 10:28pm says:

What and what version of graphics libraries this engine use?

+2 votes     reply to comment
feillyne
feillyne Dec 17 2010, 7:25pm replied:

You mean the main one? Built on the top of OpenGL, AFAIK.

+1 vote     reply to comment
SPYFF
SPYFF Aug 7 2010, 1:54pm says:

Nice engine, very cool. Where download this engine? Or purchase?

+2 votes     reply to comment
AVittoz
AVittoz Jan 4 2011, 9:25am replied:

you can get your hands on the alpha builds if you pre order Overgrowth ;)

+6 votes     reply to comment
doweeez
doweeez Nov 16 2010, 2:06pm replied:

It's TBD so i don't think u will get it

-3 votes     reply to comment
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