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5 comments by jeffr on Nov 27th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI scripts are more optimized to support more simultaneous characters
- Ragdoll physics are more accurate and more efficient
- Moved all inverse kinematics and local physics animation from engine to script
- Improved chase AI
- No disqualification for arena overkill
- Updated weapon attachments for challenges since AI no longer grabs weapons in patrol
- Increased enemy sight distance
- Cat movement is much quieter
- Improved animation retargeting
- Changed unconscious ragdolls to be more limp
- Characters drop combat stance when enemy is unseen or otherwise not a threat
- Character loading works even if simplification fails
- Enemies are alerted by collision
- Debug keys can be toggled in settings
- Improved leg IK to handle foot orientation and hip movement
- Improved tail physics and tail collision with world geometry
- Calibrated eye morphs so they can look at precise points in space
- improved ear physics, ear collision, and idle ear rotation
- better gravity on roll animation
- new walk and sneak animations
- fixed Mac text rendering
- improved vertex bone weights for all characters
- breathing animation
- new idle behavior and weight shifting
- Added seamless cubemap toggle (to fix visible lines on some GPUs)
- Softened wolf fur normals

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 13 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (0 - 10 of 1,066)
OffGrid Dec 30 2014, 10:19pm says:

To Awesome! Love the concept and the action!

+1 vote     reply to comment
Guest Dec 6 2014, 9:22am says:

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Dutcher Dec 3 2014, 6:07am says:


+1 vote     reply to comment
Vladiskov Nov 27 2014, 2:03pm says:

if i could i buy it... (because i would like to enter in the forums thing as nothing go to this page)

+1 vote     reply to comment
ManOManOMan Nov 27 2014, 11:58am says:

Your game has the best controls I've ever seen in any game, indie or AAA and I love the style.

+2 votes     reply to comment
Guest Nov 8 2014, 6:19am says:

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Guest Oct 26 2014, 11:27pm says:

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Cossack-HD Oct 7 2014, 12:29pm says:

Overgrowth IRL: Youtube.com

+2 votes     reply to comment
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Wolfire Games
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Latest tweets from @wolfire

@chaquator That is cool! I would like to do that one day, though it's not priority one.

Jan 27 2015, 11:49pm

RT @OGWeekly: The recording for Q&A 6 is up now, it became a 1h episode this time, excellent stuff! @AubreySerr @Wolfire... T.co

Jan 25 2015, 8:44pm

The OG Weekly Q&A stream is going live in about five minutes! T.co

Jan 25 2015, 2:55pm

@Banana_Canyon Usually a couple of them is enough for me to get an idea of where it is crashing. Did you see any pattern?

Jan 24 2015, 8:05pm

@ElliotCuzzillo I interpolate whatever data we have: mostly joint rotations. We handle bone deformation with standard vertex weighting.

Jan 24 2015, 4:41pm

@YareeseFoxtrot Not at this time, but we should have something cool pretty soon.

Jan 24 2015, 4:39pm

@Rodeje25 @AubreySerr We'd like to revisit it at some point!

Jan 24 2015, 4:38pm

@raiganburns @cmuratori @danielben Like a signed distance field organized in voxels or maybe a tetrahedral mesh?

Jan 22 2015, 11:46pm

RT @AubreySerr: Here is some Receiver art I made during the stream: T.co

Jan 22 2015, 7:14pm

@Rodeje25 We can't do the full month, but are thinking of doing a 1-week jam at the end.

Jan 20 2015, 3:16pm

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