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Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- New settings screen
- Can change any graphics options without restart
- New fullscreen system based on native desktop resolution
- New system for vertical bounce during run animations
- Key remapping UI
- New game icon
Also, feel free to support us by preordering Overgrowth!
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Latest tweets from @wolfire
@nvining It also bypasses common heightmap problems, e.g. aliasing artifacts on diagonal features.
Apr 20 2014, 7:28pm
Apr 20 2014, 7:25pm
@nvining If we need caves or overhangs, can output the high-detail grid mesh and sculpt with 3Dcoat or similar, then simplify as before.
Apr 20 2014, 7:22pm
@nvining Just heightmap to grid to simplification, nothing too fancy!
Apr 20 2014, 7:20pm
@nvining I found that the best results were from converting the heightmap to a mesh and then simplifying it like any other mesh.
Apr 20 2014, 7:06pm
Apr 18 2014, 5:19pm
@bay1017 Should have one pretty soon; sorry it has been so long since the last one.
Apr 18 2014, 1:45pm
Testing smooth blending between different levels of detail. T.co
Apr 16 2014, 4:37pm
@hepodek I'm working on it!
Apr 15 2014, 5:51pm