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8 comments by jeffr on Jun 7th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- rendering uses cubemap mips instead of two cubemaps for diffuse and spec
- enemies only try to pick up weapons in combat
- finer jump velocity control
- improved animation when rolling off of edges
- experimenting with triangle mesh subtraction
- dynamic character cubemap test (radiosity/reflection)
- one-way physics collision (so camera/character can't get stuck)
- Seamless cube map filtering and blurring
- Removed intel GPU warning
- Improved gamma correction compatibility
- Added debug options to disable animation features
- Improved dialogue text positioning
- Fixed dialogue camera preview
- Fixed split screen rendering
- Objectives and achievements are now stored in level parameters
- Improved wind effect on ears
- Fixed "GL_prefix reserved" error
- Controllers can be plugged and unplugged while game is running
- Automatically recognize common controller input (via SDL game controller db)
- Updated SDL to 2.0.3 (fixes some controller and windowing issues)
- Added cats and rats
- New mesh simplification algorithm for character LOD
- Arena preloads all necessary files (no stuttering from file I/O)
- Improved running bounce animation

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 23 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 10 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (0 - 10 of 1,055)
Catwearhat
Catwearhat Jun 20 2014, 4:54am says:

This mod is still in alpha?

+1 vote     reply to comment
Guest
Guest May 26 2014, 1:17pm says:

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ZombieTV
ZombieTV May 9 2014, 3:39pm says:

guest below me, you need to preorder the game to play it, and there's a mac version. (website to preorder is www.wolfire.com/overgrowth/preorder )

+1 vote     reply to comment
Guest
Guest May 9 2014, 6:25am says:

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ellemby1397498806
ellemby1397498806 Apr 14 2014, 2:11pm says:

This game looks very promising, keep up the good work.

+1 vote     reply to comment
Cossack-HD
Cossack-HD Apr 8 2014, 3:40am says:

I've been browsing imgur when suddenly: Imgur.com

+1 vote     reply to comment
Guest
Guest Mar 17 2014, 7:13pm says:

This comment is currently awaiting admin approval, join now to view.

Pwnd_Boot
Pwnd_Boot Mar 17 2014, 3:24pm says:

I love games where you get the feel of dominating ******* everyone. And this bad boy is one of them.

+1 vote     reply to comment
Guest
Guest Mar 1 2014, 4:49pm says:

icant get it

+1 vote     reply to comment
orymus
orymus Feb 26 2014, 2:23pm says:

Engine looks slick!

+1 vote     reply to comment
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Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
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Official Page
Wolfire.com
Release Date
TBD
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Genre
Adventure
Theme
Fighter
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @wolfire

@S3Dub @SteelRaven7 Nice! I like the bubbles and the splashes.

Jul 28 2014, 4:28pm

@SnstrMephisto They are somewhat limited, but more traditional than the movement system.

Jul 25 2014, 9:38pm

@JBantha Should have a new one pretty soon!

Jul 22 2014, 11:40pm

Apparently now you have to watch out for gun turrets in Overgrowth as well as Receiver! T.co A cool mod by Gyrth McMulin

Jul 15 2014, 7:14pm

@checker I think the panels and such are recorded and may be up on youtube, fwiw

Jul 12 2014, 6:35pm

@LordNed Yup, the 'sliding' sphere just traces down to find the ground, and the 'bumper' sphere just resolves normally.

Jul 7 2014, 2:09am

@_Meleepanda_ Partly because it's easier to kick a body off a cliff than to pull it off, and partly because it's fun sometimes.

Jul 7 2014, 1:00am

@LordNed I talk about Overgrowth movement a bit in my GDC talk: T.co

Jul 7 2014, 12:59am

@LordNed I think most games usually use a sliding sphere or capsule, and use a physics engine to detect and resolve collisions.

Jul 7 2014, 12:59am

@felolis Probably around 10-15 years

Jul 6 2014, 7:04pm

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Overgrowth
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