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6 comments by jeffr on Aug 13th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI characters can be set to follow other characters
- AI investigates dead bodies
- New wolf variant with tintable colors
- Changed scale of different characters (rats are small, dogs are big)
- Player can attack unconscious characters
- Hotspots have update function, testing particle emitter volumes
- AI makes a sound when alerted or hostile
- AI transitions more slowly to 'investigate' state
- AI takes longer to notice visible enemies
- Characters keep track of what items they know about
- Automatically swap weapons to dominant hand
- More natural combat crouch stance movement
- Combat AI targets closest enemy
- AI does not roll to standing between arena rounds
- Reasonable maximum arena difficulty (no more black blobs)
- Non-rabbits cannot jump very high
- AI only runs for help from allies that they know about
- Fixed blood streaks stretching too far
- Fixed performance bottleneck when there are many weapons
- Updated vertex weights for all characters
- New weapon animations for attacking low
- More robust ledge grab/detection system
- Characters drop large weapons when grabbing edges
- More controlled AI sound detection
- Fixed "#version 130" shader compatibility issue
- Prompt if user wants to save changes to levels on quit
- Fixed "GL_ARB_shader_texture_lod" shader compatibility issue
- testing dithered cascade shadow filtering
- fixed partial rendering of graphics setting screen
- fixed problems with blood decal lighting and tinting
- better control of AI character rotation

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 23 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 10 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

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Guest Aug 9 2014, 8:31am says:

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Guest Aug 5 2014, 10:23am says:

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Catwearhat
Catwearhat Jun 20 2014, 4:54am says:

This mod is still in alpha?

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ZombieTV
ZombieTV May 9 2014, 3:39pm says:

guest below me, you need to preorder the game to play it, and there's a mac version. (website to preorder is www.wolfire.com/overgrowth/preorder )

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Guest May 9 2014, 6:25am says:

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ellemby1397498806
ellemby1397498806 Apr 14 2014, 2:11pm says:

This game looks very promising, keep up the good work.

+1 vote     reply to comment
Cossack-HD
Cossack-HD Apr 8 2014, 3:40am says:

I've been browsing imgur when suddenly: Imgur.com

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Guest Mar 17 2014, 7:13pm says:

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Pwnd_Boot
Pwnd_Boot Mar 17 2014, 3:24pm says:

I love games where you get the feel of dominating ******* everyone. And this bad boy is one of them.

+1 vote     reply to comment
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Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
Contact
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Official Page
Wolfire.com
Release Date
TBD
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Genre
Adventure
Theme
Fighter
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Single & Multiplayer
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Latest tweets from @wolfire

Changing the AI for movement prediction, so you can fake them out with sudden direction changes. T.co

Aug 29 2014, 1:49pm

Apparently on some graphics cards GL_ARB_seamless_cube_map adds border lines at seams instead of smoothing them out. Good to know!

Aug 28 2014, 8:38pm

Working on arena AI to better handle strange edge cases; like if you hide behind a pillar while your ally is killed by the other team.

Aug 28 2014, 6:45pm

Fixing all the existing challenge levels and arena scenes to make sure they work the new AI and ragdoll attacking.

Aug 28 2014, 4:28pm

@RagdollZombie @AubreySerr Nice!

Aug 28 2014, 3:15pm

@ARuiz44 Probably a couple weeks until the next alpha video.

Aug 25 2014, 10:54pm

@CGagunga I have considered it, but I don't think we could afford to expand enough to speed things up.

Aug 25 2014, 10:53pm

@CGagunga The weekly alpha schedule was interfering with features, so even though we reduced updates, I think we are getting more done.

Aug 25 2014, 4:49pm

@DualDudeBro Hopefully within a year, but it's always hard to tell.

Aug 25 2014, 4:48pm

RT @S3Dub: . @AubreySerr is streaming some artsy stuff for overgrowth T.co

Aug 25 2014, 3:48pm

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