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7 comments by jeffr on Feb 7th, 2015

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Self-documenting script registration
- Attached objects can be manipulated with editor
- Can attach groups to characters
- Can save characters with attached objects
- Can copy/paste/save/load connected objects
- Fixed mass of wolf and female rabbit ragdolls
- Character bone mass is proportional to the cube of character scale
- Fixed a problem with sky rendering when there is no terrain
- Fixed raider ear weights
- Shift moves camera along camera's up vector instead of world's up vector
- Fixed problem with floaty rolls
- Clamped IK hip movement to reasonable range
- New checksum for animations and character lod cache
- Added sky rotation level parameter
- Spawner no longer closes after spawning a new object
- Attached objects work better with different scales
- Fixed slowdown when transitioning from ragdoll to animation
- Attached objects work with different character scales
- Fixed Mac SDL framework
- Fixed issue with "Texture format no GL_BGRA" with stabdecal.tga
- Characters are immediately alerted when damaged in any way
- Fixed character dragging when weapon is in offhand
- Fixed persistent animation layers across reset
- Fixed deleting characters with item objects connected
- Path points can trigger wait, sit, sleep
- Fixed dialogue editor undo/redo
- Level objects can have detail objects
- Any kind of object can be in a group
- Telemetry profiling
- Progress on native UI widgets
- Can alt-drag multiple objects at once
- Cleaned up editor snapping (and can start snapping in the middle of an action)
- Attaching weapons and their scabbards to the same item slot puts one inside the other

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 14 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (0 - 10 of 1,060)
Guest
Guest Apr 19 2015, 11:33am says:

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OffGrid
OffGrid Dec 30 2014, 10:19pm says:

To Awesome! Love the concept and the action!

+2 votes     reply to comment
Dutcher
Dutcher Dec 3 2014, 6:07am says:

Voted!

+1 vote     reply to comment
Vladiskov
Vladiskov Nov 27 2014, 2:03pm says:

if i could i buy it... (because i would like to enter in the forums thing as nothing go to this page)

+1 vote     reply to comment
ManOManOMan
ManOManOMan Nov 27 2014, 11:58am says:

Your game has the best controls I've ever seen in any game, indie or AAA and I love the style.

+3 votes     reply to comment
Guest
Guest Oct 26 2014, 11:27pm says:

love it

+1 vote     reply to comment
Cossack-HD
Cossack-HD Oct 7 2014, 12:29pm says:

Overgrowth IRL: Youtube.com

+2 votes     reply to comment
Catwearhat
Catwearhat Jun 20 2014, 4:54am says:

This mod is still in alpha?

0 votes     reply to comment
Guest
Guest May 26 2014, 1:17pm says:

This comment is currently awaiting admin approval, join now to view.

ZombieTV
ZombieTV May 9 2014, 3:39pm says:

guest below me, you need to preorder the game to play it, and there's a mac version. (website to preorder is www.wolfire.com/overgrowth/preorder )

+1 vote     reply to comment
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Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
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Official Page
Wolfire.com
Release Date
TBD
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Adventure
Theme
Fighter
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Single & Multiplayer
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Indie
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Latest tweets from @wolfire

@Senor_Llama It has a lot of similarities to Fallout 1 & 2, if you liked those.

Jul 1 2015, 10:59pm

@framk20 I'm working to expand the team to pick up the pace of visible progress -- I hope you will be happier soon.

Jul 1 2015, 12:12am

@AfraRahmanfard I'm hoping to have an update within a month or so -- in the meantime you can watch the OG Weekly interviews for more info.

Jun 30 2015, 7:21pm

@GIMMIEGOODNAME Animals are helpful for making distinctive classes with different abilities, for one thing!

Jun 29 2015, 6:21pm

@jannikn @S3Dub I am working on the game every day, and focusing on expanding the team to increase the speed of development.

Jun 29 2015, 3:24pm

@tha_rami That AAA developers are usually not as skilled as indie developers.

Jun 24 2015, 5:05pm

RT @OGWeekly: OGW starts in 15 minutes! T.co

Jun 21 2015, 2:54pm

@jfietkau @vihartvihart That would be cool!

Jun 18 2015, 5:04pm

@4_i2yung It is a game about programming and optimization: T.co

Jun 18 2015, 12:36am

@meb_michael @crypticsea I don't know, you tell me! I think you can probably pick it up.

Jun 17 2015, 11:11pm

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