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7 comments by jeffr on Feb 7th, 2015

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Self-documenting script registration
- Attached objects can be manipulated with editor
- Can attach groups to characters
- Can save characters with attached objects
- Can copy/paste/save/load connected objects
- Fixed mass of wolf and female rabbit ragdolls
- Character bone mass is proportional to the cube of character scale
- Fixed a problem with sky rendering when there is no terrain
- Fixed raider ear weights
- Shift moves camera along camera's up vector instead of world's up vector
- Fixed problem with floaty rolls
- Clamped IK hip movement to reasonable range
- New checksum for animations and character lod cache
- Added sky rotation level parameter
- Spawner no longer closes after spawning a new object
- Attached objects work better with different scales
- Fixed slowdown when transitioning from ragdoll to animation
- Attached objects work with different character scales
- Fixed Mac SDL framework
- Fixed issue with "Texture format no GL_BGRA" with stabdecal.tga
- Characters are immediately alerted when damaged in any way
- Fixed character dragging when weapon is in offhand
- Fixed persistent animation layers across reset
- Fixed deleting characters with item objects connected
- Path points can trigger wait, sit, sleep
- Fixed dialogue editor undo/redo
- Level objects can have detail objects
- Any kind of object can be in a group
- Telemetry profiling
- Progress on native UI widgets
- Can alt-drag multiple objects at once
- Cleaned up editor snapping (and can start snapping in the middle of an action)
- Attaching weapons and their scabbards to the same item slot puts one inside the other

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 14 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (0 - 10 of 1,061)
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OffGrid
OffGrid Dec 30 2014 says:

To Awesome! Love the concept and the action!

+2 votes     reply to comment
Dutcher
Dutcher Dec 3 2014 says:

Voted!

+1 vote     reply to comment
Vladiskov
Vladiskov Nov 27 2014 says:

if i could i buy it... (because i would like to enter in the forums thing as nothing go to this page)

+1 vote     reply to comment
ManOManOMan
ManOManOMan Nov 27 2014 says:

Your game has the best controls I've ever seen in any game, indie or AAA and I love the style.

+3 votes     reply to comment
Guest
Guest Oct 26 2014 says:

love it

+1 vote     reply to comment
Cossack-HD
Cossack-HD Oct 7 2014 says:

Overgrowth IRL: Youtube.com

+2 votes     reply to comment
Catwearhat
Catwearhat Jun 20 2014 says:

This mod is still in alpha?

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Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
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Wolfire.com
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TBD
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Adventure
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Fighter
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Latest tweets from @wolfire

@AsinineVulpine Yes, though can't give out any details yet!

Aug 27 2015

@InfiniteZenith Got to tag pictures like that NSFL! What if one of those new drones sees it and is scarred for life?

Aug 27 2015

Receiver players -- this is what you've been training for: T.co Remember to aim for the battery!

Aug 27 2015

@S3Dub Sure, that should be fine. It's more a question of what they do with it -- as long as they're not planning to sell it or something!

Aug 26 2015

@ForrestTheWoods I started Wolfire in 2003.

Aug 25 2015

@hxLexie I'll have to come by DF sometime! Are you usually there?

Aug 24 2015

@ThomasGrip How dare you!?!?

Aug 24 2015

@hxLexie Also, can avoid n^3 issues on large open terrains. 3D texture is probably best for your case, since you don't have those issues :)

Aug 24 2015

@hxLexie The key advantage is that it's possible to solve any light bleeding issue by putting more probes in the right place.

Aug 24 2015

@hxLexie The mesh currently looks like a voxel grid, but can manually add or remove detail -- no algorithm for that implemented yet.

Aug 24 2015

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