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Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Self-documenting script registration
- Attached objects can be manipulated with editor
- Can attach groups to characters
- Can save characters with attached objects
- Can copy/paste/save/load connected objects
- Fixed mass of wolf and female rabbit ragdolls
- Character bone mass is proportional to the cube of character scale
- Fixed a problem with sky rendering when there is no terrain
- Fixed raider ear weights
- Shift moves camera along camera's up vector instead of world's up vector
- Fixed problem with floaty rolls
- Clamped IK hip movement to reasonable range
- New checksum for animations and character lod cache
- Added sky rotation level parameter
- Spawner no longer closes after spawning a new object
- Attached objects work better with different scales
- Fixed slowdown when transitioning from ragdoll to animation
- Attached objects work with different character scales
- Fixed Mac SDL framework
- Fixed issue with "Texture format no GL_BGRA" with stabdecal.tga
- Characters are immediately alerted when damaged in any way
- Fixed character dragging when weapon is in offhand
- Fixed persistent animation layers across reset
- Fixed deleting characters with item objects connected
- Path points can trigger wait, sit, sleep
- Fixed dialogue editor undo/redo
- Level objects can have detail objects
- Any kind of object can be in a group
- Telemetry profiling
- Progress on native UI widgets
- Can alt-drag multiple objects at once
- Cleaned up editor snapping (and can start snapping in the middle of an action)
- Attaching weapons and their scabbards to the same item slot puts one inside the other

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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New Overgrowth a208 video devlog

New Overgrowth a208 video devlog

10 months ago News 5 comments Report

New features including more simultaneous characters, ragdoll physics are more accurate and more efficient, improved chase AI, increased enemy sight distance...

New Overgrowth a207 video devlog

New Overgrowth a207 video devlog

1 year ago News 6 comments Report

New features including AI characters can be set to follow other characters, AI investigates dead bodies, new wolf variant with tintable colors, player...

New Overgrowth a206 video devlog

New Overgrowth a206 video devlog

1 year ago News 7 comments Report

New features including rendering uses cubemap mips instead of two cubemaps for diffuse and spec, finer jump velocity control, improved animation when...

New Overgrowth a205 video devlog

New Overgrowth a205 video devlog

1 year ago News 11 comments Report

New features including a dew settings screen, can change any graphics options without restart, new fullscreen system based on native desktop resolution...

Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth...
Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

6 years ago Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

6 years ago Full Version 14 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

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OffGrid Dec 30 2014 says:

To Awesome! Love the concept and the action!

+2 votes     reply to comment
Dutcher Dec 3 2014 says:


+1 vote     reply to comment
Vladiskov Nov 27 2014 says:

if i could i buy it... (because i would like to enter in the forums thing as nothing go to this page)

+1 vote     reply to comment
ManOManOMan Nov 27 2014 says:

Your game has the best controls I've ever seen in any game, indie or AAA and I love the style.

+3 votes     reply to comment
Guest Oct 26 2014 says:

love it

+1 vote     reply to comment
Cossack-HD Oct 7 2014 says:

Overgrowth IRL: Youtube.com

+2 votes     reply to comment
Catwearhat Jun 20 2014 says:

This mod is still in alpha?

0 votes     reply to comment
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Wolfire Games
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Latest tweets from @wolfire

Our new technical artist Lukas Orsvärn (@Silverfisk ) just wrote a blog post about physically-based rendering! T.co

Oct 2 2015

@paniq That is how I always do it! It seems the most intuitive also.

Sep 28 2015

@Simlol Oh yeah, thanks! We got 300 emails about that, so it was really tough.

Sep 28 2015

@Simlol Which email?

Sep 28 2015

Just posted the latest Overgrowth Weekly video for anyone who missed the live stream! T.co

Sep 28 2015

@AaronBlaiseArt Nice work!

Sep 28 2015

RT @S3Dub: Overgrowth weekly is now on! 100th episode with a special guest! T.co

Sep 27 2015

@Data01 Did you see this from a couple years back? T.co

Sep 25 2015

The top one uses PBR to accentuate the materials in the weapon, instead of just looking generically 'shiny'. T.co

Sep 22 2015

@ZuckGamer I think the payment widget should handle multiple types of currency.

Sep 22 2015

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