Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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New Overgrowth a163 video devlog

New Overgrowth a163 video devlog

Jan 2, 2012 23 comments

New features including automatic plant pivot points, automatic plant convex hulls from point cloud, first draft of plant interaction sound effects, plants...

New Overgrowth a162 video devlog

New Overgrowth a162 video devlog

Dec 25, 2011 17 comments

New features including initial plant rustling effect when characters collide, each AI keeps track of what it knows about each character, AI characters...

New Overgrowth a161 video devlog

New Overgrowth a161 video devlog

Dec 12, 2011 13 comments

New features including an SSAO shader (can test by renaming post.frag to post_old.frag, and renaming post_ssao.frag to post.frag), characters look around...

Art Asset Overview #25

Art Asset Overview #25

Dec 6, 2011 12 comments

In this video, Aubrey shows off the latest models in Overgrowth, plus a few timelapse drawings.

New Overgrowth a160 video devlog

New Overgrowth a160 video devlog

Dec 5, 2011 14 comments

New features including character color palettes with color palette editor, a white guard for palette testing, a new idle animation system, characters...

New Overgrowth a159 video devlog

New Overgrowth a159 video devlog

Nov 28, 2011 15 comments

New features: script functions can read string params as float or int, characters can have parameters, added some character parameters: aggression, block...

New Overgrowth a158 video devlog

New Overgrowth a158 video devlog

Nov 21, 2011 8 comments

New features included a parameter editor for scripting hotspots and easier modding.

New Overgrowth a157 video devlog

New Overgrowth a157 video devlog

Nov 14, 2011 15 comments

This week David talks about some initial Linux progress, new hotspot features, and more.

Aubrey's Art Asset Overview #23 and #24

Aubrey's Art Asset Overview #23 and #24

Nov 9, 2011 18 comments

Instead of working on more test levels for Overgrowth (which you can preorder here), I decided to work on trying to make a "real" level. While it may...

New Overgrowth a156 video devlog

New Overgrowth a156 video devlog

Nov 6, 2011 20 comments

New alpha video, mostly focusing on initial Steam integration and bug fixes.

New Overgrowth a155 video devlog

New Overgrowth a155 video devlog

Oct 31, 2011 13 comments

New features including weight maps to control detail objects density, enabled object mirroring, changed how models are stored in memory for better stability...

New Overgrowth a154 video devlog

New Overgrowth a154 video devlog

Oct 24, 2011 14 comments

New features including enemies walk to investigate sounds, sounds are dampened by obstacles, and a number of bug fixes.

New Overgrowth a153 video devlog

New Overgrowth a153 video devlog

Oct 17, 2011 24 comments

New features including splitscreen for local multiplayer, cloth foley sounds for choke animation, Windows crashes write out minidump files for debugging...

New Overgrowth a152 video devlog

New Overgrowth a152 video devlog

Oct 10, 2011 18 comments

New features including stealth chokehold with tethered movement, body dragging, and updated character sounds.

Overgrowth a151 changelog

Overgrowth a151 changelog

Oct 4, 2011 10 comments

Here is the new weekly Overgrowth alpha! This week David focused on optimizations and bug fixes, which would be hard to demonstrate in a video. The changes...

New Overgrowth a150 video devlog

New Overgrowth a150 video devlog

Sep 27, 2011 13 comments

New features including controller input using SDL_Joystick, XInput path for Windows 360 controller input, improved procedural stance animation, improved...

Art Asset Overview Video Log #22

Art Asset Overview Video Log #22

Sep 24, 2011 7 comments

This week Aubrey took a break from working on the cats for Overgrowth to do some more multi-purpose models that should be useful for modding. Watch the...

Art Asset Overview #21

Art Asset Overview #21

Sep 23, 2011 12 comments

This week I worked on the cat model for Overgrowth and also practiced my 2D art. I have to paint regularly if I want to be able to make decent artwork...

New Overgrowth a149 video devlog

New Overgrowth a149 video devlog

Sep 20, 2011 16 comments

New features including procedural foot shuffle animation, keeping facing enemies when in range and moving slowly enough, enemies circle-strafe and adjust...

New Overgrowth a147 video devlog

New Overgrowth a147 video devlog

Sep 6, 2011 10 comments

New features including automatic character mesh LOD simplification, characters switch LOD based on distance from camera, and initial automatic fur 'fins...

New Overgrowth a146 video devlog

New Overgrowth a146 video devlog

Aug 30, 2011 10 comments

New features including blood dries/absorbs over time, enemies randomly vary attack direction, weapon animation retargeting, weapon block animations, sword...

Art asset overview video + PAX info

Art asset overview video + PAX info

Aug 27, 2011 8 comments

I have been really busy this week getting ready to go to Seattle for the Penny Arcade Expo, where I will be giving a talk about indie game art, but I...

New Overgrowth a145 video devlog

New Overgrowth a145 video devlog

Aug 23, 2011 32 comments

HD video demoing new features including more detailed blood effects (cuts, stabs, drips), blood texture has anti-aliasing and mipmapping, can exit back...

New Overgrowth a144 video devlog

New Overgrowth a144 video devlog

Aug 16, 2011 29 comments

This week the video focuses on new combat features including new block, dodge and throw-escape mechanics.

Art Asset Overview #19 (HD Video)

Art Asset Overview #19 (HD Video)

Aug 10, 2011 9 comments

This update, I worked a bit more on the UI for Overgrowth (which you can preorder here). I made a mock-up of the level-select screen, and worked out some...

New Overgrowth a143 video devlog

New Overgrowth a143 video devlog

Aug 9, 2011 15 comments

New features including mobility bones, AI goal states, cascaded shadow maps, better target priorities, smoother, faster climb transitions, and others.

Overgrowth Art Asset Overview Video

Overgrowth Art Asset Overview Video

Jul 28, 2011 14 comments

For this update, I added a few new props to Overgrowth. It's been a while since the last video update. There are a few reasons for the delay. First, I've...

New Overgrowth a141 video devlog

New Overgrowth a141 video devlog

Jul 26, 2011 7 comments

New features including triggers, flinch for failed active blocks, and better AI blocking with reaction time

New Overgrowth a140 video devlog

New Overgrowth a140 video devlog

Jul 19, 2011 13 comments

Check out this video to see new features including improved self-shadowing with slight blur, GUI access from the scripting layer, and more.

New Overgrowth a139 video devlog

New Overgrowth a139 video devlog

Jul 12, 2011 12 comments

New features including testing new flesh cut sound, detail object batches using uniform arrays, grass frustum culling, wind effect in grass vertex shader...