Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report RSS New Overgrowth a207 video devlog

New features including AI characters can be set to follow other characters, AI investigates dead bodies, new wolf variant with tintable colors, player can attack unconscious characters, hotspots have update function, testing particle emitter volumes, AI makes a sound when alerted or hostile, AI transitions more slowly to 'investigate' state, and much more!

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Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI characters can be set to follow other characters
- AI investigates dead bodies
- New wolf variant with tintable colors
- Changed scale of different characters (rats are small, dogs are big)
- Player can attack unconscious characters
- Hotspots have update function, testing particle emitter volumes
- AI makes a sound when alerted or hostile
- AI transitions more slowly to 'investigate' state
- AI takes longer to notice visible enemies
- Characters keep track of what items they know about
- Automatically swap weapons to dominant hand
- More natural combat crouch stance movement
- Combat AI targets closest enemy
- AI does not roll to standing between arena rounds
- Reasonable maximum arena difficulty (no more black blobs)
- Non-rabbits cannot jump very high
- AI only runs for help from allies that they know about
- Fixed blood streaks stretching too far
- Fixed performance bottleneck when there are many weapons
- Updated vertex weights for all characters
- New weapon animations for attacking low
- More robust ledge grab/detection system
- Characters drop large weapons when grabbing edges
- More controlled AI sound detection
- Fixed "#version 130" shader compatibility issue
- Prompt if user wants to save changes to levels on quit
- Fixed "GL_ARB_shader_texture_lod" shader compatibility issue
- testing dithered cascade shadow filtering
- fixed partial rendering of graphics setting screen
- fixed problems with blood decal lighting and tinting
- better control of AI character rotation

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Comments
frenchiveruti
frenchiveruti

Just one thing, you didn't add the update that you can hit enemies for moving them around.
Great update

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BluishGreenPro
BluishGreenPro

Brutal ending o_o
Awesome updates as always, and perhaps more tangible ones.

Reply Good karma Bad karma+3 votes
CadianConscript
CadianConscript

You guys are amazing! Keep up the good work =)

Reply Good karma Bad karma+1 vote
Axell
Axell

=D, keep it up my firey bros!

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warmer
warmer

this just continues to get more and more awesome! I've been watching you develop this for years and I'm sincerely impressed on where it's gone! :)

Reply Good karma Bad karma+2 votes
productsforrobots
productsforrobots

I enjoy this game series, and I remember watching big youtubers playing it. Great game, keep up.

Reply Good karma Bad karma+1 vote
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