Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
Aubrey started prototyping the arena -- check out this video dev log for an overview of the latest art asstes.
Posted by jeffr on May 8th, 2011
This week for Overgrowth (which you can preorder here) I started prototyping the arena in the engine so that I could check the scale and get a feel for it. The process of using a simple blocky prototype in level design is called "gray boxing", and it is a common practice some types of games. This is the first time I have used it in Overgrowth because it's not often used for open levels.
Be sure to watch it in HD!
The next step of prototyping is making sure all the large modular arena pieces I have designed work as intended in the engine. It has been a little bit of a challenge to make sure everything fits together nicely, but I am happy with the results so far!
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