Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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Overgrowth News

Overgrowth News

Nov 17, 2008 0 comments

Check out the Wolfire Blog for the latest Overgrowth news!

Procedural Animation and Terrain

Procedural Animation and Terrain

Nov 29, 2008 6 comments

In this update you'll read about the development of Overgrowth's terrain, at the end of this update you'll also get a look at the procedural animation...

Girls wearing Wolfire Games t-shirts

Girls wearing Wolfire Games t-shirts

Nov 30, 2008 1 comment

I asked some of my classmates to get some Wolfire t-shirts and model them for you guys. :)

Overgrowth Music

Overgrowth Music

Dec 1, 2008 4 comments

The music in Overgrowth will feature many different tracks to help set the mood in the diverse environments. depending on the player's situation the music...

Steam and Shadows

Steam and Shadows

Dec 4, 2008 16 comments

Wolfire Games recently signed the contracts saying they will get to sell Overgrowth on Steam. "We are really excited by this news, and it’s awesome to...

Weapons of Overgrowth

Weapons of Overgrowth

Dec 9, 2008 11 comments

Overgrowth will feature many different medieval weapons, like swords, knives and staves for example. But Wolfire Games are putting some extra thought...

Overgrowth's Map Editor and Free Lugaru

Overgrowth's Map Editor and Free Lugaru

Dec 20, 2008 5 comments

Read about how the map editor works. Also in this update: get your free copy of Lugaru as a Christmas present from Wolfire.

Overgrowth Terrain Part 2

Overgrowth Terrain Part 2

Jan 2, 2009 5 comments

Terrain is something that's tricky to get right in games, Wolfire have done their best and they have created something quite extraordinary.

Overgrowth Level Concepts

Overgrowth Level Concepts

Jan 8, 2009 5 comments

The dog soldiers have decided to stage a last stand against a superior force.

Lens Flares

Lens Flares

Jan 11, 2009 2 comments

The basic idea is to simulate the glare as a human eye would see it...

Developer Banter: Overgrowth

Developer Banter: Overgrowth

Jan 14, 2009 0 comments

Three of the five developers from Wolfire - Jeff, John and David - was recently interviewed by ModDB about the past, the present and the future of Wolfire...

Concept Art to Finished Asset

Concept Art to Finished Asset

Jan 28, 2009 1 comment

How close to the reference pictures are the models in Overgrowth? What do the unreleased concept art look like? Get your answers in this news post.

Overgrowth live map editor HD video

Overgrowth live map editor HD video

Feb 3, 2009 14 comments

HD video demoing Overgrowth's hot map editor! We are making our own game engine from scratch and this is our take on an in-game, live map editor.

Overgrowth alpha fly by video - high definition

Overgrowth alpha fly by video - high definition

Feb 11, 2009 10 comments

HD video fly by of the Overgrowth terrain! Everything in this video has been made from scratch, engine and all.

Smooth plant rendering in Overgrowth

Smooth plant rendering in Overgrowth

Mar 4, 2009 10 comments

This is a behind the scenes look at how we render plants with smooth edges in Overgrowth using our engine made from scratch.

Paintbrush tool demo video (high definition)

Paintbrush tool demo video (high definition)

Mar 11, 2009 15 comments

One of the benefits to making your own engine from scratch is that it's really easy to add new tools to it that do exactly what you need. Here's one that...

Talk to Wolfire Live on ModDB

Talk to Wolfire Live on ModDB

Mar 18, 2009 4 comments

We are trying an experiment today. Click this article to talk to Wolfire directly, in real time! Ask us anything, anonymously confess something, or just...

Wind - HD Video

Wind - HD Video

Mar 20, 2009 11 comments

David have been working hard on the animation system, but he have also worked on sound effects lately, wind sound effects to be specific.

Overgrowth Gets Physics - HD Video

Overgrowth Gets Physics - HD Video

Mar 27, 2009 15 comments

The Open Dynamics Engine have been used for some basic physics in Overgrowth for long, for the character and camera collision to be precise, but that...

HD Video: Introducing "Foothold" a fan made maps for OG

HD Video: Introducing "Foothold" a fan made maps for OG

Mar 31, 2009 4 comments

We're building a game completely from scratch and an early Overgrowth fan used our map editor to build an epic strong hold. This was really motivating...

Overgrowth has been squashed by SMALL TANKS

Overgrowth has been squashed by SMALL TANKS

Apr 1, 2009 62 comments

Well, after talking to developers and publishers at GDC we have realized that Overgrowth is probably a bad idea. Instead, we've decided to make a much...

Environment Shadows

Environment Shadows

Apr 4, 2009 11 comments

It's getting exciting! We are using baked lightmap shadows in Overgrowth, but it's still important that they can be quickly calculated. Firstly because...

Real time dynamic shadows tech demo - HD Video

Real time dynamic shadows tech demo - HD Video

Apr 9, 2009 18 comments

We're building a game completely from scratch and we just added real time dynamic shadows into our game engine.

Preliminary Hotspot support - HD Video

Preliminary Hotspot support - HD Video

Apr 20, 2009 7 comments

We have added hotspot and Javascript support to our brand new engine (we are building a game completely from the ground up), letting mods get much more...

Some updated music tracks: before and after comparison

Some updated music tracks: before and after comparison

Apr 22, 2009 6 comments

We have some new tracks for Overgrowth so we have made a little article about the evolution of our music. You can hear the original version and then it...

Dog Concept Timelapse (high def)

Dog Concept Timelapse (high def)

Apr 29, 2009 23 comments

Here is a timelapse HD video of Aubrey drawing a dog concept for Overgrowth.

Four myths about JavaScript

Four myths about JavaScript

May 3, 2009 26 comments

Whenever we mention Overgrowth's scripting system (which uses JavaScript as the core language) we get attacked. Here is my defense of the JavaScript...

Overgrowth race course demo - HD Video

Overgrowth race course demo - HD Video

May 6, 2009 21 comments

We're building a video game and its engine from the ground up. Here's a demo of its early modding capabilities.

Intro to post processing effects - HD Video

Intro to post processing effects - HD Video

May 11, 2009 17 comments

This is a quick introduction to some post processing effects using our engine built from the ground up.

HD video of our intial ragdoll tech

HD video of our intial ragdoll tech

May 15, 2009 18 comments

David added ragdolls to our ninja rabbit fighting game. They are not rigged to our models yet, just raw ragdoll tech. Here's an HD video showing them...

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Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
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Official Page
Wolfire.com
Release Date
TBD
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