Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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New Overgrowth a145 video devlog

New Overgrowth a145 video devlog

Aug 23, 2011 32 comments

HD video demoing new features including more detailed blood effects (cuts, stabs, drips), blood texture has anti-aliasing and mipmapping, can exit back...

New Overgrowth a144 video devlog

New Overgrowth a144 video devlog

Aug 16, 2011 29 comments

This week the video focuses on new combat features including new block, dodge and throw-escape mechanics.

Art Asset Overview #19 (HD Video)

Art Asset Overview #19 (HD Video)

Aug 10, 2011 9 comments

This update, I worked a bit more on the UI for Overgrowth (which you can preorder here). I made a mock-up of the level-select screen, and worked out some...

New Overgrowth a143 video devlog

New Overgrowth a143 video devlog

Aug 9, 2011 15 comments

New features including mobility bones, AI goal states, cascaded shadow maps, better target priorities, smoother, faster climb transitions, and others.

Overgrowth Art Asset Overview Video

Overgrowth Art Asset Overview Video

Jul 28, 2011 14 comments

For this update, I added a few new props to Overgrowth. It's been a while since the last video update. There are a few reasons for the delay. First, I've...

New Overgrowth a141 video devlog

New Overgrowth a141 video devlog

Jul 26, 2011 7 comments

New features including triggers, flinch for failed active blocks, and better AI blocking with reaction time

New Overgrowth a140 video devlog

New Overgrowth a140 video devlog

Jul 19, 2011 13 comments

Check out this video to see new features including improved self-shadowing with slight blur, GUI access from the scripting layer, and more.

New Overgrowth a139 video devlog

New Overgrowth a139 video devlog

Jul 12, 2011 12 comments

New features including testing new flesh cut sound, detail object batches using uniform arrays, grass frustum culling, wind effect in grass vertex shader...

New Overgrowth a138 video devlog

New Overgrowth a138 video devlog

Jul 5, 2011 28 comments

Check out the latest devlog video to see David's new features including weapon pick-up animation and initial detail object support.

Overgrowth Art Asset Overview #17

Overgrowth Art Asset Overview #17

Jul 2, 2011 8 comments

This week I added some new pottery to Overgrowth (which you can preorder here). The pottery will be useful for general props in a lot of areas of the...

Aubrey's Art Asset Overview (HD video)

Aubrey's Art Asset Overview (HD video)

Jun 29, 2011 5 comments

This week for Overgrowth, I started on the shops. One nice thing about this set is that many of the things I make for it will usable as general props...

New Overgrowth a137 video devlog

New Overgrowth a137 video devlog

Jun 28, 2011 18 comments

New features including subpixel stippling for smoother motion blur on new graphics cards, decal color tinting, keyboard keys to pick up and drop weapons...

New Overgrowth Art Asset Video (including a bonus timelapse)

New Overgrowth Art Asset Video (including a bonus timelapse)

Jun 17, 2011 17 comments

Inside is Aubrey's latest HD art asset video including a timelapse drawing and a number of new assets for the alpha.

New Overgrowth a135 video devlog

New Overgrowth a135 video devlog

Jun 14, 2011 25 comments

New features including spear attacks and stances, weapon motion blur, cut lines (like cut planes but for stabbing), merging shadow decals, glaive slashes...

Overgrowth Art Asset Overview

Overgrowth Art Asset Overview

Jun 9, 2011 15 comments

Check out this HD art asset overview of the new art assets for the arena and some other awesome work.

New Overgrowth a134 video devlog

New Overgrowth a134 video devlog

Jun 7, 2011 33 comments

New features including cut planes for blood drip from sword strikes, softer blood splat lighting, blood is shadowed properly by environment, blood drips...

New Overgrowth a133 video devlog

New Overgrowth a133 video devlog

May 31, 2011 14 comments

New features including a new soccer kick, smoother movement around ledge corners, smoother rotation interpolation into ledge grab, more accurate collision...

New Overgrowth a132 video devlog

New Overgrowth a132 video devlog

May 24, 2011 20 comments

New features including one-handed climb for extra reach, smooth transition into ledge grab, better arm IK on uneven ledges, flail while falling at dangerous...

New Overgrowth a131 video devlog

New Overgrowth a131 video devlog

May 17, 2011 15 comments

New features including improved weapon animation hand/weapon sync, weapon stances can be mirrored, blood splatter sounds for sword hits, decals for blood...

Winter sound effects video

Winter sound effects video

May 14, 2011 17 comments

Tapio mentioned earlier that he would be doing some short "making of" videos for Overgrowth sound effects, and he just finished the first one. You can...

New Overgrowth a130 video devlog

New Overgrowth a130 video devlog

May 9, 2011 39 comments

New features including dog broadsword and bastard sword attacks and animations (with placeholder blood), material definitions for all alpha terrains...

Arena art asset overview video

Arena art asset overview video

May 8, 2011 17 comments

Aubrey started prototyping the arena -- check out this video dev log for an overview of the latest art asstes.

New Overgrowth a129 video devlog

New Overgrowth a129 video devlog

May 3, 2011 31 comments

New video showing new features including material weapon impact sounds, distant weapon impacts have low pass and delay, sharpness map for cat weapons...

Art asset Overgrowth overview video log

Art asset Overgrowth overview video log

Apr 28, 2011 10 comments

Aubrey finished the "sphere" crete set and started doing concept art for a new arena set. Check out his video log inside!

Blood spurting (HD devlog)

Blood spurting (HD devlog)

Apr 26, 2011 45 comments

New features including dripping blood on characters, blood stream particles, particle interpolation for smooth slow motion, "," key to cut throat, script...

New Overgrowth a127 video devlog

New Overgrowth a127 video devlog

Apr 18, 2011 28 comments

New features including new attacks: knee strike, roundhouse, jab, right cross, material hardness affects falling damage, ragdoll damage based on location...

New Overgrowth a126 video devlog

New Overgrowth a126 video devlog

Apr 12, 2011 24 comments

New features including an initial standing up animations from ragdoll (timelapse of animation process inside), smooth morph target interpolation, falling...

New Aubrey art asset video log

New Aubrey art asset video log

Apr 8, 2011 12 comments

This week for Overgrowth Aubrey finished the "hex" crete set, and various other assets -- check inside for a video demonstrating all of the new art!

Creepy, half-done character skinning video

Creepy, half-done character skinning video

Apr 6, 2011 31 comments

David created this video showing how the character animations looked before they were more polished (still not done yet) the results are quite interesting...

New Overgrowth a125 video devlog

New Overgrowth a125 video devlog

Apr 5, 2011 15 comments

This week David focused on making the game more playable!

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Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
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Official Page
Wolfire.com
Release Date
TBD
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