Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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Beard Extermination HD Footage

Beard Extermination HD Footage

Nov 30, 2010 25 comments

This will be the final post in the beard saga. Let us never speak of it again.

Animated gif of some new modular assets

Animated gif of some new modular assets

Nov 24, 2010 22 comments

Here is an initial test of modular assets. Unlike our current test critters, these characters are made up from different models that you can combine in...

Overgrowth Alpha Video-log

Overgrowth Alpha Video-log

Nov 23, 2010 22 comments

In this video, David shows off the new wolf tail physics and character placer, among other features.

Beard Destruction is Imminent

Beard Destruction is Imminent

Nov 17, 2010 20 comments

Wednesday, 3:30 PM PST we will be live streaming the straight-razor beard shaving. Click to join the stream!

Overgrowth Alpha Video #3

Overgrowth Alpha Video #3

Nov 16, 2010 22 comments

Check inside to see David's video on the latest Overgrowth development.

Our talk at Fantastic Fest

Our talk at Fantastic Fest

Nov 12, 2010 11 comments

Back in September, John was asked to give a talk at Fantastic Fest about Wolfire and Overgrowth. Here is the video!

Overgrowth Alpha Video #2

Overgrowth Alpha Video #2

Nov 10, 2010 21 comments

We are trying out a new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

More Foley sounds demo video

More Foley sounds demo video

Nov 7, 2010 16 comments

It's been almost a month since my last post about Foley sounds in Overgrowth, so I thought I would give an update! If you're not familiar with the term...

The Beard Ultimatum

The Beard Ultimatum

Nov 3, 2010 33 comments

Click inside to experience John's beard ultimatum.

Overgrowth Weekly Alpha Videolog

Overgrowth Weekly Alpha Videolog

Nov 2, 2010 25 comments

We are trying out a new weekly Overgrowth alpha format today! David himself took a few minutes to illustrate the traditional changelog in video form...

Super Meat Bunny

Super Meat Bunny

Oct 31, 2010 30 comments

I was testing out some blood effects when I discovered Super Meat Bunny. He let me record this video as he showed off some slick moves.

Ragdoll knockouts test (HD)

Ragdoll knockouts test (HD)

Oct 29, 2010 34 comments

Part of what made Lugaru unique was the way that every hit knocked the enemy head over heels using ragdoll physics. In Overgrowth, I'm planning to add...

New Overgrowth Alpha Trailer

New Overgrowth Alpha Trailer

Oct 23, 2010 24 comments

As you may have seen on the Wolfire YouTube channel, we just released a trailer that showcases almost everything we've put into Overgrowth so far.

First fighting test [HD video]

First fighting test [HD video]

Oct 13, 2010 30 comments

Alpha 100 has the most important update so far, which is the first playable prototype of unarmed striking. I will describe it in more detail, but first...

First foley sound effects test [HD video]

First foley sound effects test [HD video]

Oct 11, 2010 34 comments

In modern film, almost every sound is recorded in post production. This includes even the most subtle sounds, such as clothing shifting as a character...

Imposter tech

Imposter tech

Oct 4, 2010 16 comments

We can achieve a lot of performance gains by using texture atlases and instancing, but it won't be enough for dense environments like forests and jungles...

SIMD optimization

SIMD optimization

Sep 23, 2010 12 comments

Fifteen years ago, it would be impossible to make a graphics-intensive game without using hand-written assembly language. Almost all classic games used...

Rabbit head set piece model

Rabbit head set piece model

Sep 20, 2010 22 comments

Aubrey details his process for making this awesome set-piece for a desert level.

Playing With BVH Animations [HD Video]

Playing With BVH Animations [HD Video]

Aug 4, 2010 18 comments

David already teased everyone with the new animation tech in Overgrowth with his initial motion capture tests video. However, this week I had a chance...

Initial motion capture tests [HD Video]

Initial motion capture tests [HD Video]

Jul 5, 2010 29 comments

I recently stumbled across the CMU motion capture database, which is a collection of over 2500 free motion capture animations. I hadn't worked with motion...

Wall Run and Climbing Video [HD]

Wall Run and Climbing Video [HD]

Jul 2, 2010 27 comments

If you've been following our alpha posts, you've probably seen that a lot of cool new features have appeared in the builds like wall running and climbing...

Pathfinding with Detour

Pathfinding with Detour

Jun 3, 2010 9 comments

A few days ago I posted that we've added automatic navigation meshes using Recast, and now I'd like to show some navigation paths using its companion...

Automatic navigation meshes

Automatic navigation meshes

May 26, 2010 17 comments

One of the hardest parts of developing character AI in 3D games is pathfinding -- making sure that they can figure out how to move from point A to point...

Soft particles

Soft particles

May 2, 2010 21 comments

In games, particle effects like smoke or fire are drawn as image squares that always face torwards the camera. This looks fine in most cases, but the...

Angular and linear keyframe blending

Angular and linear keyframe blending

Apr 29, 2010 25 comments

In games, character animation is usually done using keyframes. That is, by defining important poses and placing them on a timeline.

The Twisted Path

The Twisted Path

Apr 22, 2010 22 comments

Aubrey recently finished some new awesome concept art for some upcoming levels. Check it out!

Catching baked shadows

Catching baked shadows

Apr 20, 2010 8 comments

As some of you noticed in the last alpha, the rabbit would cast shadows on the environment, but wouldn't 'catch' shadows from the environment. This meant...

Initial Movement Features (HD Video)

Initial Movement Features (HD Video)

Apr 12, 2010 34 comments

There has been a flurry of new movement features added to the Overgrowth alphas recently so I decided it was time to make another video to show them in...

Overgrowth Comic: Final Update!

Overgrowth Comic: Final Update!

Apr 1, 2010 16 comments

It has fallen upon us to present the crushing conclusion to our first Overgrowth comic! I was really excited to iron out the loose ends in this story...

Overgrowth Rock Song from Jonathan Lewis

Overgrowth Rock Song from Jonathan Lewis

Mar 31, 2010 20 comments

Here is an awesome rock song plus music video about Overgrowth courtesy of the awesome Jonathan Lewis. Check it out in HD here!

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Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
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Official Page
Wolfire.com
Release Date
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