Dynamic Shaders - 1.2 Alpha / 2.0 WIP

Author: Meltac (C) 2011-2014
With contributions from Sky4ce, Kingo64, BAC9-FLCL, Daemonjax, LoNer1, Lyoko774, DDraig, OGSE Team, Thunderfreak, and ket

This mod is currently being tested and refined for the upcoming alpha version.

Main Features

- Reflective dynamic wet surfaces (totally new implemented)
- Indoor light reflections in selected places
- New Sun Shafts aka "God Rays" (totally new implemented) with animated dust  and other sun effects
- Adaptive Night Vision Scopes, now also switchable by keypress
- Thermal/Infrared Vision
- Dynamic Depth of Field and Zoom DoF 
- Reflective suit visors (from the outside and the inside)
- Weather phenomena such as rainbows
- Reflective lighting optimized (slightly improved lighting model)
- Soft Shadows - Improved shadow jitter implementation

Further improvements:
- Semi-transparent HUD cross-hair of selectable color
- Improved Parallax Mapping
- Added jitter and edge distortion to night vision scopes and NV binoc
- Sharpen effect as another depth of field improvement
- Fixed DDOF distance measurement when aiming to the sky (finally!)
- support for all 41 levels of the extended Kostya's STALKER Map Pack
- support for mods with zoom-less weapons (to still have zoom DOF in aim mode)
- support for modified FOV (Field Of View), like with FOV-Switcher tools
- improved/fixed motion blur behavior

- scopes
with additional scope zoom

Many thanks to everybody who helped developing this mod, especially those awesome modders at GSC forums! Thanks to Loner1, ket and Bamah for testing!

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Reflective Suit Visor: same same - but different 2 Reflective Suit Visor:  same same - but different Refined Reflective Suit Visor
Blog RSS Feed Report abuse Latest News: Community Technology Preview announcement

3 comments by Meltac on Oct 25th, 2012

Since it will take us quite a while to put all features together, refine and optimize them, and make a final build, we decided to prepare a preview version first. We are working on an add-on for Dynamic Shaders 1.1 which will in the same time function as Community Technology Preview (CTP) for the upcoming version 2.0. Details will follow - stay connected!

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Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Apr 18, 2012 Patch 2 comments

Second official patch for Dynamic Shaders 1.1 Beta, fixing an issue with iron sights. Not cumulative - please install Patch 1 first. See description for...

Dynamic Shaders 1.1 Beta Patch 1

Dynamic Shaders 1.1 Beta Patch 1

Mar 6, 2012 Patch 1 comment

First official and highly recommended patch for Dynamic Shaders 1.1 Beta, fixing several issues. See description for details.

Dynamic Shaders 1.1 Beta

Dynamic Shaders 1.1 Beta

Feb 23, 2012 Full Version 22 comments

Beta release for the long awaited version 1.1 of Dynamic Shaders. Please also download Patches 1 and 2.

Dynamic Depth Of Field Shaders v1.02 Patch 1

Dynamic Depth Of Field Shaders v1.02 Patch 1

Feb 3, 2012 Patch 1 comment

Small patch which is not required in most cases but might help if experiencing issues.

Dynamic Depth Of Field Shaders  v1.02 full version

Dynamic Depth Of Field Shaders v1.02 full version

Oct 3, 2011 Full Version 2 comments

Updated Release of the DDOF shaders. Tested on patches 1.0004, 1.0005, and 1.0006. Contains some bugfix for v1.00. See detailed description.

Post comment Comments  (0 - 10 of 348)
oddFlow Apr 12 2014, 11:30am says:

Glad to see this is still in development!

+1 vote     reply to comment
Meltac Apr 14 2014, 3:32am replied:

Yes it is, although progress takes longer these days.

+1 vote     reply to comment
Enarity Mar 24 2014, 7:23am says:

Freakin' godlike. Damn it, man, these features are amazing. I hope you will release this mod soon, because I can't wait. Thanks to you for that work!

+1 vote     reply to comment
Meltac Mar 25 2014, 4:53pm replied:

Thank you. I hope to be able to prepare a DS 1.2 Alpha release soonish. The DS 2.0 release will definitely take longer. I'm working nearly alone and my spare time is very limited, so progress is going way slower than in some of the bigger mods.

+1 vote     reply to comment
Enarity Mar 25 2014, 4:57pm replied:

I think the quality of mod shouldn't suffer because of the it's fast release. Do your work as well as you can, don't release it if it's isn't ready. We will wait as long as it takes to finish mod.

+1 vote     reply to comment
Meltac Mar 26 2014, 4:25am replied:

Thanks, I'll do my best. However the next release will be tagged as "Alpha" so people should expect one or the other issue. The final version, when ready, should be as stable as possible of course.

+1 vote     reply to comment
lol3r1986 Mar 16 2014, 7:21am says:

Will you release 1.2 alpha and if so what changes will be made in comparision to 1.1 version.

+1 vote     reply to comment
Meltac Mar 16 2014, 4:16pm replied:

1.2 alpha is planned as a release version. What it contains exactly is not yet entirely clear, but mainly there will be a few new features that are released as a preview for DS 2.0.

+1 vote     reply to comment
.:Dante:. Mar 15 2014, 1:12am says:

Meltac did you using SweetFX?

+1 vote     reply to comment
Meltac Mar 15 2014, 4:50pm replied:

no I didn't. I've seen that library a while ago but didn't feel that it contains anything I should integrate immediately. It's on my "watchlist", though, so there might be a point in future where I'd decide to use one or the other feature ;)

+1 vote     reply to comment
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Dynamic Shaders
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