V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.

Description

Community Technology Preview (CTP) of the long awaited Dynamic Shaders 2.0 mod. See details for more information...

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Dynamic Shaders 2.0 CTP
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slipkid69
slipkid69 - - 1,334 comments

Could you please say whether or not these Dynamic Shaders are compatible with other Mods?

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Meltac Author
Meltac - - 1,140 comments

Yes, they are. But depending on what other mods you're running it might require some merging (mainly a few script and config files). I'm sorry I didn't have a chance yet to write down any extensive release notes or manual, I will do that asap. For the moment you could check the notes of the older versions of the mod (e.g. DS 1.2).

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D.M.E
D.M.E - - 4,446 comments

Thanks a lot.

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Meltac Author
Meltac - - 1,140 comments

I've created an article explaining some more details in the news sections. It's currently awaiting authorization.

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slipkid69
slipkid69 - - 1,334 comments

Thanks very much appreciated.

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LVutner
LVutner - - 766 comments

Any chance for 1.0004 patch? 1.0004 is popular :(

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Meltac Author
Meltac - - 1,140 comments

I had an older version of the mod running without flaws on patch 1.0004, so there is a good chance that the new version will work on that patch as well, however I haven't tested it yet. If any, the required changes would probably only affect some scripts but not the shaders or configs, so it shouldn't be too hard to make it run on 1.0004.

Why not just test it and let me know? I'd be eager to provide a patch if required.

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LVutner
LVutner - - 766 comments

Ok, i'm test on 1.0004

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LVutner
LVutner - - 766 comments

It's work on 1.0004, thanks

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Meltac Author
Meltac - - 1,140 comments

thanks for testing. I've updated the description :)

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Hegel
Hegel - - 351 comments

Ah...I knew there was a reason to get out of bed today!

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Anna_Maniac
Anna_Maniac - - 319 comments

Just curious, but why 1.0005 and not the more commonly used 1.0006? Not a big deal for me as I keep multiple copies on my drive, but just wondering.

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Meltac Author
Meltac - - 1,140 comments

1.0005 is still the most spread and most stable patch. With the original version 1.0006 the devs introduced more problems than the patch solved, unfortunately. Of course, that version has gained a broad audience because the source files have been published (or leaked), so it's much easier to apply engine hacks and extensions. But the latter make inter-mod-compatibility much harder, if even possible, that's why I decided to keep it with the "solid" older 1.0005 version.

But after all the differences are rather small between the two, so it should be fairly easy to make the mod running on 1.0006 as well.

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LVutner
LVutner - - 766 comments

How to turn lens flares?

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Meltac Author
Meltac - - 1,140 comments

Unfortunately my news article containing detailed information about the mod has not yet been authorized by the admins, so I repeat it here:

The lens flares need to be configured per light source, they are not generically on all light sources as in some other mods or games. So far I have configured them only for the Agroprom Underground level, and there only on a few specific lights. The task of defining lights to apply flares on all levels to is still open.

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strelokgunslinger
strelokgunslinger - - 338 comments

I will continue to figure out what is going on but I get this familiar issue I.imgur.com

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strelokgunslinger
strelokgunslinger - - 338 comments

Even reinstall to 1.04 to test, no luck.. will try new drivers next..

specs are gtx 970, i7 4770, w7 x64

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strelokgunslinger
strelokgunslinger - - 338 comments

pastebin of xray.log Pastebin.com

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strelokgunslinger
strelokgunslinger - - 338 comments

ok.. so to get it working I had to change the renderer in the user.ltx it wasn't launching with dx8

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Meltac Author
Meltac - - 1,140 comments

Glad you got it working.

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dave_5430
dave_5430 - - 2,114 comments

I didn't get it to work. Help?

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LVutner
LVutner - - 766 comments

What cause this bugs? I.imgur.com I.imgur.com

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LVutner
LVutner - - 766 comments

And this bug: I.imgur.com

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Meltac Author
Meltac - - 1,140 comments

The first two look like a graphical glitch from the (not yet finalized and perfected) wet surfaces effect. Try to disable it or lower its intensity in ShaderSettings.txt.

The third picture is the old, well-known shadow bug from (vanilla) SoC, nothing that DS 2.0 would have introduced but apparently some of my changes tend to pronounce this bug for some reason that I couldn't figure out yet. You could try playing with (at least, increase) shadow resolution in the file common.h or ShaderSettings.txt, but that probably won't eliminate the issue completely. I'll check that when I'll get a chance to.

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LVutner
LVutner - - 766 comments

Thanks!

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LVutner
LVutner - - 766 comments

And have last question :D How to config shaders for dynamic hud from: Yadi.sk

You mod is epic, you are BIG modder :D

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Meltac Author
Meltac - - 1,140 comments

Thanks.

The dynamic hud mod places a texture overlay over the regular in-game hud and doesn't include any shader changes, so it could easily be used additively. Depending on which texture overlay you are using, you might want to disable the black border of my visor shader, though. This can be done in ShaderSettingsVisor.txt, simply adjust the "blackness" while leaving the other settings as they are. One thing that is not possible of course is to show my visor effects (such as reflections and water drops) only on those parts of the hud that haven't been damaged.

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LVutner
LVutner - - 766 comments

Dynamic hud from link is not working, doesn't have reflections and water drops. Why?

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LVutner
LVutner - - 766 comments

Sorry, for the exo and sciencefit outfit is working, but for specops_outfit and military_outfit is not working

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Meltac Author
Meltac - - 1,140 comments

Then it's probably just a case of configuration. You need to add the names of the suits in question to visor_control.script (need the suit's internal name, not the one displayed in game, you might need to google it). I have added there only a few suits with visors (such as exo and ecolog), but more can be added easily.

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Szabby999
Szabby999 - - 152 comments

Hi!

I install STALKER SHOC, I patch it to v10006, than I install Dynamic Shaders 2.0, but when launching the game I only get black screen... ???

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Meltac Author
Meltac - - 1,140 comments

Sent you a PM...

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dmo9001
dmo9001 - - 1 comments

I get the same thing, black screen and the log file is empty. Steam v10006 version.

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lowenz
lowenz - - 1,060 comments

It's the shader compiling process.....it takes some time :D

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Meltac Author
Meltac - - 1,140 comments

and much less time if you have a SSD :)

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Guest
Guest - - 689,333 comments

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Aximiron
Aximiron - - 29 comments

many flights, especially _hr, and for a long time to load, wait for the patch.
Sorry for my English, I from Russia

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Meltac Author
Meltac - - 1,140 comments

I don't know what you mean by "many flights", but I haven't had any issues with _hr stuff. And load times probably won't get much faster, even with a patch (but sure I'll check it).

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LVutner
LVutner - - 766 comments

I have bug, it's white edged trees XD Pic: Imgur.com

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Meltac Author
Meltac - - 1,140 comments

Interesting. Never seen this. Most probably a result of the merge that you obviously have done. Have you tested the mod stand-alone?

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LVutner
LVutner - - 766 comments

Yes, and don't have this o.O Maybe gloss_factor?

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Meltac Author
Meltac - - 1,140 comments

Unlikely. Must be something else. Try running the mod stand-alone with all default settings and no external components such as ENB or any modded binaries (besides those from the mod itself).

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Aximiron
Aximiron - - 29 comments

Why so long to boot?

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Meltac Author
Meltac - - 1,140 comments

Because SoC (unklike CoP) compiles all the shaders on every game launch, start of a new game, or loading a savegame - and since this is a shader mod which does much more than most of the other mods shader-wise, there is much to be compiled in these cases.

Either getting a faster (or at least much better optimized) system, especially HDD, or disabling some features of the mod, are the only two things that can be done about this.

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Zacam
Zacam - - 3 comments

I happened to discover (while perusing through how to integrate into Complete) that xglass2.s has a typo in it (also exists in 1.2)
Line 17: texture is typed as textur
No idea what impact that may/may not have, but reporting it for you all the same.

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Meltac Author
Meltac - - 1,140 comments

Thanks for reporting this. I will check.

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dave_5430
dave_5430 - - 2,114 comments

Pixel shader 1.1 error.

Launched in R2.
Disable SSAO.
Installed kb2670838 (because you said DX11), while this is generally frowned upon by the stalker community.

Nothing works.

Why?

GTX 260, latest drivers.

Can play Pixel Shader 1.1 games.

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Meltac Author
Meltac - - 1,140 comments

Have you 1. read the release notes, and 2. tried using the user.ltx file in the separate download? Also, have you tried with all original settings (without changing any settings like SSAO)?

Basically the "Pixel shader 1.1" error can have many causes and doesn't need to be a problem with your GPU or drivers. Often it occurs when there's a syntax error in one of the shader files (or in the ShaderSettings files), so you might want to try the initial downloaded files prior to apply any changes.

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Junra
Junra - - 1 comments

Any chance of seeing this awesomeness ported to Clear Sky? :)

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Meltac Author
Meltac - - 1,140 comments

Not from my side at least, unfortunately I don't have time for such. But maybe some friendly fellow modder might help you out here...

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