God rays, visor reflections / water drops, lens flares, depth of field, night & thermal vision scopes, rainbows, dynamic wet surfaces with reflections, and many other effects. Check download section!

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RSS feed Report content [WIP] Switchable Night Vision Scopes
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Valkinsenn
Valkinsenn

Outstanding work.

Truly outstanding work.

If this is just the work in progress, then I'm interesting in seeing the final work. :)

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Meltac Author
Meltac

Thanks. The final will mostly be the same, just a little more refined / balanced in terms of the graphical effects.

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Valkinsenn
Valkinsenn

Meant to say "interested," but still, keep up the excellent work. :D

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MSwartz
MSwartz

Very nice.

How are you changing part of the scope texture on the fly though? Never seen that done before.

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Meltac Author
Meltac

Nor did I - shader magic, dude!

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CelicetheGreat
CelicetheGreat

wait--WHAT

This has got to be one of the coolest mod features I've seen in all my stalker history. This seems absolutely amazing.

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Meltac Author
Meltac

Believe me: It is! For me it's a pure pleasure to use this feature that has been requested for a long while now. It's DDraig who came up with the idea, though.

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Dudok22
Dudok22

It is possible to make realistic red dot sights? With actual glow not just colored texture?

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Meltac Author
Meltac

Theoretically possible, but currently not on my roadmap, sorry.

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MSwartz
MSwartz

@ Dudok22: In COP anyways it's easy to do redsights that glow using models/selflight or models/selflightl (for a lesser effect). The same should apply to SOC. No new shaders should be needed as far as I can tell as long as the red dot is an actual model part and not just a texture.

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Daemonion

Now that's the way to go!

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ketxxx
ketxxx

That, is just awesomely cool to be able to switch the scopes on/off like that. Judging by the rest of the video looks like a majority of the shader work is around 80% done?

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Meltac Author
Meltac

Hopefully about 80% :)

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Description

Not yet finalized, thus still a little unpolished but working: In DS 2.0 you will *finally* be able to (de-)activate the NV effect on scopes and binocs by key press ("on-demand").

WITHOUT having to install X-Ray Patch 1.0006 (thanks to DDraig)!!!

Same goes for thermal/infrared vision of course.

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Meltac
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XR_3DA_2013-08-07_23-19-46-57.mp4
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