God rays, dynamic depth of field, night vision scopes & binoc, thermal/infrared scopes, rainbows, dynamic wet surfaces with reflections, and many other effects. SECOND PATCH RELEASED.

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Media RSS Feed Report media [WIP] Switchable Night Vision Scopes
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Valkinsenn
Valkinsenn Aug 7 2013, 7:32pm says:

Outstanding work.

Truly outstanding work.

If this is just the work in progress, then I'm interesting in seeing the final work. :)

+2 votes     reply to comment
Meltac
Meltac Aug 8 2013, 3:36am replied:

Thanks. The final will mostly be the same, just a little more refined / balanced in terms of the graphical effects.

+4 votes     reply to comment
Valkinsenn
Valkinsenn Aug 9 2013, 9:04pm replied:

Meant to say "interested," but still, keep up the excellent work. :D

+1 vote     reply to comment
jketiynu
jketiynu Aug 7 2013, 8:39pm says:

Very nice.

How are you changing part of the scope texture on the fly though? Never seen that done before.

+1 vote     reply to comment
Meltac
Meltac Aug 8 2013, 3:34am replied:

Nor did I - shader magic, dude!

+3 votes     reply to comment
CelicetheGreat
CelicetheGreat Aug 7 2013, 8:50pm says:

wait--WHAT

This has got to be one of the coolest mod features I've seen in all my stalker history. This seems absolutely amazing.

+2 votes     reply to comment
Meltac
Meltac Aug 8 2013, 3:37am replied:

Believe me: It is! For me it's a pure pleasure to use this feature that has been requested for a long while now. It's DDraig who came up with the idea, though.

+1 vote     reply to comment
Dudok22
Dudok22 Aug 8 2013, 4:46am says:

It is possible to make realistic red dot sights? With actual glow not just colored texture?

+1 vote     reply to comment
Meltac
Meltac Aug 8 2013, 6:59am replied:

Theoretically possible, but currently not on my roadmap, sorry.

+1 vote     reply to comment
jketiynu
jketiynu Aug 8 2013, 1:47pm replied:

@ Dudok22: In COP anyways it's easy to do redsights that glow using models/selflight or models/selflightl (for a lesser effect). The same should apply to SOC. No new shaders should be needed as far as I can tell as long as the red dot is an actual model part and not just a texture.

+1 vote     reply to comment
Daemonion
Daemonion Aug 8 2013, 9:56am says:

Now that's the way to go!

+4 votes     reply to comment
grazegrabber
grazegrabber Aug 8 2013, 2:54pm says:

10/10 Well done!

+1 vote     reply to comment
ketxxx
ketxxx Aug 8 2013, 5:11pm says:

That, is just awesomely cool to be able to switch the scopes on/off like that. Judging by the rest of the video looks like a majority of the shader work is around 80% done?

+1 vote     reply to comment
Meltac
Meltac Aug 9 2013, 4:00am replied:

Hopefully about 80% :)

+1 vote     reply to comment
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Description

Not yet finalized, thus still a little unpolished but working: In DS 2.0 you will *finally* be able to (de-)activate the NV effect on scopes and binocs by key press ("on-demand").

WITHOUT having to install X-Ray Patch 1.0006 (thanks to DDraig)!!!

Same goes for thermal/infrared vision of course.

Video Details
Type
Demonstration
Date
Aug 7th, 2013
By
Meltac
Length
00:24
Filename
XR_3DA_2013-08-07_23-19-46-57.mp4
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