God rays, dynamic depth of field, night vision scopes & binoc, thermal/infrared goggles, rainbows, dynamic wet surfaces with reflections, and many other effects.
We are preparing a CTP containing a subset of the new features.
Posted by Meltac on Oct 25th, 2012
Since it will take us quite a while to put all features together, refine and optimize them, and make a final build, we decided to prepare a preview version first. We are working on an add-on for Dynamic Shaders 1.1 which will in the same time function as Community Technology Preview (CTP) for the upcoming version 2.0. Details will follow - stay connected!