V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
I've made two questions.
1) Reflects only the items on the locations or people \ corpses, that is something that can be moved?
2) The reflection will change, if I have the original models retexstures?
I'm russian, sorry for my crazy english.
So, does it look like this "After" it rains or does it look like this all the time?
Of course only after the rain - the floor dries up again constantly until you won't see reflections anymore.
Well, you have definitely done a good job with this system!
Looks Great!
The reflections are just a little too strong for my taste, but hot damn. You've done good work here.
Thanks. You can adjust the reflections (and many other things) to your taste, of course.
Excellent!
I've made two questions.
1) Reflects only the items on the locations or people \ corpses, that is something that can be moved?
2) The reflection will change, if I have the original models retexstures?
I'm russian, sorry for my crazy english.
1. Everything in your view is reflected as long as it's on or over the wet asphalt.
2. The reflections reflect "what you see", so if you re-texture something the reflection will change as well.
Jesus... I have not words, OMG!
Hell, this looks amazing. Great job, man!
U wonder, does this work for CoP/CoC and or are you planning to make version of such shaders for those games?
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